With the trinity lastest version, i cant find where should i edit to use Avalanche only when fury is full:
public static bool CanUseAvalanche
{
get
{
return !UseOOCBuff && !IsCurrentlyAvoiding && CanCast(SNOPower.X1_Barbarian_Avalanche_v2, CanCastFlags.NoTimer) &&
(TargetUtil.AnyMobsInRange(3) || TargetUtil.IsEliteTargetInRange());
}
}
And also Trinity keeps using Battle Rage without a delay, so i never reach my full fury and release the Earthquake.
Trinity should have a delay for battle rage, right ? Is there any way to fix that ?
public static bool CanUseAvalanche
{
get
{
return !UseOOCBuff && !IsCurrentlyAvoiding && CanCast(SNOPower.X1_Barbarian_Avalanche_v2, CanCastFlags.NoTimer) &&
(TargetUtil.AnyMobsInRange(3) || TargetUtil.IsEliteTargetInRange());
}
}
And also Trinity keeps using Battle Rage without a delay, so i never reach my full fury and release the Earthquake.
Trinity should have a delay for battle rage, right ? Is there any way to fix that ?