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The KeyHunter [A1]-[A4] Keywarden Hunt

<If condition="ActorExistsAt(256054, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 200)">
<MoveTo questId="1" actorId="256054" pathPrecision="5" />
<WaitTimer questId="1" waitTime="1500" />
</If>

change while to if tag will solve the waiting problem
 
Someone can help me to use svn ti create a working profile for keyfarming? i don't understand how to use SVN
Thanks
 
1.go here
TortoiseSVN - Home

2.download latest version

3.copy the svn link in the first post

4. right click on an empty space on your desktop and paste the svn link under the svn checkout option

5. Now you know how to use SVN
 
[QuestTools][ExploreDungeonTag] Successfully navigated to priority scene trOut_TristramFields_River_EW_03 51262 center <2027.5, 1315, 5.960464E-08> Distance 10
[KeyHunter] Act1: Keywarden (255704) found
[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Common.LogMessageTag
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:50
[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Common.ToggleTargetingTag
[KeyHunter] Act1: Keywarden (255704) found
[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Common.LogMessageTag
[QuestTools][WhenTag] Child Behavior Initialized QuestTools.ProfileTags.Movement.MoveToActor
[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Common.WaitTimerTag
[QuestTools][WhenTag] Child Behavior Initialized QuestTools.ProfileTags.Movement.MoveToActor
[KeyHunter] Act1: Keywarden (255704) is (probably) killed
[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Common.LogMessageTag
ToggleTargeting, new values: Looting:True LootRadius:500 Combat:True KillRadius:10
[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Common.ToggleTargetingTag
[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Common.WaitTimerTag
Using town portal
[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Common.UseTownPortalTag
Using town portal
Using town portal
Using town portal
Using town portal
Using town portal
Using town portal
Using town portal
Using town portal
Using town portal
Using town portal
Using town portal
Using town portal
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"

etc untill exp/gold timer appear. Out of combat running at my crusader horse on one spot. Act1 Happens sometimes but mostly its working fine

or sometimes it goes like that

[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Common.LogMessageTag
[QuestTools][WhenTag] Child Behavior Initialized QuestTools.ProfileTags.Movement.MoveToActor
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:100
[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Common.ToggleTargetingTag
[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Composites.WhileTag
[KeyHunter] Act1: Keywarden (255704) found
[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Common.LogMessageTag
[QuestTools][WhenTag] Child Behavior Initialized QuestTools.ProfileTags.Movement.MoveToActor
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:100
[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Common.ToggleTargetingTag
[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Composites.WhileTag
[KeyHunter] Act1: Keywarden (255704) found
[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Common.LogMessageTag
[QuestTools][WhenTag] Child Behavior Initialized QuestTools.ProfileTags.Movement.MoveToActor
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:100
[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Common.ToggleTargetingTag
[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Composites.WhileTag
[KeyHunter] Act1: Keywarden (255704) found
[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Common.LogMessageTag
[QuestTools][WhenTag] Child Behavior Initialized QuestTools.ProfileTags.Movement.MoveToActor
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:100
[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Common.ToggleTargetingTag
[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Composites.WhileTag
[KeyHunter] Act1: Keywarden (255704) found
[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Common.LogMessageTag
[QuestTools][WhenTag] Child Behavior Initialized QuestTools.ProfileTags.Movement.MoveToActor
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:100
[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Common.ToggleTargetingTag
[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Composites.WhileTag
[KeyHunter] Act1: Keywarden (255704) found
[QuestTools][WhenTag] Child Behavior Initialized Zeta.Bot.Profile.Common.LogMessageTag
[QuestTools][WhenTag] Child Behavior Initialized QuestTools.ProfileTags.Movement.MoveToActor
 
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i was running Act3 before your changes and it was best act to farm...bot alwayes did town portal after keywarden death and i got like 100+ keys in 1 night. In act4 bot just didn't use proper teleport out after keywarden kill. Act2 is horrible...its huge and bot died a lot trying to do others quests in location (it tryed to free prisoners or whatever was that, it used levers to open tomb etc...). Act 1 is close to act2 but still it way faster, but after your changes bot started to spam this message about ([KeyHunter] Act1: Keywarden (255704) found) after killed it.

