[14:03:58.449 D] [Items] Could not find item weight set at path C:\Demonbuddy\Rules\DefaultWeightSet.xml
[14:03:58.450 D] System.NullReferenceException: De objectverwijzing is niet op een exemplaar van een object ingesteld.
bij GilesTrinity.ItemRules.Interpreter.fillDic(ACDItem item)
bij GilesTrinity.ItemRules.Interpreter.checkItem(ACDItem item, ItemEvaluationType evaluationType)
bij GilesTrinity.TrinityItemManager.ShouldStashItem(ACDItem item, ItemEvaluationType evaluationType)
bij GilesTrinity.TrinityItemManager.ShouldStashItem(ACDItem item)
bij Zeta.CommonBot.ItemManager.(ACDItem , ItemEvaluationType )
bij Zeta.CommonBot.ItemManager.(Object , ItemLootedEventArgs )
bij Zeta.CommonBot.ItemManager.Refresh()
bij Zeta.CommonBot.Logic.BrainBehavior.(Object )
bij Zeta.TreeSharp.Action.RunAction(Object context)
bij Zeta.TreeSharp.Action..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.TreeSharp.PrioritySelector..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.TreeSharp.Decorator..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.TreeSharp.PrioritySelector..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.Common.HookExecutor.Run(Object context)
bij Zeta.TreeSharp.Action.RunAction(Object context)
bij Zeta.TreeSharp.Action..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.TreeSharp.PrioritySelector..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.CommonBot.BotMain.()
My wizard uses archon then cancels it right away >>
I don't seem to be able to town-run anymore, bot identifies everything smoothly then stops to stand around until gold activity timers kick in.
I am not fully sure this is trinity yet, but if you receive more of this responses it might be of use.
Plugins: (YAR (i know, some issues there but they don't seem to effect town running), Atom, Trinity)
Running Giggarc profile atm, but other profiles effect the same issue. Looks loot-rule related possibly.
Looks to me like custom rule set isn't working in this version of trinity in the .300 release of demonbuddy
Edit: I stand corrected, i failed following basic instructions for updating Trinity![]()
anyone know how i can pick up the new Demonic Essence?
same here!
[15:38:41.377 D] [Items] Could not find item weight set at path C:\Users\XXXXXX\Desktop\DBDB\Rules\DefaultWeightSet.xml
[15:38:41.378 D] System.NullReferenceException: Object reference not set to an instance of an object.
at GilesTrinity.ItemRules.Interpreter.fillDic(ACDItem item)
at GilesTrinity.ItemRules.Interpreter.checkItem(ACDItem item, ItemEvaluationType evaluationType)
at GilesTrinity.TrinityItemManager.ShouldStashItem(ACDItem item, ItemEvaluationType evaluationType)
at GilesTrinity.TrinityItemManager.ShouldStashItem(ACDItem item)
at Zeta.CommonBot.ItemManager.(ACDItem , ItemEvaluationType )
at Zeta.CommonBot.ItemManager.(Object , ItemLootedEventArgs )
at Zeta.CommonBot.ItemManager.Refresh()
at Zeta.CommonBot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
My Only problem is that it sometimes get idle and then d3 restarts after 120 seconds, happens at least 1 per hour.,never had that problem before 1.07 .
I am using the 0.0.0.6 Beta , doesnt have that option haha.
// A list of ranged mobs that should be attacked even if they are outside of the routines current kill radius
//365, 4100 = fallen; 4300, 4304 = goat shaman; 4738 = pestilence; 4299 = goat ranged; 62736, 130794 = demon flyer; 5508 = succubus
// 210120 = corrupt growths, act 4
/// <summary>
/// Contains ActorSNO of ranged units that should be attacked even if outside of kill radius
/// </summary>
internal static HashSet<int> hashActorSNORanged = new HashSet<int> {
365, 4100, 4304, 4300, 4738, 4299, 62736, 130794, 5508, 210120, 5388, 4286
};