Testing new Act 2. Usually bot just runs in circles in the opened 30% of the map visiting already visited places again and again....and then it decides to check rest of the unchecked map. Dunno how this does work.
Somestimes it does that(have russian bot so few phrases at rus):
в System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
в System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
в System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
в System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
в System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
в Zeta.Game.Internals.SNOTable.GetRecord[T](Int32 snoId)
в Zeta.Game.ZetaDia.get_WorldInfo()
в QuestTools.Helpers.ChangeMonitor.CheckForChanges()
в QuestTools.QuestTools.Pulse()
[ExploreDungeonTag] ExploreDungeon Started
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[QuestTools] System.Reflection.TargetInvocationException: Адресат вызова создал исключение. ---> System.Exception: Запрос ReadProcessMemory или WriteProcessMemory был выполнен только частично, at addr: 3D8A2F18, Size: 312
в GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
в GreyMagic.MemoryBase.ReadMarshaled[T](IntPtr addr, Boolean& wasRead)
в GreyMagic.MemoryBase.Read[T](IntPtr addr)
в Zeta.Game.Internals.SNO.SNORecordWorld.ReadRecord()
в Zeta.Game.Internals.SNO.SNORecordWorld..ctor(IntPtr ptr, SNOTable table)
--- Конец трассировки внутреннего стека исключений ---
в System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
в System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
в System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
в System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
в System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
в Zeta.Game.Internals.SNOTable.GetRecord[T](Int32 snoId)
в Zeta.Game.ZetaDia.get_WorldInfo()
в QuestTools.Helpers.ChangeMonitor.CheckForChanges()
в QuestTools.QuestTools.Pulse()
[ExploreDungeonTag] ExploreDungeon Started
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint