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Themyscira 2.0 - Warrior CC Coming Soon (tm)

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fpsware

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As with all my CCs it will support all 3 talent trees, use virtually all spells and do some freaking amazing things. It will be a complete rewrite from the ground up utilising The One CC core library and using Behaviour Tree logic.

This is your chance to tell me exactly what you want it to do and how you want it to go about it. I don't want to hear shit like "kill stuff fast" or "don't suck" or "Will it use XXX spell?". As I said, it will support virtually ALL spells. Please be constructive and detailed when suggesting freatures and tactics.

How do / when do you use abilities, how should it act and react? This is your chance to have a say, make the most of it. As its been over a year since I've played a Warrior in any spec I want you to give me as much information as possible. Not only about basic spells and rotations etc, but also about the awesome-sauce features you want - if you can do it, chances are I can code it.
 
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would be nice for it to switch weps for spell reflect or to shield wall when hp is low.
 
If this is anywhere as nice as the Hunter CC, I might just have to start a Warrior. :D

Also, check your PM's. :)
 
One thing that bothered me in Themyscira was that some mobs are impossible to reach (like flying or mobs sitting on top of a rock or something) and my warrior would just keep running below them.
So, if the mob is not attacking us and we are trying to pull it and it doesn't come towards us for more than x seconds, initiate some kind of range pull mechanic, taunt would probably be the best choice here.

Other than that, I'm really looking forward to the release of this, I have yet to try your hunter cc but I hear great things about it.
 
One thing that bothered me in Themyscira was that some mobs are impossible to reach (like flying or mobs sitting on top of a rock or something) and my warrior would just keep running below them.
So, if the mob is not attacking us and we are trying to pull it and it doesn't come towards us for more than x seconds, initiate some kind of range pull mechanic, taunt would probably be the best choice here.

Other than that, I'm really looking forward to the release of this, I have yet to try your hunter cc but I hear great things about it.

You don't have to worry about that again, this little piece of code takes care of that:

new Decorator(ret => !Target.CanGenerateNavPath, new Action(ret => Target.BlackList(1000))),

Basically, if it can't reach the target it won't pull it.
 
I'll have to think up some things.. Was looking at botting a warrior. I absolutely love that you're taking up working on this.
 
I cant wait for this as my warrior got left behind at level 29 as the cc all did not work :-( And now the fpsware is on it you just know its going to be great :-)
 
how about use things like overpower when its up, cleave with adds, rend on mobs that can run away at like 30%
 
Warrior:

Spec: Fury

Normal rotation:
Bloodthirst>Whirlwind>Bloodthirst>SLAM(if proc)>Bloodthirst>Whirlwind

When to cleave?:
Cleave should be used when rage is above 40-50 and when there are 2-3 adds.

When to Heroic strike?:
Heroic strike is a rage dump action and not usefull if it keeps being spammed, so use it only a few times(if rage is above 50-60%)

Pull options:
Heroic Trow - a good pull ability with the mob being taunted for a few seconds, usefull in areas where u need to single pull and not body pull.
Bow/Gun - a usefull option for the warrior but not the best.
Charge - Usefull to get to mobs quickly and stun them.
Intercept - usefull when you fight more mobs and need to charge a fleeing mob, or usefull if you killed a mob and a other is close by.

Recklesness:
Use before deathwish and only when there adds.

Deathwish:
Use a few seconds after Recklesness, to give best dmg increase.

Enraged Regeneration:
To be used when you either get half hp in a add fight, or on a higher lvl mob, or when falling of something to safe time on eating.

Execute:
used at 20% but the better the gear the less use it is, around 75lvl you get better off using the normal rotation.

Demoralizing shout:
Really usefull on adds, as you give them less str to work with.

Battle shout:
Should be keeped up at all times.

Beserker rage:
Usefull to be used with adds as you gain rage fast and thus waiting for rage will be no problem.

Victory rush:
Best after killing a mob and starting to kill another mob, could be good combined with charge/intercept as you charge and use the ability asap.

Intimidating shout:
Good on 3 adds, 2 is doable but 3 cast intimidating shout.

if you need to know more about fury specced warriors let me know and ill help you out.
hope this info will help you on the logic of the fury specc.
 
