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The next Fpsware CC?

What do you want as the newest Fpsware CC

  • Death Knight

    Votes: 0 0.0%
  • Druid

    Votes: 0 0.0%
  • Hunter

    Votes: 0 0.0%
  • Mage

    Votes: 0 0.0%
  • Paladin

    Votes: 0 0.0%
  • Priest

    Votes: 0 0.0%
  • Rogue

    Votes: 0 0.0%
  • Shaman

    Votes: 0 0.0%
  • Warlock

    Votes: 0 0.0%
  • Warrior

    Votes: 0 0.0%

  • Total voters
    0
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Not matter which CC will you develop, please optimize them for better DPS output. Your CC's are almost nice but in raids you would be kicked like a noob with such DPS. The difference between playing with CC and /dev/hands is huge, not matter which FPS CC's.
 
I voted for Druids.
The reasons:

PvE (Optimized for raid dps AND farming)

  • It misses Bear Rotations at all. We need 3 different Rotations. All these Rotations are the same for farming / instances.
    • Single Mob Tanking
    • 2+ Mobs Tanking
    • "Beserk" Rotation
    • Option to turn off Feral charge
  • Cat needs major updates, it works, but it nots perfect at all. We need 2 major Rotations:
    • 1-2 Mobs
    • 3+ Mobs
    • We need to check debuffs of other classes. So we wont waste our Energy.
    • Shred must be fixed. (Isbehind() seems not to work as intended, if the mob rotates and you dont move at all. )
    • Option to turn off Feral Charge
  • Balance is messed up completely. It will always pull with roots, because rooting will not initiate combat since the last patch. (I think that is really easy to fix.) The Rotations needs to be reworked, too.
  • Give us an option to switch to Bear (if we play cat) if ...
    • we have aggro from x mobs
    • we fall below x health
  • Battle Rezz:
    • Automated battlerezz{Tank only| Healer only| Healer and Tank| Everyone}
    • Add a Hotkey to pause the current Rotation (to make a Battlerezz on your own.)
PvP:

  • We need a different Rotation for ferals in PvP, because the playstyle is another. (I have no clue about Moonkins).
Comparison to other CCs:
ILoveAnimals sucks. :) Its designed for Lazyraider, the movement logic is poor, its just not good for questing...

FpsWare Druid v5 + some optimized rotations -> win. :o

Other stuff the came into my mind:

  • Add a way, so that we can create our own rotations!Basically this could be done within a GUI, with clicking some things together -> rotation finished. :D (To be honest: I currently try the same, but its alot of work and needs some time - i currently cannot find this time :) )
  • ...?

Ps.: I'm going to add details about Rotations later - have to work now.
 
I think it is very interesting that you say your own cc sucks handnavi ... lol
 
Not on topic at all... but...
Fpsware. It's good to have you back. We all missed you very much.
 
I have been trying the disc priest healing and he seems to cast slowly. I let myself fall from jumping off my bird and when i land the priest sits there for 2-3 seconds before he heals. I would definately love to see a bit more response time on disc priest CC but other then that he seems fine.[/QUOTE

agreed but same info asfor the holy priest
 
How much would one charge for a private Druid Resto Raid/HC if the current choice isn't such?
 
you failed at changing your pull spell settting.

First of it was a joke, and it used to be no matter what you set it to it would do that, okay and thats been fixed, hmm now what are we left with,

AB AB AB AM, WTF this isn't a burn phase, this is just a constant mana conserve phase, point is these mage CC's need to either be split, or designed in a manner were as Arcane, Frost, and Fire are made, by their usage, aka Arcane( PVE/RAIDS ) (FROST PVP).

My point wasn't that it is pulling wrong and also, if you want to be technical, why would it even use firebolt, in arcane spec because ive seen it do it.
 
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Would love to see Hunter or Warlock.

Your paladin one works really well already.. Just used it 1-85 as Prot and Ret (switched between) with no problems.
 
