Demon Hunter Ghom T6 Guide
As promised my Skills and a Log for Ghom DH T6.
Gear:
1,1M Dps with steady aim, 96% Fire damage, 27% Elite
Cindercoat 26% reduction, +38% on Gear+Paragon = Dead Ghom before oom (or out of hatred).
No Mara, no pet zoo, no unity combo
Skills:
Demon Hunter - Game Guide - Diablo III
Templar Companion for the applied slow and another tank next to wolf.
I tried Anathema instead of Sentry Towers, but with an effective fight time of 16-18 seconds sentrys do more damage.
With this Profile i get around 15 seconds of burstdamage to Ghom without getting a poison cloud.
After that, the Bot runs out of the cloud and my sentries kill him off, or he gets finished with a few last clusterbombs when he is back in range.
If you can't kill him in that time, it is probably a too high torment, because you wont get to 50 games per hour.
There is also the code for Instant dc, but i don't like it, so its out-commented.
Credits to jakesmurf and everyone he copied it from 
The Log is pretty short, i forgot about my 24h disconnect. I guess i need to get that Relogger Program.
At least the gold and xp per hour is now correct and its always nice to show a log with sick leg drops per hour.
Ghom Gas settings in Trinity interface (Demonbuddy - Plugins - trinity- config - combat - your Class - Ghom gas) :
Radius 25, Life 90%
Avoid AOE active
Trinity variables interface (Demonbuddy - Plugins - trinity- config -variables):
Set Mark of Death cast delay to 30000
I repost the necessary changes on demonhunter.cs with trinity .22
Most of the range changes i posted 10 pages back are now unnecessary, because the bot starts the fight right next to Ghom instead of at the entrance.
I also changed the Cost settings for Prep and Cluster Arrow because of my cost reduction gear, marked in green.
Preparation bug:
Sentry Cast time reduced to 8 seconds so i get a second tower earlier, the 3. cast at 16 is most of the times not even necessary, sometimes he cast it directly after running out of the cloud he just got ontop of him.
and finally a range change for Cluster Arrow because Cluster Bombs has a lower max range than Loaded for Bear.
As promised my Skills and a Log for Ghom DH T6.
Gear:
1,1M Dps with steady aim, 96% Fire damage, 27% Elite
Cindercoat 26% reduction, +38% on Gear+Paragon = Dead Ghom before oom (or out of hatred).
No Mara, no pet zoo, no unity combo

Skills:
Demon Hunter - Game Guide - Diablo III
Templar Companion for the applied slow and another tank next to wolf.
I tried Anathema instead of Sentry Towers, but with an effective fight time of 16-18 seconds sentrys do more damage.
With this Profile i get around 15 seconds of burstdamage to Ghom without getting a poison cloud.
After that, the Bot runs out of the cloud and my sentries kill him off, or he gets finished with a few last clusterbombs when he is back in range.
If you can't kill him in that time, it is probably a too high torment, because you wont get to 50 games per hour.
There is also the code for Instant dc, but i don't like it, so its out-commented.
Code:
<Profile>
<Name>Ghom Caster Positioning</Name>
<GameParams quest="93697" step="1" act="A3" resumeFromSave="False" isPrivate="True" numGames="-1" />
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
<TargetBlacklists>
<TargetBlacklist actorId="211303" /> <!--Gluttony_slime-->
</TargetBlacklists>
<Order>
<TrinityMaxDeaths questId="1" max="1" />
<!--WP to the Depths lvl3-->
<If condition="CurrentLevelAreaId == 92945">
<ToggleTargeting questId="93697" stepId="1" combat="False" looting="True" lootRadius="50" killRadius="15" />
<UseWaypoint waypointNumber="3" questId="1"/>
</If>
<!--Entering the Larder-->
<If condition="CurrentLevelAreaId == 136448">
<ToggleTargeting questId="1" stepId="1" combat="False" looting="True" lootRadius="15" killRadius="15" />
<MoveToActor questId="1" stepId="1" actorId="161277" x="430" y="841" z="1" isPortal="True" destinationWorldId="103209" interactRange="20" />
</If>
<!--Kill boss-->
<If condition="CurrentLevelAreaId == 111232">
<ToggleTargeting questId="93697" stepId="1" combat="False" looting="True" lootRadius="50" killRadius="50" />
<MoveTo questId="1" x="450" y="359" z="0" pathPrecision="8" />
<WaitTimer questId="93697" stepId="1" waitTime="200" />
<MoveTo questId="1" x="397" y="349" z="0" pathPrecision="8" />
<ToggleTargeting questId="93697" stepId="1" combat="True" looting="True" lootRadius="50" killRadius="50" />
<MoveTo questId="1" x="385" y="360" z="0" pathPrecision="8" />
<!--Out out-commment the next line if you want instant disconnect:-->
<!-- <UsePower questId="1" powerId="00000" /> -->
<UseTownPortal questId="93697" stepId="16" />
</If>
<LeaveGame reason="The END" stayInParty="True" />
</Order>
</Profile>

