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theTramper: gather

Code:
[08:13:10.080 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at theTramper_gather.theTramper_gather.‏‪
*‫*‪*‫‬*‪‪​**
‬‬*‎‬*(WoWObject )
   at theTramper_gather.theTramper_gather.Pulse()
   at Styx.Plugins.PluginWrapper.Pulse()
please submit a blackspot for this one, i will investigate this error

I gave you the log and screenshots of this place
 
Tramper not looting mobs killed while using Gather

Bot no longer loots any of the mobs it kills while using Tramper Gather. Previously it would gather herb or mine then loot mob it had killed while gathers. Checked Gatherbuddy settings and checked loot mobs but after checking it reverts the setting.View attachment 4496 2014-11-29 14.20.txt
 
Bot no longer loots any of the mobs it kills while using Tramper Gather. Previously it would gather herb or mine then loot mob it had killed while gathers. Checked Gatherbuddy settings and checked loot mobs but after checking it reverts the setting.View attachment 154798
untick "Force Spawn Loot" in Settings and re-enable Loot Mobs in GB2 Afterwards
 
new version
Version: 1.9.9 rev5
channel: release
changelog:
Code:
changed description on settings checkboxes
 
use theTramper randomizer. the randomized profiles will be located in %Appdata%\theTramper


I am so sorry i posted this in the wrong thread,was meant to be in "theTramper".
I can do that with theTramper also right?
How would i go about it? I have an xml file in my honorbuddy folder,to farm herbs in Mt.Hyjal,can i make it random so i don't move like other botters using the same profile?
I tried the tramper randomizer but i'd rather theTramper if it can handle this task also.
Thanks roboto,sorry for the newbie question.I'm new to this and i really like your plugin.
 
There was then a new bug. character stands still. in the log writes here is a "theTramper gather !critial! | No Movement for more than 1 Minute. Trying to recover by moving and restarting the Bot"
 

Attachments

I'm trying to figure out how to adapt to gathering in WoD without flying. The bot spends a lot of time fighting and since there are elites everywhere it doesn't spend much time gathering.

Every zone I go to there are areas where death is guaranteed.
 
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im currently using this in frostfire ridge, is there a way i can make it avoid the level 100 areas? im not yet level 100 so i die a lot there
 
when the bot is trying to collect ore / or grass it does not always work the first time sometimes writes that "it is already in use"
 
theTrampler: Gather comes with theTrampler package right? How is theTrampler:Gather for WoD so far? Is theTrampler package ready for WoD yet? They Change log showed 11/25/14 - WoD Preparations.
 
Could you also add this kind of info to the first post?
the latest (just approved) version changed the naming to make it a bt clearer, i srsly messed that up, sry :(

There was then a new bug. character stands still. in the log writes here is a "theTramper gather !critial! | No Movement for more than 1 Minute. Trying to recover by moving and restarting the Bot"
that thingy is a feature not a bug, it should help on recovering the bot if he's stuck

im currently using this in frostfire ridge, is there a way i can make it avoid the level 100 areas? im not yet level 100 so i die a lot there
the plugin is designed for lvl 100 characters in wod, spending an enourmous amount of time on (temporarily) <100 chars does not make any sense to me. i'd like to focus on endgame gathering, sorry.

when the bot is trying to collect ore / or grass it does not always work the first time sometimes writes that "it is already in use"
you can untick the option calles Force Harvesting of nearby Objects, that would remove that security module. besides that, that message is nothing serious, imho it makes the bot more human-like, real players sometimes click twice :)

theTrampler: Gather comes with theTrampler package right? How is theTrampler:Gather for WoD so far? Is theTrampler package ready for WoD yet? They Change log showed 11/25/14 - WoD Preparations.
they're seperate addons and can not be bundled ( store limitation, not my choice :( )
i recently updated the plugin (i think it was approved about 10 minutes ago) - currently working on new taxi routes
 
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I'm trying to figure out how to adapt to gathering in WoD without flying. The bot spends a lot of time fighting and since there are elites everywhere it doesn't spend much time gathering.

Every zone I go to there are areas where death is guaranteed.
i got a idea of limiting the farming area in version 2.0, still working on it tho - calculating and emulating navigations is a hard task :(
i got something on my mind to make the plugin only gather stuff within a certain area which is bounded by the mobs around it (so you can just click "lock to this area" and the bot will stay inside a - predefined - circle or square-ish area)

i think this will be ready by end of this week, got to fiddle out the details

i got asked a few times if version 2.0 will be a new prooduct and if i intend to change users twice:
NO! All Updates will ALWAYS be FREE of charge
 
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i got a idea of limiting the farming area in version 2.0, still working on it tho - calculating and emulating navigations is a hard task :(
i got something on my mind to make the plugin only gather stuff within a certain area which is bounded by the mobs around it (so you can just click "lock to this area" and the bot will stay inside a - predefined - circle or square-ish area)
[/B]
This sounds good. :)
 
new version incoming soon
version: 2.0.0
channel: release
changelog:
Code:
added AreaLock on client GUI (Serverside not yet functional)

note: this release brings the Stay-Inside-Area Functionality.
You are able to define several zones per Zone, the size can be toggled by the Radius Selection Input.
As a Rule of Thumb: a distance of 100 is basicly the distance your character will travel on a flying mount (speed 280%) within 6 seconds.
i will add a Radius Calculation Tool in Release 2.0.1

This Interface is not yet functional. I must still add some Serversided changes, but i will have those ready most likely by tomorrow.
As it takes some hours to get this version approved i decided to submit it now while i'm working on the serverside.

How to use it properly:
even tho you can set an infite amount of area within one zone i recommend to create overlapping areas, creating one area on the left side of the map and one on the right side does not make sense, in general i'd recommend to create 1 area lock per zone.
this feature is designed for either lowlevel chars which want to stay within a certain area or farmers which want to keep within a specific zone.

I will let you know as soon as this feature is fully functional.

i'd like to thank ALL of you who provided solid Feedback and gave me the idea to create this functionality.
This Plugin lives on your Ideas, keep them coming.
 
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