as the last post said about combat, for mut i love the fact i can pull with garrote but theres no hungerforblood after that... any way i can tweek that? i looked at the cc and didnt see anything familiar i can modify, although i am new with cc writing... Other than that i love the cc thanks
I saw when I removed my thrown he would stealth ( in your post ).
He won't stealth and warns: 'No thrown equipped' / 'You are too far away'.
Nothing in the log.
I would like to point also that there is no blind on adds and no vanish on low health. In general, if I get 2 adds and dont have full health I die. If I get low on health I don't vanish and even if I do, I just step away for 5 yards and reapear (no damage that can prevent me from stealthing is active at the time) and of course I die....
Also I see the energy of my rogue and I noticed that although it has energy for either Sinister or Mutilate, it just hits whites and waits for a circle or two and then hits with special.
If I play by hand I can span Mutilate as soon as I have energy, so I can build up combos asap, and then Eviscerate. If I crit its just 3 clicks and the mob is dead.
Is there any routine that's waiting and checking maybe for something?
Is it waiting for building more energy?
Can this waiting be adjusted?
Give me the exact spelling of all bleed effect spells and I'll add Hunter for Blood.
But got a quick question, does priest support PVP healing and instance healing ?
If you are below level 30 it will attempt to pull with Shoot or Throw. If unable to pull with either it will use Stealth -> Ambush / Cheapshot. If you are over level 30 it will always pull with Stealth -> Ambush / Garrote / Cheapshot.