So all profiles are usable (Act 3 > Act 4(cos it short) > Act 1 > Act 2), but there are problems after bot has killed keywarden. It is complicated because i think bot is bugged after it trying to teleport out and its interrupted by trash mob hitting from range or something like that, and since i am skipping trash mobs to find warden faster, bot is going crazy all the time.

just updated to trinity 2.1.21 and last profiles changes. Will look how its going.
 
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Im running crusader. All i need is zerg mode on untill hero is stuck. for example, it running between trash skipping everything but when bot is surronded by trash and stuck it start to fight cleaning path.

For now my bot is usually dying to stucks between trash (because it doesn't use akarat if not fightning back to trash). Also its dying to molten core after molten mobs are dead ignoring my trinity settings. I have set trinity combat to minimum trash pack 6, cluster radius 10, trigger range 5, but i dunno why it often doesnt fight back.

I have no idea what version i used, i just updated to last via EZupdater but i downloaded it like 3 days ago. Also i archieved your old profiles i used before you made post about updates and then did update, but i didnt run act3 for 2 last days

P.S. running act1 atm and it seems fine, but i die a lot due to my trinity zerg mode settings
(Total tracking time: 0h 43m 5s
Total deaths: 9 [12,53 per hour]
Total games (approx): 16 [22,28 per hour]).
 
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I've removed the loops from A3.

SVN111 seems to be AFKable, need to test.

Im running crusader. All i need is zerg mode on untill hero is stuck. for example, it running between trash skipping everything but when bot is surronded by trash and stuck it start to fight cleaning path.

illusion boots with GearSwap could help you a lot
 
I've removed the loops from A3.

SVN111 seems to be AFKable, need to test.



illusion boots with GearSwap could help you a lot

wow i love the idea... but ehm... when the game starts the char just stands in town... not moving or going to any act... any suggestion why?
greetz lytylisius

edit: updated questtools... now atleast running... ill post results shortly thx for the good work!
 
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Keywarden found!
[KeyRun] =+=+=+=+=+= KEYWARDEN VANQUISHED!!! =+=+=+=+=+=
[KeyRun] ========== KEYWARDEN FOUND ============
[KeyRun] A KeyRun enabled profile changed combat setting to True
[KeyRun] =+=+=+=+=+= KEYWARDEN VANQUISHED!!! =+=+=+=+=+=
[KeyRun] ========== KEYWARDEN FOUND ============
[KeyRun] A KeyRun enabled profile changed combat setting to True
[KeyRun] =+=+=+=+=+= KEYWARDEN VANQUISHED!!! =+=+=+=+=+=
[KeyRun] ========== KEYWARDEN FOUND ============
[KeyRun] A KeyRun enabled profile changed combat setting to True
[KeyRun] =+=+=+=+=+= KEYWARDEN VANQUISHED!!! =+=+=+=+=+=
[KeyRun] ========== KEYWARDEN FOUND ============
[KeyRun] A KeyRun enabled profile changed combat setting to True
[KeyRun] =+=+=+=+=+= KEYWARDEN VANQUISHED!!! =+=+=+=+=+=
[KeyRun] ========== KEYWARDEN FOUND ============
[KeyRun] A KeyRun enabled profile changed combat setting to True

seem to be wrong checking

it cannot break the while loop
 
Well, it's just cleaning all the area and running around :s
 
Didnt download latest version but act1 that i started to test before working fine for me.
Total tracking time: 13h 17m 55s
Total deaths: 121 [9,1 per hour]
Total games (approx): 275 [20,68 per hour]

illusion boots with GearSwap could help you a lot
that will break my akkarat set so no.
 
Well, it's just cleaning all the area and running around :s
Does not happen in zerg mode, logs?

