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Trinity 1.7.1.14 BETA

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Yes, sorry for the stupid gold pickup and TP bugs. Fixes coming soon, promise.
 
ur the best (with sinter ^,^)

may i ask who are the developer of trinity now? its just u?
 
I was wondering, it might increase average up-time for all of the ACT 3 users by blacklisting these "bonepiles" unless they are within something like 5y range for more than 5 seconds, same goes for some other forms of destructibles but these are the most average time wasters i believe.

Might also increase stucks, but i highly doubt that will go against the GPH increase.

Just thinking out loud :)
 
I was wondering, it might increase average up-time for all of the ACT 3 users by blacklisting these "bonepiles" unless they are within something like 5y range for more than 5 seconds, same goes for some other forms of destructibles but these are the most average time wasters i believe.

Might also increase stucks, but i highly doubt that will go against the GPH increase.

Just thinking out loud :)

They are nice for rage boosts on barbs also
 
I love the Whirlwind ZigZag.. but I found that when there's only one mob, it doesn't whirlwind properly. It's like it's trying to kite it away.. could you please make it so that when there's a single mob, they'll whirlwind through the mob? Like how we'd all do it..
What would really help is taking notes of runners vs mobs that mele. Kiting away from mele = good idea and could help with avoidance. Trying to pass thru and get ahead of runners = good idea. More efficient killing.
 
They are nice for rage boosts on barbs also

True, perhaps it should be an optional feature as barb is probably the only class receiving a benefit from these :) but benefits shouldn't be dropped.
 
If you could make the bot not spamming tempest rush while it's fighting mobs it would be perfect. It uses it nicely between fights but in the fights it's very awkward.
 
If you could make the bot not spamming tempest rush while it's fighting mobs it would be perfect. It uses it nicely between fights but in the fights it's very awkward.

Click the 'Tempest Rush Traversal' checkbox in Monk options!
 
i find my self getting stucked alot when returning from a town run is it possible it has something to do with trinity ?
 
Click the 'Tempest Rush Traversal' checkbox in Monk options!

Oh, that's cool. However there's a slight issue regarding the usage still: the bot is spending a lot more spirit than it would have to. It seems to move only maybe 2 screens max with it, then stops for 0,5s or so, then commences the tempest rushing which means it uses the starting spirit cost of tempest rush more than it should have to which in turn leads to the spirit pool being drained quite fast. I'm not sure if that can be fixed, but maybe you could make it rush until it hits a mob and then it continues in battle mode.
 
Oh, that's cool. However there's a slight issue regarding the usage still: the bot is spending a lot more spirit than it would have to. It seems to move only maybe 2 screens max with it, then stops for 0,5s or so, then commences the tempest rushing which means it uses the starting spirit cost of tempest rush more than it should have to which in turn leads to the spirit pool being drained quite fast. I'm not sure if that can be fixed, but maybe you could make it rush until it hits a mob and then it continues in battle mode.

I think the above problem is related to there not being very many straight distances to travel, as it seems to only be able to use TR in those and stops using it when there's some turn or an obstacle or so. (Didn't mean to double post by the way)
 
If you could make the bot not spamming tempest rush while it's fighting mobs it would be perfect. It uses it nicely between fights but in the fights it's very awkward.

How are you running tempest rush? I find my bot getting stuck quite often using it, i have 100% uptime on tempest however. I never run out of spirit.
 
well a little bug on this, if you go to trinity settings and just watch around not editing anything and then close the window without save settings button, next time you open use shrine is unchecked. 2nd bug (if is) hes not looting gold very well as i saw, he leave a lot of gold higher than minium gold to pick. i have it to about 100 (96or so) and pack of 4-500 is just sitting on ground. very often :(

edit: hes not picking to much gold in combat. with items is fine. if mobs are around hes focusing to kill these and after he goes back 1000yds to pick up 200g ^^ change a little bit the combat looting. set it to loot gold too with prio items>gold>mobs or something like that you know better

get 1 or 2 items with pickup radius.
 
GoldPile pickuping in ...14 works very bad
example - situation i see every min
there are 2-5 goldpiles droped after mobs kill - Bot pickup 1pile, come back on trace, then pickup next pile, *come back on trace* and again and again / Bot is runing between xml Moveto XYZ command and Goldpiles pickuping em by one

Sometime When Bot comeback on map from the Town after ID\Sell stuff, its missing next XML Moveto XYZ cords and bot get stuck
 
Click the 'Tempest Rush Traversal' checkbox in Monk options!


Heh, I would like my Monk to use TEMPEST RUSH only ! how do I get him to do that cuz he is still using main attack way too often.

yes i want him to stay on tempest rush for all the time (gold farming)
 
Have some problems with desecrate using version 14. Bot dont pass through desecrated area untill it fades. Even at full HP.
 
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