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Three Musketeers - fast legendary farm after 2.0.4

Hi guys,
I'm farming GHOM with my DH. The question is standing too far from the BOSS so the Rain of Vengeance would't be used during the battle. And i saw the post on Page 168, made the prifile like this.

<!--Kill boss-->
<If condition="CurrentLevelAreaId == 111232">
<!--MoveToActor questId="93697" stepId="1" x="459" y="360" z="0" useNavigator="True" actorId="54908" pathPointLimit="8"/-->
<MoveTo questId="1" x="450" y="359" z="0" pathPrecision="8" />
<WaitTimer questId="93697" stepId="1" waitTime="100000" />
<TrinityMoveTo questId="1" x="391" y="360" z="0" pathPrecision="8" />
<ToggleTargeting questId="93697" stepId="1" combat="True" looting="True" lootRadius="50" killRadius="30" />
<MoveTo questId="1" x="369" y="360" z="0" pathPrecision="8" />
<UseTownPortal questId="93697" stepId="16" />

but my DH would't attack BOSS any more...
what is the correct change should be?
thanks a lot!
 
hey guys, can i check how do i get my w.d to spam spirit walk when fighting ghom? my w.d only uses spirit walk ( jaunt ) when walking to ghom but not in combat.
 
what does this mean?

Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at QuestTools.MoveToActor.WithinInteractRange()
at QuestTools.MoveToActor.<CreateBehavior>b__30(Object ret)
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Wait..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Got the same error last night :S

What does it mean?
 
Hi guys,
I'm farming GHOM with my DH. The question is standing too far from the BOSS so the Rain of Vengeance would't be used during the battle. And i saw the post on Page 168, made the prifile like this.

<!--Kill boss-->
<If condition="CurrentLevelAreaId == 111232">
<!--MoveToActor questId="93697" stepId="1" x="459" y="360" z="0" useNavigator="True" actorId="54908" pathPointLimit="8"/-->
<MoveTo questId="1" x="450" y="359" z="0" pathPrecision="8" />
<WaitTimer questId="93697" stepId="1" waitTime="100000" />
<TrinityMoveTo questId="1" x="391" y="360" z="0" pathPrecision="8" />
<ToggleTargeting questId="93697" stepId="1" combat="True" looting="True" lootRadius="50" killRadius="30" />
<MoveTo questId="1" x="369" y="360" z="0" pathPrecision="8" />
<UseTownPortal questId="93697" stepId="16" />

but my DH would't attack BOSS any more...
what is the correct change should be?
thanks a lot!

Have a look at page 141, "morchel" made a pretty nice post about his setup.
Personally I only used his changing on Cluster Arrow in Trinity. I still run with the rune "Loaded for bear" myself. But by shorten the distance before my hunter uses Cluster arrow on mobs, it came close enough for all pets, follower and to use Rain of Vengence.

Hope it all works out for you :)
 
Thanks for the amazing profile. It's working like a charm!

Been running ghom profile with no issue.

However, I've got some questions.

Is there a setting to cancel the cutscene when we enter the boss room?

If so how do I go about doing so.

Any kind assistance is greatly appreciated.

Thanks!
 
Thanks for the amazing profile. It's working like a charm!

Been running ghom profile with no issue.

However, I've got some questions.

Is there a setting to cancel the cutscene when we enter the boss room?

If so how do I go about doing so.

Any kind assistance is greatly appreciated.

Thanks!

Under diablo gameplay options you can select a check mark the auto cancels cut scences
 
One very big problem. the bot keeps getting stuck when trying to avoid ghom gas. pls fix. a lot of people are getting this same problem. it doesnt happen all the time but it often does.
 
Under diablo gameplay options you can select a check mark the auto cancels cut scences


Hey thanks for the prompt reply. Appreciate it!

1 more question, are we able to run the bot while minimizing diablo 3? It seems that the bot doesn't work when diablo 3 is minimized? Is there a workaround for it? Or does it have to be maximized?

Thanks!
 
Hey thanks for the prompt reply. Appreciate it!

1 more question, are we able to run the bot while minimizing diablo 3? It seems that the bot doesn't work when diablo 3 is minimized? Is there a workaround for it? Or does it have to be maximized?

Thanks!

Just put diablo in windowed mode then you can resize it or move it mostly offscreen
 
what does this mean?

Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at QuestTools.MoveToActor.WithinInteractRange()
at QuestTools.MoveToActor.<CreateBehavior>b__30(Object ret)
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Wait..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Anyone?

Same error here :S

Comes after running for some hours...
 
One very big problem. the bot keeps getting stuck when trying to avoid ghom gas. pls fix. a lot of people are getting this same problem. it doesnt happen all the time but it often does.

not profile related. fix it by urself
 
Think they RNG gods were with me this night. I had 4 LPH during a session on 8 hours. Tal amu, witching hour, mirrorball and other good stuff. :D
 
ive been using demonbuddy for a long time. although kevin is usually right, this time he is not. ive tried using dozens of different settings for dh. doesnt matter what you do, he will get stuck against the gate at times.

weird thing is, version 0.2 works best. he only gets stuck on the gate less than once an hour. these profiles are made for barbs. period. try sticking in vault in your build. most of the time it will work when u get stuck in gas, and remember...set ghom gas to about 27 and health around 95.

i bet if the makers of these all these profiles used dh as a main, the bot wouldnt ever get stuck.


edit: when the fight starts, and ghom throws that initail poison cloud at you....if the bot would move the demon hunter up abut 6-7 steps (in the middle of both poison clouds) this would make it a demon hunters dream profile. would probobly almost double games per hour ewhich in turn = more xp/gold/legs per hour. i guess thats too hard to do.
 
Last edited:
Kevin do you know anything about this?

Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(Int Ptr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position( )
at QuestTools.MoveToActor.WithinInteractRange()
at QuestTools.MoveToActor.<CreateBehavior>b__30(Objec t ret)
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Wait..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Tried reinstalling, tried different versions of DB and Trinity +++
 
works good but after first kill it recreates game and puts it back on normal and kills him then i put it back on t3 he kills him then puts it back on normal again.. How do i fix this?
 
My bot tries to leave game before Ghom is dead. anyone else have the same issue?

"Game joined, Resetting profile caches." mid ghom fight
 
Last edited:
Anyone had drop rate issue ? killing ghrom for past 2 hrs at 44 games per hrs and not even a legs.
 
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