How is the gold/leg rate with the new patch ? any one already tried some of the 3musketeer profiles ?
T6
6 mil /hr
1/2 bil exp / hr
38 games / hr
I just let my demonbuddy naturally update. Works fine
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How is the gold/leg rate with the new patch ? any one already tried some of the 3musketeer profiles ?
all fine after patch? i will test another profile to made
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.BrainBehavior..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
I am have a small problem, after teleport to quest on the enter to the Ghom room bot stay over around 2-3 second and after go in. Another question, can u do standart spot little closer to Ghom, bot cant cast Mark of Death on my DH. Thank you a lot for you work.
It does the same with me. I mean after it tp's to the dungeon it runs over to the entrance stands there for 3 sec, then take a step forward, another second passes and then it goes in. Isnt there a way to just make it click as soon as it arrives in the dungeon. I dont know how to program any of these profiles btw..