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Trinity 1.7.1.19 BETA

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rrrix

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Zip attached to this thread.

Requires Demonbuddy BETA .155 (or higher, when available).

Download Demonbuddy BETA .155+

Does not work with Demonbuddy Release .298

If you didn't download 1.7.1.19 from this thread, then it's not the same one - someone else posted an early developer version which will give you problems.

This is a BETA because it may break stuff. Use if you like testing cutting edge stuff only - otherwise stick to .18

Changelog 1.7.1.19:


  • Requires DemonbuddyBETA .155 or higher (will not compile otherwise)
  • Implimented new Item Manager - Demonbuddy is now (mostly) in control of town runs (stashing, selling, salvaging)
  • Fixed Monk SeepingWind not spamming
  • Modified all PathFinding and Navigation code to use the DB Navigator now (there were fixes for generated worlds in .151)
  • Improved a few monk abilities with rune detection / cyclone strike / wave of light
  • Wired up new Wiz GUI options to Wizard Ability selection - can now select minimum archon mob count and minimum mob distance, selectable archon kite form (anytime/normal only/archon only), and disable archon arcane strike
  • Created new TargetUtil helper class - makes for a cleaner, more organized ability selector spaghetti
  • Created new HotbarSkills helper class - we can now detect runes in ability selection
  • Stucks are again logged to UserInformation category (always visible in logs)
  • Changed Raycast methods to use DB Navigator/Mesh raycast (should be faster and hopefully crash less!)
  • Should no longer continue with profile tags while bags are full before doing a town run.
  • Barbarian WW / Monk TR single target zig zag should now work a little better
  • TrinityExploreDungeon can now use sceneName with until="SceneFound", and PrioritizeScenes pathPrecision attribute actually works now (instead of using tag pathPathprecision)
  • Added new TrinityMoveToScene tag - moves to the center of a matching scene, if found (basically same code from TrinityExploreDungeon)
  • Increased treasure goblin 'Prioritize' weight from 10k to 15k
  • Reverted TrinityMoveTo to always use the DB Navigator (but still always with "local" navigation)
ItemRules changes:

- added [WEIGHTS] you can use now scoring from DB inside rules


- fixed [AS%] working now on weapon, armor and jewelry
- name is now correctly working (item name bug is fixed)
- changed [AS%] now working also on weapons
- changed [BLOCK%] now working also on shield
- added [TOTBLOCK%] for total blockchance on shield
- added [DMGVSELITE%] for percent damage bonus vs elite
- added [DMGREDELITE%] for percent damage reduction from elite
- added [EXPBONUS] for experience bonus
- added [LOK] for Life on kill
- added [REQLEVEL] for item required level
- added [WEAPDMGTYPE] (Arcane,Holy, etv.)
- added [WEAPDMG%] for damage % enhancment on wepon
- added [ROLL] representing the attribut roll on magic and rare items
- added [D3QUALITY] orginal db quality rare3,rare4 etc.
- Polearm and Andariels workaround removed again ... DB is right now
- maximum function is now usable examples will follow
- changed logging to use with itemviewer
 
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Thank you.

Have to admit that overall performance went lower with 18 and 19 versions compared to 13-16 versions.
I did some different tests, and with latest versions there are less games / hour (in my case -4 -6 games/h) and less gph/exp/h (went down from 9 to 7 mil hour) . Same settings / setups etc. Tried with different DB's versions. So staying on v13 + 295 DB

If you're looking to improve performance I can do different tests for you.

Btw any Wiz Teleport improvements to come? Like teleport with wormhole rune so it can teleport several times and not just once as it does now?
 
Thanks shaliuno.

While watching your bots, is there anything glaringly obvious about what .18/.19 does versus older versions? More backtracking, more idling, stucks - what is it?

Personally my EXP/h, GPH, and IPH are higher now than ever.
 
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My numbers went down in .18 but seem to have gone back up in this version. Back to 33M exp/hr and 600+IPH
 
am i right in reading that the wizard changes do not yet include re-buffing? really looking forward to that one.

great work nonetheless
 
In .18 thread you mentions something about bugs/glitches with this? has this been resolved?
 
am i right in reading that the wizard changes do not yet include re-buffing? really looking forward to that one.

great work nonetheless

I will be happy too when I can figure how to make Demonbuddy do it. I tried a few different ways that I thought would work, but, it seems DB doesn't like Wizards...

In .18 thread you mentions something about bugs/glitches with this? has this been resolved?

