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theTramper: gather

Hello, I've the same problem.
I restarted honorbuddy, it makes an update of the plugin "thetramper" and now honorbuddy crash everytime i start the plugin "thetramper".

I reinstalled a clean version of honorbuddy and deleted appdata files, same problem.

[00:23:36.452 N] Honorbuddy Startup Complete
[00:23:51.467 N] theTramper | startup process issued
[00:23:51.476 N] theTramper | awaiting completed initialization
[00:23:52.815 N] theTramper | HB initialization completed successfully, resuming
[00:23:52.818 N] theTramper | Running new server optimization
[00:23:53.460 N] theTramper | Using Server: thetramper.com
[00:23:53.460 N] theTramper | Response time: 133 ms.
[00:23:53.816 N] theTramper | disabling Addon theTramper gather (1.9.5)
[00:23:54.393 N] Unhandled exception
System.Exception: Startup Error: false;wrong version
à theTramper_dungeon.helper_http.get_server_tasks(String myGUID)
à theTramper_dungeon.Tasklist._spawn_server_tasks()
à theTramper_dungeon.theTramper_dungeon._core_initialization()
à theTramper_dungeon.theTramper_dungeon.<Initialize>b__0()
à System.Threading.ThreadHelper.ThreadStart_Context(Object state)
à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
à System.Threading.ThreadHelper.ThreadStart()
I have had a good amount of success with this program, up untill randomly about 30 minutes ago everything stopped working. I read the log file, and I am not sure exaclty whats going on. But here is the error it gives before hb freezes out. Is it my end? Cause I cant simply disable your plug in it seems.

[23:27:53.468 N] Unhandled exception
System.Exception: Startup Error: false;wrong version
at theTramper_dungeon.helper_http.get_server_tasks(String myGUID)
at theTramper_dungeon.Tasklist._spawn_server_tasks()
at theTramper_dungeon.theTramper_dungeon._core_initialization()
at theTramper_dungeon.theTramper_dungeon.<Initialize>b__0()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()


you're posting in the wrong thread.
i'm was reworking theTramper dungeon yesterday, the latest version just gone live.
(hint:
Code:
 Startup Error: false;wrong version
)
 
update time
i'll be pushing a re-release of version 1.9.9. my wod harvesting fix was quite useless so i reworked it from scratch.

5vhdWMa.png
 
since yesterday when the bot is going for gathering...its spaming that is already been used and after the cast time of the gathering restarting over and over till it blacklist it and move on.... is there any fix about it?
 
I can confirm, that "that is already being used" bug is caused by theTramper. I tested tramper + singular and TuanHA premium, both same error, but without Tramper it is ok.

It also looks like that tramper is trying to force GB2 to gather node even if character is in combat.
 

Attachments

I can confirm, that "that is already being used" bug is caused by theTramper. I tested tramper + singular and TuanHA premium, both same error, but without Tramper it is ok.

It also looks like that tramper is trying to force GB2 to gather node even if character is in combat.
since yesterday when the bot is going for gathering...its spaming that is already been used and after the cast time of the gathering restarting over and over till it blacklist it and move on.... is there any fix about it?
i know about this bug and already submitted a fix.

in the meantime you can disable this buggy feature by deselecting "Force Havesting" (lower right hand corner)

update time
i'll be pushing a re-release of version 1.9.9. my wod harvesting fix was quite useless so i reworked it from scratch.

5vhdWMa.png
( dev-bits: this one runs async <3 )

changelog
Code:
1.9.9 rev2	Release	added IsActuallyInCombat continue to LockOnNode
1.9.9 rev1	Release	reworked harvesting fix for wod
 
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I ran this just a few hours right until US maintenance and started it again now completely unchanged after servers came up. just to add to the above reports, it now DOES NOT LOOT any mobs it kills - and it did a few hours ago. I'm unable to find any combo of new settings (recover on no movement, force spawn loot, force harvesting) that will make it loot mobs again. I turned off force harvesting for now otherwise it doesnt gather anything and will try to gather in combat. just to be clear, looting is turned on in HB settings and GB2 settings, and it looted just fine previous to today.

Just wanted to report the new "no looting mobs" issue, maybe it's already covered by any upcoming fixes you made or maybe it's a new bug report. my tramper says 1.9.9 but don't know if it's rev2 or if that's still coming.
 
I ran this just a few hours right until US maintenance and started it again now completely unchanged after servers came up. just to add to the above reports, it now DOES NOT LOOT any mobs it kills - and it did a few hours ago. I'm unable to find any combo of new settings (recover on no movement, force spawn loot, force harvesting) that will make it loot mobs again. I turned off force harvesting for now otherwise it doesnt gather anything and will try to gather in combat. just to be clear, looting is turned on in HB settings and GB2 settings, and it looted just fine previous to today.