The one out right now is very nice as is, can't wait to see this as i'm currently leveling a warr.

One thing I can think of is a smart pull type option where it can determine to charge or shoot pending on mobs in the area.
 
Thanks Panyama, thats the kind of info I wanted to see. Much appreciated.
 
I guess i'll try my best at arms spec.

Warrior:

Spec: Arms

Normal rotation:
Rend > MS > Overpower on procs > heroic strike dumps > MS

When to cleave?:
When there are adds and with sweeping strikes up.
Although at higher levels the mobs die quickly with mortal strikes and overpower with sweeping strikes up or bladestorm if sweeping stikes is on cooldown

Sweeping Strikes:
Is very useful with adds or aoe pulling which arms warriors are good at.
Rotation with sweeping strikes after you have the adds: Rend > recklessness > MS > Overpower when procced > MS > Execute
Rotation with bladestorm: Recklessness > Bladestorm

Bladestorm:
Used with adds in pve.
in PvP can be used with recklessness in pvp to do massive dmg to a person.
Best to hamstring in pvp before using it.

Hamstring:
In pvp would be nice to keep it up on the person being attacked when not already on.

When to Heroic strike?
Heroic strike is a rage dump action and not usefull if it keeps being spammed, so use it only a few times(if rage is above 50-60%)

Pull options:
Heroic Trow - a good pull ability with the mob being taunted for a few seconds, usefull in areas where u need to single pull and not body pull.
Bow/Gun - a usefull option for the warrior but not the best.
Charge - Usefull to get to mobs quickly and stun them.
Intercept - usefull when you fight more mobs and need to charge a fleeing mob, or usefull if you killed a mob and a other is close by.

Recklesness:
Use right before using bladestorm and during sweeping strikes with adds.


Enraged Regeneration:
Used when health starts to get low in pvp and pve

Execute:
used at 20% but the better the gear the less use it is, around 75lvl you get better off using the normal rotation.

Demoralizing shout:
Really usefull on adds, as you give them less str to work with.

Battle shout:
Should be keeped up at all times.

Beserker rage:
Very useful in pvp. mostly used to get out of fear. PVE can use when there are adds with sweeping strikes to build rage for cleave or heroic strikes in between ms and overpowers.

Victory rush:
Best after killing a mob and starting to kill another mob, could be good combined with charge/intercept as you charge and use the ability asap.

Intimidating shout:
in pvp can be used as another spell interrupt and when there are lots of people in area.
can be used when health gets too low and bandage in pve
 
I prolly know more but not sure what more logic there is, I'm not sure about Arms, or Prot as I don't use those often, been a fury player for almost 6 years now so guess the info should do.

but as I said if you need more info, ill do my best to help you out or you could pm me ofcourse.
might have knowledge over few other classes too if needed;)
 
The descriptions on arms and fury are great. I just wanted to mention some things on ranged add handling and caster mobs. I don't know how much of this is will be able to be pulled off with the bot.

In a situation with one melee add and one ranged add (caster/hunter type mobs) the warrior should either swap stances and intercept (if arms), or change target and intercept to bring both of the mobs into melee range to allow Cleave/WW/Sweeping Strikes/Bladestorm abilities to hit both of the mobs. I could see this being a problem if the ranged add had more mobs around it. I don't know if thats something the bot could detect to decide whether or not to intercept.

This could also be implemented to interrupt casting mobs at range. I believe the positives of grouping the ranged/mele mobs outweigh the risks of pulling additional adds with the intercept.

In regards to dealing with casting mobs while in battle stance, checking for a shield in the inventory, swapping the shield in, and shield bashing would be amazing. (Quality of the shield wouldn't matter as its not on long enough to have any benefit other than the reflect or bash)

Arms:
Shield Swap/Spell Reflect >Shield Swap/Shield Bash > Berserker Stance/Pummel

Fury:
Pummel > Battle Stance/Shield Swap/Spell Reflect > Battle Stance/Shield Swap/Shield Bash

Prot:
Concussive Blow > ShockWave > Spell Reflect > Shield Bash (I wouldn't bother swapping to berserker to pummel in prot spec, also Shockwave is most likely in the default rotation and prob shouldn't be saved for interrupts. )

I'm not an expert at prot warriors, but with the frontal cone of Shockwave, taking a few steps back before hitting it would allow it to stun more adds if you have 3-4 on you.
 