In the .18 thread I mentioned that if *I* didn't post the .19 zip, then you shouldn't download it :) Since this zip is me posting it, rather than downloading it from some other unnamed source, then yes all those issues are resolved. If you grab a Trinity 1.7.1.19 anywhere else from here, it's not the real thing ;)
 
Btw all my swapping donors, i uploaded trinity 1.7.1.19 with itemswap to the svn so you can go ahead and grab it while it's hot.
 
Btw all my swapping donors, i uploaded trinity 1.7.1.19 with itemswap to the svn so you can go ahead and grab it while it's hot.
You rock tess...

Rrrix, it's still keeping the inventory window open.
 
Can i check why is it that in the legendary.dis files the text are mixed up together. i can read it properly. or do i have to use other text viewer?
 
http://www.thebuddyforum.com/demonb...cm-wiz-trinity-suggestion-request-thread.html

Any word on these fixes? Sorry for hassling you with this but it makes the difference of a CM Wiz being able to do MP3+ without hassle due to perma-freeze of mobs.

The word is, I've tried, and tried, and tried, and no matter what I try, Demonbuddy doesn't want to use any default attacks. I do remember this used to work, but, I don't know how. I'm looked through all the old code (including 1.6+) and have come to the conclusion it's either a limitation in how DB interacts with the game, or a limitation in DB itself. I've even consulted Nesox on it, and it's also a mystery to him as well.

But, I will not give up. I want CM/WW wizards to be able to keep attacking, and Archon wizards to cancel Archon and rebuff. Every other day I think up of a new hack to try... so stay tuned :) I think a proper Wiz setup with these two skills can probably meet or beat a monk or barb.
 
The word is, I've tried, and tried, and tried, and no matter what I try, Demonbuddy doesn't want to use any default attacks. I do remember this used to work, but, I don't know how. I'm looked through all the old code (including 1.6+) and have come to the conclusion it's either a limitation in how DB interacts with the game, or a limitation in DB itself. I've even consulted Nesox on it, and it's also a mystery to him as well.

But, I will not give up. I want CM/WW wizards to be able to keep attacking, and Archon wizards to cancel Archon and rebuff. Every other day I think up of a new hack to try... so stay tuned :) I think a proper Wiz setup with these two skills can probably meet or beat a monk or barb.

Thank you for your continued effort. I was a bit worried when I didn't see a "Known Issues" section including this bug on your post. :)
 
After i updated .255 beta version of DB, and have put latest trinity beta .19 im having problems with relogger

YAR is working properly before it should load a profile.
than im getting this message

[09:47:29.175 N] Loaded profile YAR Profile Kickstart: Ultimate SkyHigh Extended v0.2 Relog.xml
[09:47:29.175 N] Game joined, Resetting profile caches.
[09:47:29.240 N] ProfileOrderManager.OnGameJoined, Reloading profile.
[09:47:29.485 N] Loaded profile YAR Profile Kickstart: Ultimate SkyHigh Extended v0.2 Relog.xml
[09:47:29.485 N] Game joined, Resetting profile caches.
[09:47:29.510 N] ProfileOrderManager.OnGameJoined, Reloading profile.
[09:47:29.755 N] Loaded profile YAR Profile Kickstart: Ultimate SkyHigh Extended v0.2 Relog.xml
[09:47:29.755 N] Game joined, Resetting profile caches.
[09:47:29.795 N] ProfileOrderManager.OnGameJoined, Reloading profile.
[09:47:30.062 N] Loaded profile YAR Profile Kickstart: Ultimate SkyHigh Extended v0.2 Relog.xml
[09:47:30.062 N] Game joined, Resetting profile caches.

repeats all the time. i tried with a new version od this profile aswell. SkyHigh Raoha Version

If than i just close DB and YAR opens another one, there everything will work properly. It loads the profile just fine.

So its not a huge problem. But uptime of my bots will go down if this issue doesnt resolve. And time spent monitoring will go up.


If you have any ideas, please share

And if you think this isnt connected to Trinity tell me where to post

TY
 
All seems to be working okay in-game.

Minor issue...

NMA is sending 2x updates to my mobile phone for each stashed item.

Annoying but certainly not a big deal.

P.S. Is indeed keeping inventory open. DB issue? Will have to go rant elsewhere than! ;-) HeHe
 
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I'm having some issues with my HOTA barb, it has probably been happening for a while, i've never really watched it.
For some elites (i saw it on fallen mongrels) My barb refuses to use hammer of the ancients and instead uses the basic attack against them.
This is not even possible for a human player (max fury etc) and perhaps is some interference from the selective ww targetting? (though this is turned OFF)
any help appreciated
 
BTW Why is not killing the Blood clan occultist packs, that guys with shield on them ?
 
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