Just wanted to report the new "no looting mobs" issue, maybe it's already covered by any upcoming fixes you made or maybe it's a new bug report. my tramper says 1.9.9 but don't know if it's rev2 or if that's still coming.

it does. please read my update posts

Version: 1.9.8
Changelog:
Code:
[experimental] added Recovery Option on No Movement
[experimental] added Loot (only) Option for #85412 Disturbed Podling

Looting of Disturbed Podling is enabled by default and will result in turning GB2s Loot Option on and off if there are any Bonus-Mobs around. This should work flawlessly. Please provide Feedback about it regardless.

so, just untick the option "Force Spawn Loot" and your GB2 wont be altered anymore (reenable looting in GB2 settings)
 
Hello,

My english is so bad ( sorry ).

I have a problem with "theTramper gather" plugin :

I explain my problem.

My personnage approching to different spot ( herb or mining ) but i don't interract to end. I have a progression bar on cast and it's stop alone. He try 3 time and he move to the next spot.

The log in HB :

Interacting with Gisement de rochenoire (GameObject Id: 228563)
[Gatherbuddy2]: Approaching "Gisement de rochenoire" at X="2732.737" Y="4587.108" Z="188.9844"
Interacting with Gisement de rochenoire (GameObject Id: 228563)
Activity: Interacting with node
theTramper gather | Distance to end: 1572
Interacting with Gisement de rochenoire (GameObject Id: 228563)
theTramper gather | Distance to end: 1572
[crowdsourcer2] added 22 entries to crowdsourcer
Interacting with Gisement de rochenoire (GameObject Id: 228563)
theTramper gather | Distance to end: 1572
Interacting with Gisement de rochenoire (GameObject Id: 228563)
Blacklisting 2815B88B80DF34C0000027000074E57B for 00:15:00 [Type: Node] - Reason: Attempted looting unsucessfull three times in a row.
[Gatherbuddy2]: Blacklisting current node after 3 failed attempts

You have any idea for this problem ?

You need other information ?

Thanks for your help.
 
hey im stupid so i need help

just started the 3 day trial, im almost sure that i will buy it if its working..

but i have a problem, i just started it, and pressed start in shadowmoon valley

now it spams honorbuddy window with:

theTramper gather | Distance to end: 661
theTramper gather | Distance to end: 661
theTramper gather | Distance to end: 661
theTramper gather | Distance to end: 661
theTramper gather | Distance to end: 661
theTramper gather | Distance to end: 661
theTramper gather | Distance to end: 661
theTramper gather | Distance to end: 661
theTramper gather | Distance to end: 661
theTramper gather | Distance to end: 661

and he does not move

what to do?

i didnt change any options of the plugin


---


seems like i fixed it, i clicked "new direction" in the plugin options

now its working nice!!!

----


wow this thing is awesome, have it running for 5minutes or so now, and hes gathering like a boss, gonna abuse the 3 day trial :D and then i buy it for sure :D
 
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it does. please read my update posts



so, just untick the option "Force Spawn Loot" and your GB2 wont be altered anymore (reenable looting in GB2 settings)

yep thanks. got it now. for those of us that always had loot on I don't think it was too obvious that a new feautre called "force loot" would actually unforce it :) literally too, I kept enabling loot in GB2 and it turns out it kept turning it off lol.

Anyhow these changes look good, kind of like imagined it. fantastic work. I'll keep observing it. I think now it does reset and deal with these "unreachable" nodes where before it would just stand on top of one, however the ones where it just goes back and forth on mount (all the various caves and gorges in Frostfire for example), it'll still get stuck doing that sometimes. overall much better performance, it runs by itself without issues for much longer periods now.

still waiting for all the community blackspots to kick in, so that for example as horde it'll never end up in an alliance base. In Shadowmoon Valley I swear I must have blacklisted half the map by now but it still ends up in downtown embaari village and elodor fighting the damned innkeeper and infinitely spawning guards
 
maintenance info
i will migrating to a new webhost most likely this evening.
this is a floting progress, depending on your dns settings that change should kick in after 24h max
 
this plugin - as it is now - is NOT recommended to run it afk. Here are is my experience running theTramper: gather for 1 hour with multizone activated (as feral druid, lvl 100, ilvl 620):

- trying to change zones my char went through swimming to the next zone (frostwall to nagrand). I think this is not intended?
- in frostwall once my char just circled around within ~100yards (I dont know the exact spot anymore)
- at some spots (in every zone) my char just stand still and does nothing anymore (then I have to stop HB by hand and restart it (HB only says: theTramper gather | Distance to end: xxx) OR push the button "new direction" in plugin Options. And sometimes there is NO herb/ore spot nearby my char possibly couldnt reach, so thats why I really dont understand why it stops working
- often my char just runs 20m forward and returns 20m, and endlessly repeats this (spamming [Gatherbuddy2]: Approaching "Feuerwurz" at X="7492.288" Y="5235.033" Z="146.2659") obviously the automatic blacklist feature does not work

The idea of this Project/plugin is very nice, thats why I paid for it, but pls fix it so one can run it afk for days. As it is now, one has to continuously monitor it...
 