Id love to see rogue CC worked on, as it stands now it doesnt really compete with the lazyraider type CCs that are out there for raid dps. Id love to see a seperate tab for pvp/pve giving options to enable a build IE combat, sub to optimize dps for that build spec and also give it an all-in-one pve/pvp option. Hate using multiple CCs for one toon to pve or pvp etc. Also would be great if there were options to both turn off movement and turn off targeting to give more control when raiding or pvp.

Thanks..


more rogue votes all! :)
 
First of it was a joke, and it used to be no matter what you set it to it would do that, okay and thats been fixed, hmm now what are we left with,

AB AB AB AM, WTF this isn't a burn phase, this is just a constant mana conserve phase, point is these mage CC's need to either be split, or designed in a manner were as Arcane, Frost, and Fire are made, by their usage, aka Arcane( PVE/RAIDS ) (FROST PVP).

My point wasn't that it is pulling wrong and also, if you want to be technical, why would it even use firebolt, in arcane spec because ive seen it do it.
because you failed at configuring the cc correctly.
 
Wow, so many votes for Paladin, but so few people telling me just how it can be improved.
 
GREAT feed back and response guys. Thats exactly what I want to hear, the more information the better I can make the CC(s).
 
GREAT feed back and response guys. Thats exactly what I want to hear, the more information the better I can make the CC(s).

Well:
Basically all people want the following (if they are PvE orientated):
A perfect working rotation WITHOUT any config that is needed. :P
 
Well:
Basically all people want the following (if they are PvE orientated):
A perfect working rotation WITHOUT any config that is needed. :P

That is the one thing I have a differing opinion on than others. I go out of my way to give users the options to enable and disable as many settings as they see fit. Yeah, I admit it can be problematic at times and some of the newer people may have teething issues. But my philosophy is to give options.
 
That is the one thing I have a differing opinion on than others. I go out of my way to give users the options to enable and disable as many settings as they see fit. Yeah, I admit it can be problematic at times and some of the newer people may have teething issues. But my philosophy is to give options.

I agree, options are good - and very often wanted by users.
Options like:

  • Turn off Charge
  • Interrupt-handling
  • Rest Values...
But i think Abitilies that fit into rotations should be hard coded.
Just an example:

  • Lets take ferocious bite (Cat ability): I want my cat to use it - i want to use it exactly in three situation. These situations have all a different priority while fighting, and of course they all have got other conditions when to cast. I doubt that this is possible to realise within in GUI. The only way to handle this with "user friendly options" would be an advanced GUI, where the user is allowed to create his own prioty list. (With predifined spells, conditions, ...)
 
I agree, options are good - and very often wanted by users.
Options like:

  • Turn off Charge
  • Interrupt-handling
  • Rest Values...
But i think Abitilies that fit into rotations should be hard coded.
Just an example:

  • Lets take ferocious bite (Cat ability): I want my cat to use it - i want to use it exactly in three situation. These situations have all a different priority while fighting, and of course they all have got other conditions when to cast. I doubt that this is possible to realise within in GUI. The only way to handle this with "user friendly options" would be an advanced GUI, where the user is allowed to create his own prioty list. (With predifined spells, conditions, ...)


If you are farming low level mobs,you would disable some if not all spells. If you wanted to use the CC with Lazy Raider and perform some spell casting yourself.
 
If you are farming low level mobs,you would disable some if not all spells. If you wanted to use the CC with Lazy Raider and perform some spell casting yourself.

You are back! Great!

I voted for Death Knight because atm there not a really "good" working one.
I got my private CC and its doing really good but I want some competeing CCs for Death Knight.

In your CC there is already everything in but it's not raid competetive. Every ability and how to use it you can find on Elitist; Options that are available are enough!

Best regards

Weischbier

Edit: Oh yeah I forgot to say : PreSets in whatever CC your are turning to on friday. Raid/Instance/Questing+Grinding with the active spec.
 
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