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Trinity 1.7.1.19 BETA

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First of all if u're ww barb is not killing some shielding packs, second is not picking all gold third is not showing the legendary/h but does not freeze and that's good
 
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First of all if u're ww barb is not killing some shielding packs, second is not picking all gold third is now showing the legendary/h but does not freeze and that's good

I've seen it miss shielded packs myself, it will take a big ugly fix to get that one working, but it's on my list.

If you're not picking up all gold that you think you should be, make sure to increase your loot radius in Demonbuddy.
 
an idea comes to my mind for kiting: there are hp slider allready for avoid like ice balls would it be possible for kiting too ?

for wizard it would be gread to have:

Archon kiting hp slider 0-100%
Normal kiting hp slider 0-100%

i would use this on 20% to start kiting below 20% hp
 
an idea comes to my mind for kiting: there are hp slider allready for avoid like ice balls would it be possible for kiting too ?

for wizard it would be gread to have:

Archon kiting hp slider 0-100%
Normal kiting hp slider 0-100%

i would use this on 20% to start kiting below 20% hp

I was actually thinking of an 'Avoid death' feature, that could be applicable for all classes, with configurable health. It would be particularly useful for questing/leveling up since those die a lot. I have all the code already in to make the bot run away, far away...
 
Dicked around with Tempest rush just now. Its looking a good bit better thus far. Also, thanks for bringing sweeping winds spam back into my life.
 
I have a problem with an archon wizard in the arreat maps, where he keeps getting stuck around the flame blowers. It wasn't like this pre-.17 trinity, my gold per hour is 440k down from 600k.
 
This version, whether it's DB beta or Trinity is a good amount worse than .16 and before for me. Compared to yesterday after 12 hours, I have about half the total items found (same profile same length of time, and items found not kept) and my GPH is down about 200k/per hour, I cant really see anything particularly strange that would be causing it, but this monk is better geared than my other bot, and has consistantly found more GPH and items, but my worse bot on .16 right now is doing 580k GPH, the bot on this version is down from right at 600k, to just barely 400 :s
 
sin_heart.webp loc Heart of the Cursed - Dont attack the "Sin Heart" after Cydaea kill - tried on monk and dh

slice of xml for this loc

<!-- Killing Boss in Heart of the Cursed -->
<If condition="Zeta.ZetaDia.CurrentWorldId==119650">
<LogMessage message="[MINE 3] - Heart of the Cursed" />
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="200" killRadius="200" />
<TrinityMoveTo questId="1" x="1195.602" y="1242.771" z="40.30067" pathPrecision="5" unsafeRandomDistance="15" navigation="True" name="HotC-00" />
<TrinityMoveTo questId="1" x="1272.388" y="1081.745" z="40.57576" pathPrecision="5" unsafeRandomDistance="15" navigation="True" name="HotC-01" />
<TrinityMoveTo questId="1" x="1131.274" y="1080.269" z="0.1000038" pathPrecision="5" unsafeRandomDistance="15" navigation="True" name="HotC-02" />

<WaitTimer questId="1" waitTime="10000" />

<!-- Port to The Core of Arreat -->
<While condition="ZetaDia.CurrentLevelAreaId == 119656">
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="200" killRadius="200" />
<TrinityMoveTo questId="1" x="1083.119" y="993.4805" z="0.2114361" pathPrecision="5" navigation="True" name="HotC-03" />
<TrinityMoveTo questId="1" x="1080.275" y="810.6158" z="-96.73685" pathPrecision="5" navigation="True" name="HotC-04" />
<UsePortal questId="101758" stepId="1" portalMarkerHash="306757907" destinationWorldId="119290" interactRange="20" />
</While>

<WaitTimer questId="1" waitTime="1000" />


in DB log window
[11:24:51.601 D] Navigator.Clear
[11:24:51.617 D] Generating path to KitePoint - <1290.291, 1094.66, 40.28202>
[11:24:51.622 D] Successfully generated path from {X=144,Y=154} to {X=150,Y=228} in 00:00:00.0017938 with 75(10) hops
[11:24:51.622 D] Client path generated.
[11:24:51.622 D] Generated path to <1290.291, 1094.66, 40.28202> (KitePoint) with 10 hops.
[11:24:51.853 D] Navigator.Clear
View attachment 4440 2013-02-02 11.16.zip
 
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View attachment 80368loc Heart of the Cursed - Dont attack the "Sin Heart" after Cydaea kill - tried on monk and dh

slice of xml for this loc

<!-- Killing Boss in Heart of the Cursed -->
<If condition="Zeta.ZetaDia.CurrentWorldId==119650">
<LogMessage message="[MINE 3] - Heart of the Cursed" />
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="200" killRadius="200" />
<TrinityMoveTo questId="1" x="1195.602" y="1242.771" z="40.30067" pathPrecision="5" unsafeRandomDistance="15" navigation="True" name="HotC-00" />
<TrinityMoveTo questId="1" x="1272.388" y="1081.745" z="40.57576" pathPrecision="5" unsafeRandomDistance="15" navigation="True" name="HotC-01" />
<TrinityMoveTo questId="1" x="1131.274" y="1080.269" z="0.1000038" pathPrecision="5" unsafeRandomDistance="15" navigation="True" name="HotC-02" />

