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Three Musketeers - fast legendary farm after 2.0.4

With the trinity lastest version, i cant find where should i edit to use Avalanche only when fury is full:

public static bool CanUseAvalanche
{
get
{
return !UseOOCBuff && !IsCurrentlyAvoiding && CanCast(SNOPower.X1_Barbarian_Avalanche_v2, CanCastFlags.NoTimer) &&
(TargetUtil.AnyMobsInRange(3) || TargetUtil.IsEliteTargetInRange());
}
}

And also Trinity keeps using Battle Rage without a delay, so i never reach my full fury and release the Earthquake.
Trinity should have a delay for battle rage, right ? Is there any way to fix that ?
 
Ran the bot for about 12 hours no interruptions. It said I was averaging about 1.4 Legs an hour. I check my chest no legs in it. lol wut? For Ghom/t4
make sure that you have your radius set up to be at least 80 in bot settings and also make sure that you have your trinity set up to pick up legendarys, and also make sure its not set up to salvage them, all pick up settings are in trinity/items, loot radius is in the settings/bot... other wise not sure why it would not pick up. When you look at the stats does it habe the same for legendary drops per hour vs legendarys looted
 
Great script, literally just started botting yesterday for my hardcore WD.

Been running Ghom T6 for a few hours with just a few modifications since I can't afford a death, running flawlessly tho. Thanks.
 
My bot/profile works preatty good anyway I run Ghom/FacetoFace/InstaLeave and always have this "red text":

System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Combat.Abilities.BarbarianCombat.get_PowerFrenzy() in c:\Demonbuddy\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 736
at Trinity.Combat.Abilities.BarbarianCombat.GetPower() in c:\Demonbuddy\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 30
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Demonbuddy\Plugins\Trinity\Combat\AbilitySelector.cs:line 94
at Trinity.Trinity.TargetCheck(Object ret) in c:\Demonbuddy\Plugins\Trinity\Combat\TargetCheck.cs:line 170
at Trinity.Trinity.<ReplaceTreeHooks>b__13b(Object ctx) in c:\Demonbuddy\Plugins\Trinity\Helpers\BotManager.cs:line 23
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
Last edited:
hey kev, running the new 0.8 now with my barb, similar set up to ur barb 2 build.

using face to face no instant leave.

all good all smooth no deaths. what i notice is that he runs to the center, pops cooldowns and there there is a 1-2 sec delay before he fights where he just stands still.

he also does not cast earthquake on ghom so i noticed 1 run ghom turned a bit away and did not get hit by it. any ideas or something that i am missing out?
 
The problem with my setup is, is that the first run it always takes the wp after that most of the times it doesn't. The bot will just reset the level and start all over again. Zoltun Kulle + quest, waitpoint nr 9.

Anyone knows a solution?

Following running:
- trinity 1.9.2
- QuestTools 2.0.14
- DB Beta (latest)
- Three musketeers 0.8
 
Running R-YAR latest build and

Successfully rotating through the following profiles on various difficulties:
Ghom face to face on T6
Synergy on normal
Act4 bounty quest on normal
Rift bot explore on T4

2 hours on and one hour offf with a 10 to 15 minute randomization

Working flawlessly while I am at work, sleeping or just AFK. So no complaints here.
Having more fun botting D3 than actually playing the game ATM.
 
So i have begun to run this (ghlom) in hopes of finding the starmetal kukri. Does anyone know if it has a better chance to drop from him? I'm currently running T3 with 600k Damage and 9.5 mill toughness. Running the pe build with Festish as my damage dealers.
 
ISSUE: missing loot

Running Kulle-farm on adventure. Can i somehow set the bot to ignore kulles "time bubbles" as they remain after he dies and my bot avoids the bubbles missing loot if some inside a bubble.
 
is that the minimum breaktime that you need? lower breaktimes and you get error again?

Or other question -> Whats the minimum breaktime you need, without gettin the error?

TBH, I put break times in just to keep it "real" - it had nothing to do with errors.
I've run the Ghom profile 15 hours straight @ 60 GPH without getting the error message.

The only problem I see with the Ghom profile is that it is way too efficient. :)
 
Is instant leave dangerous?

Insta-leave allows you to hit crazy high GPH. BUT it is damning evidence that you are using third party program. But, for instance, if you were to be flagged for suspected botting they would see you d/c constantly after killing a boss and permaban you easy.
 
Is this the correct YAR setup for use with Synergy?
yar.webp
 
if you have range problem thet you using the spell to far away at ghom. go to trinity/combat and check the range at the spell.. i did put down my range to 5 . and now he almost facetank him oncemore,
 
ye i think its right, but best is DB release + skillswap plugin, because skillswap dont work with BETA :<

SkillSwap is essentially just for switching skills to +movement speed while searching for pools of reflection, right?
 
what games per hour do you guys never go under? im trying to debate weather its worth going up in torment, if you aren't getting at least 50 games an hour?
 
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