What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Three Musketeers - fast legendary farm after 2.0.4

ghom t2 hc wizz

===== Misc Statistics =====
Total tracking time: 9h 41m 47s
Total deaths: 0 [0 per hour]
Total games (approx): 439 [45,27 per hour]
Total XP gained: 516051,53 million [53219,94 million per hour]
Total Gold gained: 21908,81 Thousand [2259,44 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 1316 [135,72 per hour]
Items dropped by ilvl:

Items dropped by quality:
- White: 37 [3,82 per hour] {2,81 %}
- Magic: 183 [18,87 per hour] {13,91 %}
- Rare: 1083 [111,69 per hour] {82,29 %}
- Legendary: 13 [1,34 per hour] {0,99 %}



===== Item PICKUP Statistics =====
Items:
Total items picked up: 1277 [131,7 per hour]
Item picked up by ilvl:

Items picked up by quality:
- Magic: 182 [18,77 per hour] {14,25 %}
- Rare: 1082 [111,59 per hour] {84,73 %}
- Legendary: 13 [1,34 per hour] {1,02 %}

===== End Of Report =====
 
new trinity 1.9.1 pops wotb in the beginning when entering the floor to ghom.
 
That did make the difference? I replaced it by SafeMoveTo... Is this really responsible for popping CD too early?

Edit; It did not


Going back to trinity 1.9.0 didn't help either... what is this?
 
Last edited:
That did make the difference? I replaced it by SafeMoveTo... Is this really responsible for popping CD too early?

Edit; It did not


Going back to trinity 1.9.0 didn't help either... what is this?

// Big Bad Voodoo, elites and bosses only
if (CanCast(SNOPower.Witchdoctor_BigBadVoodoo) &&
(TargetUtil.EliteOrTrashInRange(10f) || (CurrentTarget.IsBoss && CurrentTarget.Distance <= 30f)))
{
return new TrinityPower(SNOPower.Witchdoctor_BigBadVoodoo);
}

in WitchDoctorCombat.cs

the trinity is treating Ghom as elite.
 
Bot not leaving game after killing ghom with newest DB Beta, 1.9.1 Trinity, 2.0 Quest tools and .7 musketeers

EDIT: Fixed this by modifying the 2 lines that still contained TrinityMoveTo and changed them to MoveTo
 
Last edited:
I'm not updating to new DB etc, when what I have works so good. 60+ gph (T5), every morning I wake up with lots of legendaries, and there usually is about 1-3 good ones (unity, jordan, witching hour, thundergods etc). Also got Tasker and Theo, but it rolled int, so my WD is pretty happy about that one.

This simply is such a safe and good way to farm gold, xp and legenadaries. It usually hovers around 2 lph.
 
===== Misc Statistics =====
Total tracking time: 9h 48m 59s
Total deaths: 0 [0 per hour]
Total games (approx): 24 [2,44 per hour]
Total XP gained: 5348,88 million [544,89 million per hour]
Total Gold gained: 28787,68 Thousand [2932,57 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 1676 [170,73 per hour]
Items dropped by ilvl:

Items dropped by quality:
- White: 68 [6,93 per hour] {4,06 %}
- Magic: 233 [23,74 per hour] {13,9 %}
- Rare: 1349 [137,42 per hour] {80,49 %}
- Legendary: 26 [2,65 per hour] {1,55 %}



===== Item PICKUP Statistics =====
Items:
Total items picked up: 1349 [137,42 per hour]
Item picked up by ilvl:

Items picked up by quality:
- Rare: 1323 [134,77 per hour] {98,07 %}
- Legendary: 26 [2,65 per hour] {1,93 %}

===== End Of Report =====

Idk why "Total games (approx):" is broken; anyway Ghom T3 with WIZ almost 60gph, build: Wizard - Game Guide - Diablo III
 
Try this it works for me

In Trinity\Combat\HandleTarget.cs change line 399:

Code:
if ((TargetCurrentDistance <= TargetRangeRequired && CurrentTargetIsInLoS) || stuckOnTarget || npcInRange)
To:
Code:
if (TargetRangeRequired <= 1f || (TargetCurrentDistance <= TargetRangeRequired && CurrentTargetIsInLoS) || stuckOnTarget || npcInRange)


in 1.9.1 its line 404
 
I'm having an issue with repairing once my durability is low. Came home to all my gear in the red and the bot continuing the run rtegardless.

[Trinity] Items may need repair, now running town-run routine

but not actually repairing, anyway around this issue?
 
Why is everybody doing ghom? I thought it said on the first page, that Kulle is better LPH?
Anyway, im donig kulle at t4 at about 60 games pr hour and I have never seen shittier leg drop. chest farm by far gave me more... mAre you having the same expereience`?
 
Why is everybody doing ghom? I thought it said on the first page, that Kulle is better LPH?
Anyway, im donig kulle at t4 at about 60 games pr hour and I have never seen shittier leg drop. chest farm by far gave me more... mAre you having the same expereience`?
coz RNG is RNG. As u said, for you he sucks, for others he is the shit. For barbs its eaiser to kill ghom than zul.
 
Hello Kevin! Why after the bot kill Ghom for example, he tp to town and want to go to waypoint, kill Ghom again in the same game? (instead of typically exit the current game). This makes the bot get disconnects from time to time. Have you ever encountered this fact? It would be a problem with the profile, db or trinity?
 
coz RNG is RNG. As u said, for you he sucks, for others he is the shit. For barbs its eaiser to kill ghom than zul.

I guess you are right. but ive been doing zk over some days now. and it has never measered up to chest runs, leg wise. maybe i should try ghom?
 
NEW VERSION UP!

Code:
v0.8
- Updated for new Trinity and QuestTools
- pictures in first post added, showing differences between each version
Ghom:
- Range Positioning version added. thx morchel for the idea.
Siegebreaker:
- profile rewrited
- instant leave deleted
Kulle:
- sand bridge blacklisted, will no longer interract with it and stuck
- Range Positioning version added
 
NEW VERSION UP!

Code:
v0.8
- Updated for new Trinity and QuestTools
- pictures in first post added, showing differences between each version
Ghom:
- Range Positioning version added. thx morchel for the idea.
Siegebreaker:
- profile rewrited
- instant leave deleted
Kulle:
- sand bridge blacklisted, will no longer interract with it and stuck
- Range Positioning version added
Слава Украине!
 
Back
Top