13) don't (always) take the most efficient or shortest path.
This rule may not seem very important, but as simple as it is it answers 2 issues:
a) Very often corners and turns are taken too sharply, getting the bot stuck in doors, exits or whatever.
b) A toon that walks the edges of cliffs or hills looks quite daring but certainly not like any average player who would be much too afraid to slip and fall just like in real life.
I see (a) and (b) happening very often with all kind of profiles. A more prudent path would look not only more natural, it would be more effective in the long run.
edit: I just had a toon, standing too close to a camp fire, trying to mount and getting interrupted each time by fire damage!
This rule may not seem very important, but as simple as it is it answers 2 issues:
a) Very often corners and turns are taken too sharply, getting the bot stuck in doors, exits or whatever.
b) A toon that walks the edges of cliffs or hills looks quite daring but certainly not like any average player who would be much too afraid to slip and fall just like in real life.
I see (a) and (b) happening very often with all kind of profiles. A more prudent path would look not only more natural, it would be more effective in the long run.
edit: I just had a toon, standing too close to a camp fire, trying to mount and getting interrupted each time by fire damage!