Keywarden found!
[KeyRun] =+=+=+=+=+= KEYWARDEN VANQUISHED!!! =+=+=+=+=+=
[KeyRun] ========== KEYWARDEN FOUND ============
[KeyRun] A KeyRun enabled profile changed combat setting to True
[KeyRun] =+=+=+=+=+= KEYWARDEN VANQUISHED!!! =+=+=+=+=+=
[KeyRun] ========== KEYWARDEN FOUND ============
[KeyRun] A KeyRun enabled profile changed combat setting to True
[KeyRun] =+=+=+=+=+= KEYWARDEN VANQUISHED!!! =+=+=+=+=+=
[KeyRun] ========== KEYWARDEN FOUND ============
[KeyRun] A KeyRun enabled profile changed combat setting to True
[KeyRun] =+=+=+=+=+= KEYWARDEN VANQUISHED!!! =+=+=+=+=+=
[KeyRun] ========== KEYWARDEN FOUND ============
[KeyRun] A KeyRun enabled profile changed combat setting to True
[KeyRun] =+=+=+=+=+= KEYWARDEN VANQUISHED!!! =+=+=+=+=+=
[KeyRun] ========== KEYWARDEN FOUND ============
[KeyRun] A KeyRun enabled profile changed combat setting to True

seem to be wrong checking

it cannot break the while loop

I have never seen this before, whose version of KeyRun are you using? TROLL?
This profile DOES NOT USE keyrun plugin!


that will break my akkarat set so no.
gearswap can detect when swarmed, you put illusion boots only to get unstuck and then it re-equips again, it won't break anything.

anyways, I'm going to take a look in ZergSafe.
thanks for the feedback, but combat settings are not meant to be done by the profile.


btw, this is a screenshot of 5 hours run
M6 DH danetta's (vault) on Zerg T6 (0.8 death/h)
72e0facf382584d1c42117d9ee4f2fc1.png

28+31+32+32=123 keys
 
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I don't think it needs to be changed at all. It's pretty afkable now (at least Act 1 after last changes. Going to download and test other acts a bit later after i am done with 1).
How to check current version of your profiles? Add 1 string to your profiles with a version or smth :p
 
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I don't think it needs to be changed at all. It's pretty afkable now (at least Act 1 after last changes. Going to download and test other acts a bit later after i am done with 1).
How to check current version of your profiles? Add 1 string to your profiles with a version or smth :p

local or svn?
for local: use a SVN client like tortoiseSVN.
for remote: just open the address directly
 
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It seems it got rid from the found/town bug definitely.
If you got knocked too far in a different scene from warden, it still have chance to lose aggro.

Keywarden hunt will be only 100% AFKable with a plugin to check warden's death.

I'm still working on A2, consider this an early alpha stage.

Trinity got a weird bug on A2, even setting
Code:
<When condition="ActorExistsAt(256022, Me.Position.X, Me.Position.Y, Me.Position.Z, 300)">
Monster Name: DuneDervish_B_Unique_Uber-7346 ActorSNO: 256022, Distance: 13.24052
will be ignored until faced it with distance less than 10.
 
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local or svn?
for local: use a SVN client like tortoiseSVN.
for remote: just open the address directly

i meant if i open act1.xml there is something like "-- keyhunt ver.100" (to check current profiles i have downloaded on my PC)

P.S. for like 24 hours i farmed 260+ keys from act 1. Dunno what version i used but i wasnt last one. Just updated to your last will see how it will be.
 
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hope you all don't mind me asking, but what class do you believe is the most efficient for these runs? I tried it on my monk only and it's not too bad, but for some reason my monk gets surrounded by mobs occasionally and doesn't even try to fight them, then dies lol.
 
hope you all don't mind me asking, but what class do you believe is the most efficient for these runs? I tried it on my monk only and it's not too bad, but for some reason my monk gets surrounded by mobs occasionally and doesn't even try to fight them, then dies lol.
Illusion boots with gearswap.

I tend to think efficient run requires efficient damage.
I've been testing T6 Zerg with 1.5mil sheet dmg at least and almost fully BiS.

for manual run: zader is the best, runs too fast

for DB run: dh
How it works: danetta's set vault and stun crowds.
M6 puts a sentry to kill warden and even kiting, the profile will try to not miss aggro.
(note: there are some very rare cases which character can be knockbacked hard)
I ran twice the zerg keybot in total of 10 hours and got so far 49+49+49+49=196 keys.

Barb with OOC sprint and raekor's are probably the second best for zerg.
It can't be stuck because it charges often.

Monks can be modified to dashing strike when crowded but combat is often broken in trinity, did not test it recently.

WD bjust works, you know, ghost walk is a mandatory skill.

Wiz trinity ooc is kinda goofy, probably the worst.
 
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