<WaitTimer questId="1" waitTime="10000" />

<!-- Port to The Core of Arreat -->
<While condition="ZetaDia.CurrentLevelAreaId == 119656">
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="200" killRadius="200" />
<TrinityMoveTo questId="1" x="1083.119" y="993.4805" z="0.2114361" pathPrecision="5" navigation="True" name="HotC-03" />
<TrinityMoveTo questId="1" x="1080.275" y="810.6158" z="-96.73685" pathPrecision="5" navigation="True" name="HotC-04" />
<UsePortal questId="101758" stepId="1" portalMarkerHash="306757907" destinationWorldId="119290" interactRange="20" />
</While>

<WaitTimer questId="1" waitTime="1000" />


in DB log window
[11:24:51.601 D] Navigator.Clear
[11:24:51.617 D] Generating path to KitePoint - <1290.291, 1094.66, 40.28202>
[11:24:51.622 D] Successfully generated path from {X=144,Y=154} to {X=150,Y=228} in 00:00:00.0017938 with 75(10) hops
[11:24:51.622 D] Client path generated.
[11:24:51.622 D] Generated path to <1290.291, 1094.66, 40.28202> (KitePoint) with 10 hops.
[11:24:51.853 D] Navigator.Clear
View attachment 80369

Confirmed bug, fixed in the next version.

You can replace your Dictionaries.cs in the GilesTrinity plugin directory with this one, if you want it fixed earlier: https://www.assembla.com/code/unifi...20bf8380ef169b287cba0/Sources/Dictionaries.cs

(I added this ActorSNO to the Line of Sight whitelist)

thanks,

rrrix
 
why is the rules in the item rule files like legendary.dis rare.dis all messed up?

do i have to use another text viewer to view it?
 
2rrrix - Thx, i'll try earlier =))

And again stop working (inventory were almost full 2x slots left)
 
Been loving this on my DH so far but got a few problems i cant get around:
- It sometimes keeps "jiggeling" the character (like rapidly moving the mouse around). Kinda like some stuck routine..
- It gets stuck when inventory is full: teleports back to town, vendor half of the inventory then just stops, goes afk and gets kicked

Other than that its pretty good :) (runing latest db beta, .19 trinity and the leveling profile pack)
 
Alright, so after monitoring my Wizards with 1.7.1.19, it uses default attack now. The only problem is, it sometimes uses default attack even though it has Arcane Power. The ability to use your default attack only happens after you run out of Arcane Power so I'm not sure if it's really obvious.
 
Alright, so after monitoring my Wizards with 1.7.1.19, it uses default attack now. The only problem is, it sometimes uses default attack even though it has Arcane Power. The ability to use your default attack only happens after you run out of Arcane Power so I'm not sure if it's really obvious.

I believe Energy Twister requires 35 AP - did you have more than that, or were you expecting it to cast something else?
 
I had full Arcane Power. The problem fixes itself once a mob steps closer but until then, it will use default attack from far range with full Arcane Power.

EDIT: Here's how a human CM-Freeze Wiz would play:
1st: Start off by casting any buffs (Storm Armor, Energy Armor etc.) Trinity has no problem with this.
2nd: Engage a group of enemies (preferable 2+ enemies close to enough to throw a twister in between them) first by throwing Twisters to start generating Arcane Power.
3rd: Move in the densest part of the group
4th: Literally SPAM Frost Nova, Explosive Blast, Crystal Shell while continuing to throw out Twisters to generate Arcane Power(rebuff when necessary)
IF ARCANE POWER RUNS OUT
4.5th: This is where a human player would continue holding down the twister key (my left key) thus, generating default attacks.
5th: As monsters die off, move (or teleport if applicable) to the next area with the most enemies and continue spamming.
6th: When the majority of the monsters are killed, move onto next group and repeat process.
 
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Can you add an autoswap function in the future for archon wiz?

Example:
After archon runs out, your 2 top left items in your bag swap a aponc wand & shield/source. Then casts diamond skin + nova + twister till the archon is cooldown. Swap back to original wep, cast buffs then archon.

This can help people who want to play with skorns, or just save people more money. Plus it helps the high archon uptime on higher mp's with better survivability.
 
Can you add an autoswap function in the future for archon wiz?

Example:
After archon runs out, your 2 top left items in your bag swap a aponc wand & shield/source. Then casts diamond skin + nova + twister till the archon is cooldown. Swap back to original wep, cast buffs then archon.

This can help people who want to play with skorns, or just save people more money. Plus it helps the high archon uptime on higher mp's with better survivability.

Pointless. This is a snapshot exploit that will be fixed in 1.07.
 
Its not an exploit. What you are talking about is for the monks.

Wizards need higher atk spd for cm build. Using skorn it doesnt work. But while in archon atk spd doesnt matter and it benefit from the higher dps skorn
 
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