The Log is pretty short, i forgot about my 24h disconnect. I guess i need to get that Relogger Program.
At least the gold and xp per hour is now correct and its always nice to show a log with sick leg drops per hour.

Code:
===== Misc Statistics =====
Total tracking time: 0h 36m 2s
Total deaths: 1 [1,67 per hour]
Total games (approx): 28 [46,62 per hour]
Total XP gained: 714,85 million [1190,23 million per hour]
Total Gold gained: 4272,05 Thousand [7112,97 Thousand per hour]
===== Item DROP Statistics =====
Items:
Total items dropped: 87 [144,86 per hour]
Items dropped by ilvl:
Items dropped by quality:
- White: 2 [3,33 per hour] {2,3 %}
- Magic: 9 [14,99 per hour] {10,34 %}
- Rare: 73 [121,55 per hour] {83,91 %}
- Legendary: 3 [5 per hour] {3,45 %}
===== Item PICKUP Statistics =====
Items:
Total items picked up: 85 [141,53 per hour]
Item picked up by ilvl:
Items picked up by quality:
- Magic: 9 [14,99 per hour] {10,59 %}
- Rare: 73 [121,55 per hour] {85,88 %}
- Legendary: 3 [5 per hour] {3,53 %}
===== End Of Report =====
Ghom Gas settings in Trinity interface (Demonbuddy - Plugins - trinity- config - combat - your Class - Ghom gas) :
Radius 25, Life 90%
Avoid AOE active
Trinity variables interface (Demonbuddy - Plugins - trinity- config -variables):
Set Mark of Death cast delay to 30000
I repost the necessary changes on demonhunter.cs with trinity .22
Most of the range changes i posted 10 pages back are now unnecessary, because the bot starts the fight right next to Ghom instead of at the entrance.
I also changed the Cost settings for Prep and Cluster Arrow because of my cost reduction gear, marked in green.
Code:
MinEnergyReserve = [COLOR="#008000"]0[/COLOR];
Preparation bug:
Code:
// Preperation w/ Punishment
if (hasPunishment && CombatBase.CanCast(SNOPower.DemonHunter_Preparation, CombatBase.CanCastFlags.NoTimer) && Player.SecondaryResource >= [COLOR="#008000"]15[/COLOR] && Player.PrimaryResourceMissing >= 75 [COLOR="#FF0000"]&& TimeSinceUse(SNOPower.DemonHunter_Preparation) >= 1000[/COLOR])
{
return new TrinityPower(SNOPower.DemonHunter_Preparation, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
}
Sentry Cast time reduced to 8 seconds so i get a second tower earlier, the 3. cast at 16 is most of the times not even necessary, sometimes he cast it directly after running out of the cloud he just got ontop of him.
Code:
// Sentry Turret
if (!UseOOCBuff && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.DemonHunter_Sentry, CombatBase.CanCastFlags.NoTimer) &&
(TargetUtil.AnyElitesInRange(50) || TargetUtil.AnyMobsInRange(50, 2) || TargetUtil.IsEliteTargetInRange(50)) &&
Player.PrimaryResource >= 30 &&
(SpellHistory.TimeSinceUse(SNOPower.DemonHunter_Sentry) > TimeSpan.FromSeconds([COLOR="#FF0000"]8[/COLOR]) || SpellHistory.DistanceFromLastUsePosition(SNOPower.DemonHunter_Sentry) > 7.5))
and finally a range change for Cluster Arrow because Cluster Bombs has a lower max range than Loaded for Bear.
Code:
// Cluster Arrow
if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.DemonHunter_ClusterArrow) && !Player.IsIncapacitated &&
Player.PrimaryResource >= [COLOR="#008000"]20[/COLOR])
{
return new TrinityPower(SNOPower.DemonHunter_ClusterArrow, [COLOR="#FF0000"]3[/COLOR]0f, Vector3.Zero, CurrentWorldDynamicId, CurrentTarget.ACDGuid, 1, 1, WAIT_FOR_ANIM);
}
Last edited: