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Three Musketeers - fast legendary farm after 2.0.4

After a while of running this profile(happends sometimes not always) my D3 gets really fps low/laggy, and it just keeps leaving the game once it reaches the gate to larder. Is there anyone that got a fix for this ?

Might be memory leak and your computer not being able to handle it..

Try lowest settings for all
 
Just want to thanks kevin for making this godlike profile..gained like 270 paragon levels in less than a week. Slowly went up from t2 to t5 ghom and at 46 games/hour with upgrades
 
My computer have been crashing lately... completely random. It is kinda frustrating because then the re-logger is to no help. Is anyone else having these problems?
 
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="60193"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="60193"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="60193"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="60193"

after entering zoltun room
 
My computer have been crashing lately... completely random. It is kinda frustrating because then the re-logger is to no help. Is anyone else having these problems?

You need to turn off power saving mode + screen savers etc. I used to have the same problem.
 
Anyone have a good build for Demon Hunters running Ghom?

Demon Hunter - Game Guide - Diablo III

You can switch out ambush to night stalker or archer, depending if you go OM (= out of hatred). You will need a templar with the relic that makes him invincible, aswell as the ring "Unity", equipped both on you and your templar for the 50 % dmg reduction. Learn the templar the skill that slows enemies. It will be used for the extra dmg increase on the passive "cull the weak".

Running T4 atm, 50 gph.

Edit #1: You will also need to edit a few lines in the demonhunter.cs file.

Quote from Morchel:

"Select the Bat rune. That way, the bot should trigger it after you dropped the first 60 hatred.
It might be a good idea to change the bat trigger to 50 [ && Player.PrimaryResourceMissing >= 50 ], else he might use bat and punishment at the same time.
For example when you are at 58 hatred missing, you use a Cluster Arrow, and drop to 80 hatred missing. In that moment both triggers are activated, and he will overcap you with 125 hatred generated.

Marked for Death is set to 3 seconds in the trinity variables interface, you can change that to 30000 if you want.


I had to adjust a few things in the demonhunter.cs.

Preparation bug:

Code:
Code:
// Preperation w/ Punishment
                if (hasPunishment && CombatBase.CanCast(SNOPower.DemonHunter_Preparation, CombatBase.CanCastFlags.NoTimer) && Player.SecondaryResource >= 15 && Player.PrimaryResourceMissing >= 75 && TimeSinceUse(SNOPower.DemonHunter_Preparation) >= 1000)
                {
                    return new TrinityPower(SNOPower.DemonHunter_Preparation, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
                }
Range changes so wolf and vengeance gets triggered after i am in range for mark :
Code:
Code:
// Use Wolf Howl on Unique/Elite/Champion - Would help for farming trash, but trash farming should not need this - Used on Elites to reduce Deaths per hour
                if (hasWolf && CombatBase.CanCast(SNOPower.X1_DemonHunter_Companion) && CurrentTarget.IsEliteRareUnique && TargetUtil.EliteOrTrashInRange(40f))
                {
                    return new TrinityPower(SNOPower.X1_DemonHunter_Companion);
                }
Code:
Code:
// Vengeance
            if (!IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.X1_DemonHunter_Vengeance, CombatBase.CanCastFlags.NoTimer) && (TargetUtil.EliteOrTrashInRange(40) || TargetUtil.AnyMobsInRange(40, 6)))
            {
                return new TrinityPower(SNOPower.X1_DemonHunter_Vengeance);
            }
and finally a range change for cluster arrow so he walks into the room. Most of the time he walks top around the pillar, places turrets and starts the pain
Code:
Code:
 // Cluster Arrow
            if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.DemonHunter_ClusterArrow) && !Player.IsIncapacitated &&
                Player.PrimaryResource >= 20)
            {
                return new TrinityPower(SNOPower.DemonHunter_ClusterArrow, 50f, Vector3.Zero, CurrentWorldDynamicId, CurrentTarget.ACDGuid, 1, 1, WAIT_FOR_ANIM);
            }

"

I tweaked some things in his code because it didn't work properly. For example, the bot did not go close enough for the templar and other skills such as sentry turret to activate. I fixed it by changing up the cluster arrow distance from 50f to 25f. You might want to change the other skills aswell.

Edit 2# if you fixed all these settings, it then all comes down to gear. Since DH right now is about fire, stack as much as you can. Cindercoat, magefist, amulet with fire dmg, reaper's wraps(or any other bracers with fire dmg), SOJ is optimal for this build to work. The marauder's set combined with the listed items is also a high dps increase.
 
Last edited:
leveling a Wizard and need some help with Archon. Did a search not sure but bot not casting Archon. Doing Kulle btw.

Ive botted this profile for 1 week, but this is 1st time on wizard.. help would be appreciated.


