rrrix
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- Joined
- Jul 11, 2010
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Zip attached to this thread.
Requires Demonbuddy BETA .155 (or higher, when available).
Download Demonbuddy BETA .155+
Does not work with Demonbuddy Release .298
If you didn't download 1.7.1.19 from this thread, then it's not the same one - someone else posted an early developer version which will give you problems.
This is a BETA because it may break stuff. Use if you like testing cutting edge stuff only - otherwise stick to .18
Changelog 1.7.1.19:
- added [WEIGHTS] you can use now scoring from DB inside rules
- fixed [AS%] working now on weapon, armor and jewelry
- name is now correctly working (item name bug is fixed)
- changed [AS%] now working also on weapons
- changed [BLOCK%] now working also on shield
- added [TOTBLOCK%] for total blockchance on shield
- added [DMGVSELITE%] for percent damage bonus vs elite
- added [DMGREDELITE%] for percent damage reduction from elite
- added [EXPBONUS] for experience bonus
- added [LOK] for Life on kill
- added [REQLEVEL] for item required level
- added [WEAPDMGTYPE] (Arcane,Holy, etv.)
- added [WEAPDMG%] for damage % enhancment on wepon
- added [ROLL] representing the attribut roll on magic and rare items
- added [D3QUALITY] orginal db quality rare3,rare4 etc.
- Polearm and Andariels workaround removed again ... DB is right now
- maximum function is now usable examples will follow
- changed logging to use with itemviewer
Requires Demonbuddy BETA .155 (or higher, when available).
Download Demonbuddy BETA .155+
Does not work with Demonbuddy Release .298
If you didn't download 1.7.1.19 from this thread, then it's not the same one - someone else posted an early developer version which will give you problems.
This is a BETA because it may break stuff. Use if you like testing cutting edge stuff only - otherwise stick to .18
Changelog 1.7.1.19:
- Requires DemonbuddyBETA .155 or higher (will not compile otherwise)
- Implimented new Item Manager - Demonbuddy is now (mostly) in control of town runs (stashing, selling, salvaging)
- Fixed Monk SeepingWind not spamming
- Modified all PathFinding and Navigation code to use the DB Navigator now (there were fixes for generated worlds in .151)
- Improved a few monk abilities with rune detection / cyclone strike / wave of light
- Wired up new Wiz GUI options to Wizard Ability selection - can now select minimum archon mob count and minimum mob distance, selectable archon kite form (anytime/normal only/archon only), and disable archon arcane strike
- Created new TargetUtil helper class - makes for a cleaner, more organized ability selector spaghetti
- Created new HotbarSkills helper class - we can now detect runes in ability selection
- Stucks are again logged to UserInformation category (always visible in logs)
- Changed Raycast methods to use DB Navigator/Mesh raycast (should be faster and hopefully crash less!)
- Should no longer continue with profile tags while bags are full before doing a town run.
- Barbarian WW / Monk TR single target zig zag should now work a little better
- TrinityExploreDungeon can now use sceneName with until="SceneFound", and PrioritizeScenes pathPrecision attribute actually works now (instead of using tag pathPathprecision)
- Added new TrinityMoveToScene tag - moves to the center of a matching scene, if found (basically same code from TrinityExploreDungeon)
- Increased treasure goblin 'Prioritize' weight from 10k to 15k
- Reverted TrinityMoveTo to always use the DB Navigator (but still always with "local" navigation)
- added [WEIGHTS] you can use now scoring from DB inside rules
- fixed [AS%] working now on weapon, armor and jewelry
- name is now correctly working (item name bug is fixed)
- changed [AS%] now working also on weapons
- changed [BLOCK%] now working also on shield
- added [TOTBLOCK%] for total blockchance on shield
- added [DMGVSELITE%] for percent damage bonus vs elite
- added [DMGREDELITE%] for percent damage reduction from elite
- added [EXPBONUS] for experience bonus
- added [LOK] for Life on kill
- added [REQLEVEL] for item required level
- added [WEAPDMGTYPE] (Arcane,Holy, etv.)
- added [WEAPDMG%] for damage % enhancment on wepon
- added [ROLL] representing the attribut roll on magic and rare items
- added [D3QUALITY] orginal db quality rare3,rare4 etc.
- Polearm and Andariels workaround removed again ... DB is right now
- maximum function is now usable examples will follow
- changed logging to use with itemviewer
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