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Trinity 1.7.1.16

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how i must setup this to summon BAT only ONCE in one game?

// Companion
if (!PlayerStatus.IsIncapacitated && Hotbar.Contains(SNOPower.DemonHunter_Companion) && iPlayerOwnedDHPets == 0 &&
PlayerStatus.Discipline >= 60 && GilesUseTimer(SNOPower.DemonHunter_Companion))
{
return new TrinityPower(SNOPower.DemonHunter_Companion, 0f, vNullLocation, iCurrentWorldID, -1, 2, 1, USE_SLOWLY);
 
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What happened to that fix for "Inna set" getting unticked by itself? :) Is it implemented yet, or will be in the next version or so? thanks
 
Trying to use the community edition of this and other versions other then original just fuck up my DB and I have to reinstall... Strange the original worked fine.
 
will the pause / force town button come back?? i really dont want to use a beta........!!!!!!

1. When you use the beta
2. When the BETA becomes a Release.

What happened to that fix for "Inna set" getting unticked by itself? :) Is it implemented yet, or will be in the next version or so? thanks

It's fixed in the next build. The way weaponswap was setup it was using the GUI setting as a temporary storage variable... i've removed all weaponswap code in the next version.

Trying to use the community edition of this and other versions other then original just fuck up my DB and I have to reinstall... Strange the original worked fine.

original, as in 1.6.3.4? What happens when you use this version? A clean install isn't always required - just delete the GilesTrinity directory under plugins before you unzip the new version.
 
No plugins show up and get all sorts of errors in DB when trying the new community release
 
Even after a fresh install.. Nothing is working with DB now because for whatever reason after putting the Trinity to replace the old one it messed up, fresh install. Messed up - Using windows 7 64-bit if it matters..

Now its freezing on this

[14:18:51.946 N] Demonbuddy v1.0.1241.295 started
[14:18:53.404 N] Logging in...
[14:18:54.899 N] Attached to Diablo III with pid: 2144
[14:18:54.904 N] Flashing window


and yes the original GilesSmith Trinity 1.6.4 or whatever.. When trying to download it from his post I get this message..


secureit, you do not have permission to access this page. This could be due to one of several reasons:

Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?
If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation.

For all the download links.. Whats up with that staff?



No plugins are showing up AT ALL

[14:24:50.059 N] Demonbuddy v1.0.1241.295 started
[14:24:50.078 N] Logging in...
[14:24:50.796 N] Attached to Diablo III with pid: 5968
[14:24:50.800 N] Flashing window
[14:24:54.515 N] Current bot set to Order Bot
[14:24:54.516 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.3.6.3 BigRed Profile Starter!
[14:24:54.604 N] Chose Generic as your combat routine.
[14:24:54.782 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.3.6.3 BigRed Profile Starter!
[14:24:54.984 N] Logging into game
[14:25:05.795 N] Waiting 13.8 seconds before next game...
Yet here RADSATOM shows up in the log but no in plugin list

[14:25:25.340 N] GameChanged. Clearing actors
[14:25:25.460 N] ProfileOrderManager.OnGameJoined, Reloading profile.
[14:25:25.668 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.3.6.3 BigRed Profile Starter!
[14:25:25.670 N] ========== Grid segmentation resetting!!! ============
[14:25:31.463 N] [RadsAtom] - Loading next profile: C:\Users\LiquidPhire\Desktop\Pro\champ\BigRed_DamnedTower.xml
[14:25:31.463 N] [RadsAtom] - Resetting the deathcounter.
[14:25:31.495 N] Profile completed
[14:25:31.495 N] Number of games completed:1
[14:25:36.467 N] [RadsAtom] - Loading next profile: C:\Users\LiquidPhire\Desktop\Pro\champ\BigRed_DamnedTower.xml
[14:25:36.467 N] [RadsAtom] - Resetting the deathcounter.
[14:25:41.515 N] [RadsAtom] - Loading next profile: C:\Users\LiquidPhire\Desktop\Pro\champ\BigRed_DamnedTower.xml
[14:25:41.515 N] [RadsAtom] - Resetting the deathcounter.
[14:25:46.515 N] [RadsAtom] - Loading next profile: C:\Users\LiquidPhire\Desktop\Pro\champ\BigRed_DamnedTower.xml
[14:25:46.515 N] [RadsAtom] - Resetting the deathcounter.


Any clues???? this ALL started when trying to update the trinity, and with the old download link "disabled" somehow I feel screwed.. Please help.
 
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So far its better than the older versions. Thank you rrrix & Co. for keeping this alive.
 
DB Updates like this one are driving me crazy...

fresh install, new Trinity but no combat routine is getting loaded...

for the people already running new version without troubles: which profile + trinity you use?
 
rrrix we will ever have an option for trash/salvage useless legendaries 61+ like vigilance, wizardspike,sever, frostburn guantlet.?

i just update trinity after a long time.. did u change something on the loot rules? courrently running from december with 84k 24k 24k and he was still keeping yellow crap for witch doctor and demon hunter

p.s ignore solitary mob is very good.. i always played with trigger range = 0 now look like very fast now gj
 
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rrrix we will ever have an option for trash/salvage useless legendaries 61+ like vigilance, wizardspike,sever, frostburn guantlet.?

i just update trinity after a long time.. did u change something on the loot rules? courrently running from december with 84k 24k 24k and he was still keeping yellow crap for witch doctor and demon hunter

p.s ignore solitary mob is very good.. i always played with trigger range = 0 now look like very fast now gj

I don't forsee any major changes in how the Trinity scoring works currently, as there are other options for more tailored looting. Currently ItemRules by darkfriend is extremely powerful and easy to use after a small learning curve of learning the syntax - if anything we may work on a GUI to be able to easily customize those rules. Nesox has also recently implemented a very powerful item weighting system built into Demonbuddy directly, which has barely seen the light of day and has huge potential!
 
rrrix, a small question:

is it possible to save the trinity settings in any kind?
every new installation i miss my old settings and a fast copy/paste would be nice.
but the settings are lost even i drag/drop the old trinity folder into the new DB
 
What do I have to enable in the logs to check if "Swap Weapon" is working for monk snapshotting? I have a skorn in the top left inventory slot but I can't tell if the swap is working before Sweeping Winds.

