Anyone have a good build for Demon Hunters running Ghom?
Demon Hunter - Game Guide - Diablo III
You can switch out ambush to night stalker or archer, depending if you go OM (= out of hatred). You will need a templar with the relic that makes him invincible, aswell as the ring "Unity", equipped both on you and your templar for the 50 % dmg reduction. Learn the templar the skill that slows enemies. It will be used for the extra dmg increase on the passive "cull the weak".
Running T4 atm, 50 gph.
Edit #1: You will also need to edit a few lines in the demonhunter.cs file.
Quote from Morchel:
"Select the Bat rune. That way, the bot should trigger it after you dropped the first 60 hatred.
It might be a good idea to change the bat trigger to 50 [ && Player.PrimaryResourceMissing >= 50 ], else he might use bat and punishment at the same time.
For example when you are at 58 hatred missing, you use a Cluster Arrow, and drop to 80 hatred missing. In that moment both triggers are activated, and he will overcap you with 125 hatred generated.
Marked for Death is set to 3 seconds in the trinity variables interface, you can change that to 30000 if you want.
I had to adjust a few things in the demonhunter.cs.
Preparation bug:
Code:
Code:
// Preperation w/ Punishment
if (hasPunishment && CombatBase.CanCast(SNOPower.DemonHunter_Preparation, CombatBase.CanCastFlags.NoTimer) && Player.SecondaryResource >= 15 && Player.PrimaryResourceMissing >= 75 && TimeSinceUse(SNOPower.DemonHunter_Preparation) >= 1000)
{
return new TrinityPower(SNOPower.DemonHunter_Preparation, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
}
Range changes so wolf and vengeance gets triggered after i am in range for mark :
Code:
Code:
// Use Wolf Howl on Unique/Elite/Champion - Would help for farming trash, but trash farming should not need this - Used on Elites to reduce Deaths per hour
if (hasWolf && CombatBase.CanCast(SNOPower.X1_DemonHunter_Companion) && CurrentTarget.IsEliteRareUnique && TargetUtil.EliteOrTrashInRange(40f))
{
return new TrinityPower(SNOPower.X1_DemonHunter_Companion);
}
Code:
Code:
// Vengeance
if (!IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.X1_DemonHunter_Vengeance, CombatBase.CanCastFlags.NoTimer) && (TargetUtil.EliteOrTrashInRange(40) || TargetUtil.AnyMobsInRange(40, 6)))
{
return new TrinityPower(SNOPower.X1_DemonHunter_Vengeance);
}
and finally a range change for cluster arrow so he walks into the room. Most of the time he walks top around the pillar, places turrets and starts the pain
Code:
Code:
// Cluster Arrow
if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.DemonHunter_ClusterArrow) && !Player.IsIncapacitated &&
Player.PrimaryResource >= 20)
{
return new TrinityPower(SNOPower.DemonHunter_ClusterArrow, 50f, Vector3.Zero, CurrentWorldDynamicId, CurrentTarget.ACDGuid, 1, 1, WAIT_FOR_ANIM);
}
"
I tweaked some things in his code because it didn't work properly. For example, the bot did not go close enough for the templar and other skills such as sentry turret to activate. I fixed it by changing up the cluster arrow distance from 50f to 25f. You might want to change the other skills aswell.
Edit 2# if you fixed all these settings, it then all comes down to gear. Since DH right now is about fire, stack as much as you can. Cindercoat, magefist, amulet with fire dmg, reaper's wraps(or any other bracers with fire dmg), SOJ is optimal for this build to work. The marauder's set combined with the listed items is also a high dps increase.