Change archon trigger range.
 
===== Misc Statistics =====
Total tracking time: 12h 4m 33s
Total deaths: 4 [0,33 per hour]
Total games (approx): 559 [46,29 per hour]
Total XP gained: 2512,30 million [208,04 million per hour]
Total Gold gained: 2049,73 Thousand [169,74 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 1676 [138,79 per hour]

Items dropped by quality:
- White: 44 [3,64 per hour] {2,63 %}
- Magic: 223 [18,47 per hour] {13,31 %}
- Rare: 1399 [115,85 per hour] {83,47 %}
- Legendary: 10 [0,83 per hour] {0,60 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 1369 [113,37 per hour]

Items picked up by quality:
- Rare: 1359 [112,54 per hour] {99,27 %}
- Legendary: 10 [0,83 per hour] {0,73 %}

T2/T3 Barb Zoltun. Thanks for the profile Kevin.
 
Has anyone who farms t6 ghom noticed a change? Last night I was farming 42-46 games on him an hour as a wd that blows fetishs/gargantuan/slam dance/paranoia. By the time my garg dies, he'd be at 1/4 and wuold die semi quickly. For some reason now (with no gear changes or anything, in fact i added int/etc via paragon levels), he takes like 20+ more seconds to kill and my fetish's went from doing 11-14 million per crit to 7-9 million per crit. I have no idea why, don't see any postings on nerfs to anything (nor other people in forums complaining about a nerf), even asked in my clan if any of the wd's noticed a nerf and none said so. So maybe ghom was buffed? Just curious if anyone has noticed a difference. My games now at t6 are at 30-33 per hour which is a huge decrease.
 
Has anyone who farms t6 ghom noticed a change? Last night I was farming 42-46 games on him an hour as a wd that blows fetishs/gargantuan/slam dance/paranoia. By the time my garg dies, he'd be at 1/4 and wuold die semi quickly. For some reason now (with no gear changes or anything, in fact i added int/etc via paragon levels), he takes like 20+ more seconds to kill and my fetish's went from doing 11-14 million per crit to 7-9 million per crit. I have no idea why, don't see any postings on nerfs to anything (nor other people in forums complaining about a nerf), even asked in my clan if any of the wd's noticed a nerf and none said so. So maybe ghom was buffed? Just curious if anyone has noticed a difference. My games now at t6 are at 30-33 per hour which is a huge decrease.
Maybe a cap for the pets critdamage has been finally added? Was/Is OP as hell. But I'm just guessing here. read through the Blizzard forums to check if anyone has got the same problem.
 
I finally manually did a run by hand and the damage is back at what it should be (fetish's critting for 11-14 million fully buffed). The odd thing is nothing on my db/trinity changed AND it was using all the abilities it's supposed to. Not sure what the hell is happening. Doing a full reinstall to see if that helps.
 
Maybe its bad rng but on T1 (40 game per hour) for 4 hours i got not a single legendary
 
After a couple days of really bad RNG with Kulle, I swapped to ghom quest again a couple hours ago.

2m4pypw.jpg


RNG gods are back by my side =)

Its not that fast as khule, but who cares, i see 2.XX lph again instead of the 0.4 I had for the last 30 hours heheheh
 

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Ok, the problem is apparently with trinity actually, it's now dumping my BBV slam dance totem at the entry instead of on ghom (which is what it's done the entire time i've done these since Kevin made the profile) No idea why it changed, I guess maybe updater updated trinity and the new one has the code different?
 
Well the running at the end is this line:

<MoveTo questId="1" x="319" y="363" z="0" pathPrecision="8" />

I recall the purpose was so that items aren't missed sometimes? You can raise the x coordinate to 350+ so it doesn't run as far.

Many thanks much better now =)
 
Here are my stats for Ghom on T5 from last night with barb

===== Misc Statistics =====
Total tracking time: 8h 51m 8s
Total deaths: 0 [0,00 per hour]
Total games (approx): 419 [47,33 per hour]
Total XP gained: 559145,35 million [63163,26 million per hour]
Total Gold gained: 33953,44 Thousand [3835,51 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 1256 [141,88 per hour]

Items dropped by quality:
- White: 7 [0,79 per hour] {0,56 %}
- Magic: 199 [22,48 per hour] {15,84 %}
- Rare: 1032 [116,58 per hour] {82,17 %}
- Legendary: 18 [2,03 per hour] {1,43 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 1211 [136,80 per hour]

Items picked up by quality:
- Magic: 189 [21,35 per hour] {15,61 %}
- Rare: 1004 [113,42 per hour] {82,91 %}
- Legendary: 18 [2,03 per hour] {1,49 %}

===== End Of Report =====
 
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