Option I missed in first version of Themy was being able to turn off Demoralizing shout for the sake of instance running with Mr. Autofight :)
 
Jon, nice info thanks. I'd say almost all of what you described can be coded. The concept of picking up caster and 'dragging' the melee mob with you is something I''ve already planned to add. Its one of those 'more human' things people do - and bots don't.

Wacko, almost all options can be turned off.
 
How many people play a Warrior in PVP? I'm thinking about adding a specific PVP combat rotation.
 
This is where I need a lot of feed back on spell use. I need people to add to the conditions of use and tell me if something is wrong. This is not a fully list of abilities, its only what I got so far.

These are the settings in the UI you can choose from for each spell:

Hamstring
... never
... on humans at 35% before fleeing
... on runners

Mortal Strike
... always
... never
... only if not low level
... only if not low level & adds
... only on adds

Rend
... always
... never
... only if not low level
... only if not low level & adds
... only with adds

Retaliation
... never
... with 2 adds
... with 3 or more adds

Sweeping Strikes
... never
... with 2 adds
... with 3 or more adds

Thunder Clap
... always
... never
... only if not low level or adds
... only on adds

Bladestorm
... never
... with 2 adds
... with 3 or more adds

Cleave - Optional to use with Sweet Strikes buff only
... never
... with 2 adds
... with 3 or more adds

Enraged Regeneration - ... only when your health is below (%)
... always
... never
... with 2 adds
... with 3 or more adds

Execute
... always
... never
... only when you don't have adds

Bloodrage
... always
... before pulling (below 20)
... never
... only with adds (below 30)

Intimidating Shout - ... only when your health is below (%)
... never
... with 2 adds
... with 3 or more adds

Demo Shout
... always
... never
... only if not low level
... only if not low level & adds
... only on adds

Shield Wall ... only when your health is below (%)
... always
... never
... with 2 adds
... with 3 or more adds
 
This is where I need a lot of feed back on spell use. I need people to add to the conditions of use and tell me if something is wrong. This is not a fully list of abilities, its only what I got so far.

These are the settings in the UI you can choose from for each spell:

Hamstring
... never
... on humans at 35% before fleeing
... on runners
PVP, always up
Mortal Strike
... always
... never
... only if not low level
... only if not low level & adds
... only on adds
PvP: always up
Rend
... always
... never
... only if not low level
... only if not low level & adds
... only with adds
PvP: always up for overpower proc
Retaliation
... never
... with 2 adds
... with 3 or more adds
PvP: rarely, recklessness is most likely a better choice

Sweeping Strikes
... never
... with 2 adds
... with 3 or more adds
PvP; can be used with bladestorm

Thunder Clap
... always
... never
... only if not low level or adds
... only on adds

Bladestorm
... never
... with 2 adds
... with 3 or more adds
PvP: Can be used when many enemy are around you and / or person that is being attacked by you hp at certain %

Cleave - Optional to use with Sweet Strikes buff only
... never
... with 2 adds
... with 3 or more adds

Enraged Regeneration - ... only when your health is below (%)
... always
... never
... with 2 adds
... with 3 or more adds

Execute
... always
... never
... only when you don't have adds
PvP: always with arms talent proc and 20% mark

Bloodrage
... always
... before pulling (below 20)
... never
... only with adds (below 30)

Intimidating Shout - ... only when your health is below (%)
... never
... with 2 adds
... with 3 or more adds
PvP: can be used as another interrupt and when many enemy are around

Demo Shout
... always
... never
... only if not low level
... only if not low level & adds
... only on adds

Shield Wall ... only when your health is below (%)
... always
... never
... with 2 adds
... with 3 or more adds

Piercing Howl
can be used in pvp when there are lots of enemy around

all I can think of at the top of my head atm.

When i'm more awake I'll see if I can think of more stuff.

I don't know if all this stuff is possible, just throwing stuff out there.
 
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