Thanks!
 
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PHP:
[11:20:45.302 N] Demonbuddy v1.0.1309.298 started
[11:20:46.678 N] Logging in...
[11:20:50.874 N] Attached to Diablo III with pid: 5636
[11:20:50.939 N] Flashing window
[11:20:51.345 D] Executable Path: C:\Users\David\Desktop\DB 298\Demonbuddy.exe
[11:20:51.345 D] OS Architecture: AMD64
[11:20:51.347 D] OS: Windows 7 Service Pack 1 64-bit
[11:20:51.348 D] OS Language: German (Germany)
[11:20:51.383 D] Reloading AssemblyLoader<Zeta.CommonBot.ICombat> - Initializing
[11:20:53.793 D] Reloading AssemblyLoader<Zeta.Common.Plugins.IPlugin> - Initializing
[11:20:55.845 N] Compiler Error: c:\Users\David\Desktop\DB 298\Plugins\GilesTrinity\XmlTags\TrinityCastSweepingWinds.cs(11,7) : warning CS0105: The using directive for 'Zeta.CommonBot.Profile' appeared previously in this namespace
[11:20:55.845 N] Compiler Error: c:\Users\David\Desktop\DB 298\Plugins\GilesTrinity\XmlTags\TrinityCastSweepingWinds.cs(13,7) : warning CS0105: The using directive for 'Zeta.TreeSharp' appeared previously in this namespace
[11:20:55.845 N] Compiler Error: c:\Users\David\Desktop\DB 298\Plugins\GilesTrinity\XmlTags\TrinityCastSweepingWinds.cs(14,7) : warning CS0105: The using directive for 'Zeta.XmlEngine' appeared previously in this namespace
[11:20:55.845 N] Compiler Error: c:\Users\David\Desktop\DB 298\Plugins\GilesTrinity\XmlTags\TrinityRandomWait.cs(11,7) : warning CS0105: The using directive for 'Zeta.CommonBot.Profile' appeared previously in this namespace
[11:20:55.845 N] Compiler Error: c:\Users\David\Desktop\DB 298\Plugins\GilesTrinity\XmlTags\TrinityRandomWait.cs(13,7) : warning CS0105: The using directive for 'Zeta.TreeSharp' appeared previously in this namespace
[11:20:55.845 N] Compiler Error: c:\Users\David\Desktop\DB 298\Plugins\GilesTrinity\XmlTags\TrinityRandomWait.cs(14,7) : warning CS0105: The using directive for 'Zeta.XmlEngine' appeared previously in this namespace
[11:20:55.845 N] Compiler Error: c:\Users\David\Desktop\DB 298\Plugins\GilesTrinity\AbilitySelector.cs(22,50) : warning CS0618: 'Zeta.Internals.Actors.DiaActivePlayer.GetHotbarPowerId(Zeta.Internals.Actors.HotbarSlot)' is obsolete: 'This function is obsolete and will be removed in a future build, please use ZetaDia.CPlayer.GetPowerForSlot instead.'
[11:20:55.845 N] Compiler Error: c:\Users\David\Desktop\DB 298\Plugins\GilesTrinity\GilesTrinity.cs(38,48) : error CS1061: 'Zeta.Internals.Actors.DiaActivePlayer' does not contain a definition for 'Attack' and no extension method 'Attack' accepting a first argument of type 'Zeta.Internals.Actors.DiaActivePlayer' could be found (are you missing a using directive or an assembly reference?)
[11:20:57.580 D] There are 1 plugins



what is wrong ?? trinity cant load?
 
Hey,

with the last trinity it worked fine to have the custom loot rule in use and it wouldnt pick up any magic(blue) items, but with this new update its not working like that anymore. Im quite new to demonbuddy and i dont know how to make my own loot rules. Ive been trough all kinda guides and what-not but just cant figurre it out on my own. So if any1 could please help me how to make my runs efficient again. I loose alot of valuable time to this that its picking up magic items too. Not happy about it.



..okay i figured it out now.. swapped the return value from magicblue items to 0 and its working out just fine :D
-> plugins/giles trinity/ settings/loot ->pickupsettings.cs
 
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how i must setup this to summon BAT only ONCE in one game?

// Companion
if (!PlayerStatus.IsIncapacitated && Hotbar.Contains(SNOPower.DemonHunter_Companion) && iPlayerOwnedDHPets == 0 &&
PlayerStatus.Discipline >= 60 && GilesUseTimer(SNOPower.DemonHunter_Companion))
{
return new TrinityPower(SNOPower.DemonHunter_Companion, 0f, vNullLocation, iCurrentWorldID, -1, 2, 1, USE_SLOWLY);
 
Hi,
i'd like to ask u if u could change how WD's Spirit Barrage: Manitou works. Would be great if bot would cast it every 20 sec. Excellent for barricades/piles. (Now it is casted like primal attack)
Also I wanted to ask u for NOT casting dogs/garg every cd, but when it dies.(they r not dying, so it is waste of time;/ ) Of course if its possible :)
Thanks for your hard work:)
 
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