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Three Musketeers - fast legendary farm after 2.0.4

How is the gold/leg rate with the new patch ? any one already tried some of the 3musketeer profiles ?

T6
6 mil /hr
1/2 bil exp / hr
38 games / hr

I just let my demonbuddy naturally update. Works fine
 
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Hi, thanks for the nice profile. I have one question. Im working T6 really nice now on my DH, got 1.7m Sheet dps and Ghom dies quick. I have 52 GPH, but i could raise that a lot, if the bot uses a sentry, before going to the GHOM Ranged profile spot. Is there a way to make him do this? Just as he enters, put a sentry, then walk up to the ranged spot.

Thanks :)
 
probably a nerf on ghom, 3 hours running ghom and 0.0 legends ... same issue anyone ?
 
Ghom is still the same. Everything here works fine lol. 48 games per hour and about 4 legendaries per hour.
 
i am getting this error :S re installed everything and all uptated .
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.BrainBehavior..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
I am have a small problem, after teleport to quest on the enter to the Ghom room bot stay over around 2-3 second and after go in. Another question, can u do standart spot little closer to Ghom, bot cant cast Mark of Death on my DH. Thank you a lot for you work.
 
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you must edit combat file of trinity or increase radius of casting MoD at trinity variables tab (in trinity config window)
 
I use a Marauders sentry build on my DH, but the bot only casts my sentry once, then spams my abilities until I'm out of hatred. Is there a way to make it cast multiple sentries?
 
After using the waypoint the bot stands right before he enters the ghom room. im lose like 3 or 4 seconds every run :S
 
This isn't really a problem, but a request for a minor fix unless this is only happening for me due to my DB settings. Whenever the Ghom run stats (Standard Ghom), my character stands at the door to Ghom for about 4-ish seconds before actually entering and doing it.
 
I'm just returning to D3 demonbuddy from a 2 month break. I had to do a fresh install due to my EZUpdater not patching for 2.1 correctly. Upon reloading my instaleave ghom profile my character stops at the door as well (like a few have posted before me) for a few seconds before going in. It never use to do this.
 
I am have a small problem, after teleport to quest on the enter to the Ghom room bot stay over around 2-3 second and after go in. Another question, can u do standart spot little closer to Ghom, bot cant cast Mark of Death on my DH. Thank you a lot for you work.

It does the same with me. I mean after it tp's to the dungeon it runs over to the entrance stands there for 3 sec, then take a step forward, another second passes and then it goes in. Isnt there a way to just make it click as soon as it arrives in the dungeon. I dont know how to program any of these profiles btw..
 
same here :( any solution?

It does the same with me. I mean after it tp's to the dungeon it runs over to the entrance stands there for 3 sec, then take a step forward, another second passes and then it goes in. Isnt there a way to just make it click as soon as it arrives in the dungeon. I dont know how to program any of these profiles btw..
 
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