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The One CC - Alpha Test

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np lvling 1-80 now with this so i can post as soon as i find anything
 
Wishes for RAF mode:

(as zombie):
* Not getting lost
* Combat movement kinda like Got Wood for ranged classes (I LUV Got Wood, I ran every single instance in the game in HC mode with him without a prob, he also heals VoA10 every week and have succesfully healed Ony10 a few times (altho we outgeared Ony10 by quite a large margin)).
* Ability to AE when the Leader got +X mobs (Living Bomb/Blizzard/Volley/Seed of Corr/Rain of Fire etc) or just hardcode X = +3.
* FAST target switches.
* Party decursing, dispelling, poison removal in combat.
* The ability to on command (whisper or whatever) just drop everything and move towards the leader.
(as leader):
* Supporting the party even if the CC itself aint in combat.
(have seen the zombies get into combat when moving from A > B but not the leader and the leader just refuses to help out.

Extra Candy:
* Being able to use the LFD assigned roles and assist the chosen tank instead of the leader.
* Not moving to far when looting.
* Raidsupport (assist the Maintank)
* RAID decursing/dispelling
* Ability to move out of AE
 
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Nice list, here is what can actually be done by the CC:
  • Combat range like Got Wood
  • Fast target switching
  • Party / Raid buffing, decursing
  • React to whispers from the party leader
  • Raid support - to a point
Here is whats not possible due to HB or other factors outside of my control:
  • Not getting lost
  • Supporting the party even when the CC is not in combat
  • Use LFD
  • Not moving too far when looting
  • Ability to move out of AoE
 
A GUI is being added as we speak. No more editing the CS files in notepad. The One CC got to a point where it was a little too complex for the average user to change the settings in notepad without having a computer degree and 3 years of computer science :)

As a result of the GUI I've decided to greatly expand on the number of customisable features and abilities - yet more work on the To Do list.
 
To move out of AE shud be possible if I provide you of a list with names of the spellnames (that dmg the CC) we want it to move out of?
Or have I missed something.
I know the concept of "moving out" from any AE can be tricky due to the fact that he can move further "inside" the AE etc.
 
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How about having it check that nothing too much higher level than you is around before you AoE. Should probably check for elites too. Keeps getting my warrior into problems.
 
Priest now fully supports Shadow and Discipline trees.
 
Hey hey!

Just tried this on a low level priest running with RAF and it attacks all fine but is not healing the tank :( is there any support for that now or?
 
Cool cool, im still killing mobs faster and the tank is a druid so it heals itself :P

Another question, is it possible to change the priest cast order so it doesn't cast renew before pulling seems to waste mana when im not being attacked?
 
Cool cool, im still killing mobs faster and the tank is a druid so it heals itself :P

Another question, is it possible to change the priest cast order so it doesn't cast renew before pulling seems to waste mana when im not being attacked?

The newest build has a full UI. Everything is customisable.
 
Which build of HB2? The one that is scheduled to release on Monday, April 19?
 
I am trying this out on a low level lock right now and all seems well. and have the following views.

1) it still tries summoning the VW everytime it dismounts for combat. (this has been a previously reported issue so nothing new i'm sure)
2) Is there a chance to add Corruption to its cast rotation? It is an instant spell and since your already using Curse of Agony, a second instant cast would be very helpful in low level leveling.

Just 2 things so far I've noticed. Sure the first one is being address in the next release and will check it out when HB2 and the CC is released for it.
 
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