I really would like a better warlock pvp CC, tested some but they didnt work good, and the projects seemed to be dead.
Agree.. My Vote. Lock..
Rgds.
I really would like a better warlock pvp CC, tested some but they didnt work good, and the projects seemed to be dead.
We all missed you very much.
I have been trying the disc priest healing and he seems to cast slowly. I let myself fall from jumping off my bird and when i land the priest sits there for 2-3 seconds before he heals. I would definately love to see a bit more response time on disc priest CC but other then that he seems fine.[/QUOTE
agreed but same info asfor the holy priest
you failed at changing your pull spell settting.
because you failed at configuring the cc correctly.First of it was a joke, and it used to be no matter what you set it to it would do that, okay and thats been fixed, hmm now what are we left with,
AB AB AB AM, WTF this isn't a burn phase, this is just a constant mana conserve phase, point is these mage CC's need to either be split, or designed in a manner were as Arcane, Frost, and Fire are made, by their usage, aka Arcane( PVE/RAIDS ) (FROST PVP).
My point wasn't that it is pulling wrong and also, if you want to be technical, why would it even use firebolt, in arcane spec because ive seen it do it.
GREAT feed back and response guys. Thats exactly what I want to hear, the more information the better I can make the CC(s).
I think we need a Paladin Retri Raiding CC /instance because all retri cc projects are dead
Well:
Basically all people want the following (if they are PvE orientated):
A perfect working rotation WITHOUT any config that is needed.![]()
That is the one thing I have a differing opinion on than others. I go out of my way to give users the options to enable and disable as many settings as they see fit. Yeah, I admit it can be problematic at times and some of the newer people may have teething issues. But my philosophy is to give options.
I agree, options are good - and very often wanted by users.
Options like:
But i think Abitilies that fit into rotations should be hard coded.
- Turn off Charge
- Interrupt-handling
- Rest Values...
Just an example:
- Lets take ferocious bite (Cat ability): I want my cat to use it - i want to use it exactly in three situation. These situations have all a different priority while fighting, and of course they all have got other conditions when to cast. I doubt that this is possible to realise within in GUI. The only way to handle this with "user friendly options" would be an advanced GUI, where the user is allowed to create his own prioty list. (With predifined spells, conditions, ...)
If you are farming low level mobs,you would disable some if not all spells. If you wanted to use the CC with Lazy Raider and perform some spell casting yourself.