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Three Musketeers - fast legendary farm after 2.0.4

Switch your weapons around and look at your profile damage change.

Also, especially if using Earthquake, you'll want a mace in your main hand (high weapon damage, low attacks per second). Sword MH will cause Earthquake to do less.

Testing out Earthquake and so far it does seem to have improved my GPH. Nice spot.
 
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Switch your weapons around and look at your profile damage change.

Also, especially if using Earthquake, you'll want a mace in your main hand (high weapon damage, low attacks per second). Sword MH will cause Earthquake to do less.

Testing out Earthquake and so far it does seem to have improved my GPH. Nice spot.

Nice, this is sick, i just got the soj i posted on the previous page and now i got a mara with 10% crit chance and 96% crit dmg :P to bad it didnt have fire or lightning :/
 
u can edit barbarian.cs file in trinity to use earthquake closer to 30%, but still not a major buff :D
 
u can edit barbarian.cs file in trinity to use earthquake closer to 30%, but still not a major buff :D

I considered this but you end up wasting damage. The ideal time to cast Earthquake is exactly 8 seconds (it's duration) before Ghom dies.

With my gear and kill speed casting the moment I hit full fury is almost perfect. As in, Earthquake wears off about half a second after Ghom dies.

I updated by build guide to include earthquake and I added the earthquake fix for good measure as it seems a large proportion of people don't read the first post. The more places this is described the better.
 
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Try this it works for me

In Trinity\Combat\HandleTarget.cs change line 399:

Code:
if ((TargetCurrentDistance <= TargetRangeRequired && CurrentTargetIsInLoS) || stuckOnTarget || npcInRange)
To:
Code:
if (TargetRangeRequired <= 1f || (TargetCurrentDistance <= TargetRangeRequired && CurrentTargetIsInLoS) || stuckOnTarget || npcInRange)

ty, redirect this fix to rrrix

very nice solution
 
Hello, I was wondering if anyone was having the same problems as I was. I haven't used this profile in a while so I just decided to give it another shot. As soon as I turned on db, there was an update for .405. After updating that, I realized there was a new profile for .07, so I updated that. Then I updated to the latest trinity for 1.9.1.

I loaded Ghom facetoface profile and everything runs smoothly except I get to Ghom. Then my barb just sits there doing nothing.

I used to run this profile smoothly, but ever since I updated all of the files I've been having this problem. Can anybody help me please?

[Trinity] Bot Starting
Waiting 4.4 seconds before next game...
Creating new game. Params: [Act: A3, Difficulty: Torment4, Quest: 93697, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
Loaded profile [Three Musketeers v0.7] Ghom
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile [Three Musketeers v0.7] Ghom
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
[MaxDeathsTag] Max deaths set by profile. Will restart the game after 1
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:False KillRadius:35
Using Waypoint. Number:3
[Logger] TrinityMoveTo is depreciated. Use MoveTo or SafeMoveTo instead.
Closing quest reward dialog
 
damn any one else having shitty drops today 5 hours now and only 5 legendary s, pretty crappy
 
As lightning barb my T6 Ghom kills are painfully slow. My buffed sheet dps is only 950k. Getting only 28 games/hr. Worth lowering difficulty?
 
Also there seems to be a few Ghom profiles and a few Kulle ones, which should i be using?
 
My barb isn't using furious charge at ghom. Tried looking for any settings on it on trinity but can't seem to find any. Could someone help me out please? thanks :)
 
I tried using the build that Glancey provided on my barb (I have every single piece on his recommended list bar blackthornes, using cains in its place) and I take much longer than 8 seconds to kill Ghom in T6... I don't know what is going on? lol
 
T6 Barbie 1.5b+ exp/hour, 7.163 mil gold/hour

Total tracking time: 3h 41m 49s
Total deaths: 0 [0 per hour]
Total games (approx): 220 [59,5 per hour]
Total XP gained: 243244,12 million [65791,95 million per hour]
Total Gold gained: 28346,04 Thousand [7666,95 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 660 [178,51 per hour]
Items dropped by ilvl:

Items dropped by quality:
- White: 27 [7,3 per hour] {4,09 %}
- Magic: 94 [25,42 per hour] {14,24 %}
- Rare: 527 [142,54 per hour] {79,85 %}
- Legendary: 12 [3,25 per hour] {1,82 %} -> had some bad RNG at start might be more

Build for anyone interested and good gear
Barbarian - Game Guide - Diablo III

This MELTS. best Build I've seen for barbs... however it takes forever for my barb to use overpower.. he uses it at like 50 percent.

Using default builds, I was able to get T5 ghom in about 15-17 seconds. T6 I would die. With this build and NO mara neck (no luck finding one) I kill in about 20-22 and don't get close to dying.
 
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Rookie there is a setting in D3 that skips cut scenes. I think it is Options -> Gameplay -> Skip cut scenes
 
As lightning barb my T6 Ghom kills are painfully slow. My buffed sheet dps is only 950k. Getting only 28 games/hr. Worth lowering difficulty?

Yes, lol. You want to work towards 60 games per hour. Go down to T5 and test it.
 
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