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sorry, I may have missed this - does the current paid version also support Logging Timber/Trees?
 
this plugin - as it is now - is NOT recommended to run it afk. Here are is my experience running theTramper: gather for 1 hour with multizone activated (as feral druid, lvl 100, ilvl 620):

- trying to change zones my char went through swimming to the next zone (frostwall to nagrand). I think this is not intended?
- in frostwall once my char just circled around within ~100yards (I dont know the exact spot anymore)
- at some spots (in every zone) my char just stand still and does nothing anymore (then I have to stop HB by hand and restart it (HB only says: theTramper gather | Distance to end: xxx) OR push the button "new direction" in plugin Options. And sometimes there is NO herb/ore spot nearby my char possibly couldnt reach, so thats why I really dont understand why it stops working

The idea of this Project/plugin is very nice, thats why I paid for it, but pls fix it so one can run it afk for days. As it is now, one has to continuously monitor it...
hello Nociceptor,
let me get this first, thanks for supporting my work - but: your expections are a bit too much at that time.
there are bugs in honorbuddy as well as gatherbuddy that have to be addressed before _aynthing_ can be run afk. e.g. my qusting bot also stops from time to time. a partial list of known bugs is available in the release thread of honorbuddy. right now i wouldnt recommend to run HB unattended at any time, no matter what he's running

besides that, 3 out of 4 issues you encountered are related to hb, not to this plugin.
stand still and does nothing anymore => a bug in GB2
circled around => most likely caused by faulty meshes for wod
often my char just runs 20m forward and returns 20m, and endlessly repeats this obviously the automatic blacklist feature does not work => navigating to nodes and blacklisting of them is done by GB2, so not a bug of mine

i am in frequent touch with the developers and forward almost every bug i hear about.

about that bug i'm a bit more interested in:
change zones my char went through swimming
do you have multizone ticked? where exactly did it happen? can you supply a log?
it sounds like another mesh issue to me but i want to be sure

we must all accept that HB, in his current stage, needs a lot of optimiations, i'm not saying that i make no mistakes myself but there a re a few i just can't fix because i'm relying on a working honorbuddy core myself.
i'm sure in a few weeks this plugin will be pretty much the same afk-able like it was in mop

sorry, I may have missed this - does the current paid version also support Logging Timber/Trees?
nope, i am thinking about adding it tho

/edit: my 1k'th post, again :)

for those of us that always had loot on I don't think it was too obvious that a new feautre called "force loot" would actually unforce it :) literally too, I kept enabling loot in GB2 and it turns out it kept turning it off lol.

Anyhow these changes look good, kind of like imagined it. fantastic work. I'll keep observing it. I think now it does reset and deal with these "unreachable" nodes where before it would just stand on top of one, however the ones where it just goes back and forth on mount (all the various caves and gorges in Frostfire for example), it'll still get stuck doing that sometimes. overall much better performance, it runs by itself without issues for much longer periods now.

still waiting for all the community blackspots to kick in, so that for example as horde it'll never end up in an alliance base. In Shadowmoon Valley I swear I must have blacklisted half the map by now but it still ends up in downtown embaari village and elodor fighting the damned innkeeper and infinitely spawning guards
i agree that naming of mine is a bit... well... bad ;)
community blackspots are alrady kicking in, i usally enable the new submissions every day, however, at the current stage it does not keep GB2 from navigating to it regardless -.- i will be looking into it
 
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update! new version incoming soon
version: 1.9.9 rev4
channel: release
changelog:
Code:
added more debug information to LockOnObject
added Blacklist after n moveToAttempts (should prevent bot from running back and forth)
 
update! new version incoming soon
version: 1.9.9 rev4
channel: release
changelog:
Code:
added more debug information to LockOnObject
added Blacklist after n moveToAttempts (should prevent bot from running back and forth)

No it does not. Still running back and forth ;(
 
Is there a way to force this to use my Sky Golem? I don't need to dismount to use it, but for some reason HB is not allowing me to choose it.

It is also really important to kill (and loot!) the disturbed podlings that pop up after harvesting a node. These drop tons of herbs, and at the moment GB/Tramper is ignoring them. :(

Edit: Or perhaps also use cat form in Nagrand (for those of us who have the increased speed in the zone.)
 
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No it does not. Still running back and forth ;(

He posts those updates here when he submits the update to the store. You still have to wait for the store admins to review his submission and approve it before it downloads to to HB. This is a form of quality control and also to make sure there is no malicious code. All reviews are done manually and can take anywhere from a few hours to 3 days. If you looks at the store page at the time of this post it still shows "Version: 1.9.9 rev3 (11/25/2014 11:29:45 PM)" NOT rev4 that his post indicates.
 
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