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The KeyHunter [A1]-[A4] Keywarden Hunt

oh almost forgot!
btw I've removed R-Yar recommendation, it won't be necessary anymore for running multiple acts :)
but if you still use it, it still works.
 
i dont use the zerg profile but basically i dont understand the point of the while loop along with the timeout value;

<While condition="not ActorExistsAt(256054, Me.Position.X, Me.Position.Y, Me.Position.Z, 300)">
<TrinityExploreDungeon questId="1" stepId="1" until="ObjectFound" actorId="256054" pathPrecision="30" boxSize="60" boxTolerance="0.01" ignoreMarkers="True" townPortalOnTimeout="True" objectDistance="10" timeoutValue="300">

basically if it doesnt trigger objectfound it will trigger questtool timeout which townportals you at which point it tries to run exploredungeon in town till trinity gold/exp timeout. ideally i suppose i should find a illusory boot and run the zerg version but.. basically i find my bot will trigger the timeout and get stuck in town. i think the logic is you want it to explore till the warden dead but i think there should be another check to make sure ur still in the right world before running explore dungeon or something
 
i meant if i open act1.xml there is something like "-- keyhunt ver.100" (to check current profiles i have downloaded on my PC)

P.S. for like 24 hours i farmed 260+ keys from act 1. Dunno what version i used but i wasnt last one. Just updated to your last will see how it will be.

You must be doing something entirely different then me then. Most of the time when the profile actually finds the warden, it just portals out. or hits it once, then portals out..


Settings always kill elites below % :: 100 in Trinity seems to help.
 
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Testing new Act 2. Usually bot just runs in circles in the opened 30% of the map visiting already visited places again and again....and then it decides to check rest of the unchecked map. Dunno how this does work.

Somestimes it does that(have russian bot so few phrases at rus):

в System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
в System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
в System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
в System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
в System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
в Zeta.Game.Internals.SNOTable.GetRecord[T](Int32 snoId)
в Zeta.Game.ZetaDia.get_WorldInfo()
в QuestTools.Helpers.ChangeMonitor.CheckForChanges()
в QuestTools.QuestTools.Pulse()
[ExploreDungeonTag] ExploreDungeon Started
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
[QuestTools] System.Reflection.TargetInvocationException: Адресат вызова создал исключение. ---> System.Exception: Запрос ReadProcessMemory или WriteProcessMemory был выполнен только частично, at addr: 3D8A2F18, Size: 312
в GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
в GreyMagic.MemoryBase.ReadMarshaled[T](IntPtr addr, Boolean& wasRead)
в GreyMagic.MemoryBase.Read[T](IntPtr addr)
в Zeta.Game.Internals.SNO.SNORecordWorld.ReadRecord()
в Zeta.Game.Internals.SNO.SNORecordWorld..ctor(IntPtr ptr, SNOTable table)
--- Конец трассировки внутреннего стека исключений ---
в System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
в System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
в System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
в System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
в System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
в Zeta.Game.Internals.SNOTable.GetRecord[T](Int32 snoId)
в Zeta.Game.ZetaDia.get_WorldInfo()
в QuestTools.Helpers.ChangeMonitor.CheckForChanges()
в QuestTools.QuestTools.Pulse()
[ExploreDungeonTag] ExploreDungeon Started
[KeyHunter] Act2: Dahlgur Oasis - _E_02_A0_1 Waypoint
 
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not a profile problem, look at the memory exception after turning exploredungeon.
I will say for the last time: don't copy and paste the window, grab the entire log in the log folder.

I do not get any errors, however 80% of act2 is running in circles around the map with already visited places while there is one huge gap on the other side of the map ;).

(Clean install of newest DB+TRINITY+QT, zero extra custom settings)
 
Tried the bot overnight. I have a BiS DH. I ran Torment 6 all night.

I ended up with only 14 keys, mostly key of bones. 8 games per hour, no deaths.
 
Act 2. Bot keeps running and searching keywarden after it's death ;/ or it keeps running in circles with 20% open map. Sometimes its fine so i dont understand what is going on. Act 2 is wierd for me.

screenshot http://i.imgur.com/521cxnC.png

Running act 3 now and from time to time bot keep searching warden after its death dunno why this happens (non zerg profile...zerg seems fine ;/).
 
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What version of GSR are you using danalec? It doesnt swap back to krider/bombadier's here.
 
Act 2. Bot keeps running and searching keywarden after it's death ;/ or it keeps running in circles with 20% open map. Sometimes its fine so i dont understand what is going on. Act 2 is wierd for me.

screenshot http://i.imgur.com/521cxnC.png

Running act 3 now and from time to time bot keep searching warden after its death dunno why this happens (non zerg profile...zerg seems fine ;/).
The same problem.
 
some one knows way the bot dont pick the keywarden key? just teleport O_o
 
@Noil
http://i.imgur.com/pS5Gy5a.png <-- check ur trinity settings


Here is problem with A2:

[QuestTools][BotBehaviorQueue] Tag Zeta.Bot.Profile.Common.ToggleTargetingTag IsDone=False IsDoneCache=False LastStatus=Failure

It start to throwing that just after keywarden is killed.
 
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after killing key boss in act2, still running around the map, sometimes it stucks too
 
@Noil
Here is problem with A2:
[QuestTools][BotBehaviorQueue] Tag Zeta.Bot.Profile.Common.ToggleTargetingTag IsDone=False IsDoneCache=False LastStatus=Failure
It start to throwing that just after keywarden is killed.

Same in act 3 but act 3 is working fine. So i think its something another
 
I have that in A3:

[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Complex.AsyncMoveToActorTag IsDone=False IsDoneCache=False LastStatus=Success

A2:

[QuestTools][BotBehaviorQueue] Tag Zeta.Bot.Profile.Common.ToggleTargetingTag IsDone=False IsDoneCache=False LastStatus=Failure
 
not all tags are supported yet
 
Sometimes face to face does not see keywarden in a2 and sometimes bot does not pickup keys, zerg profile.
DemonbuddyBETA 1.1.2150.487
Trinity 2.1.21
QuestTools 2.1.40
 
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bot does not pickup keys
Demonbuddy: 1.1 r2150 Build 383
trinity 2.1.21
 
Dunno what the deal is but my bot herp derps all the time and doesn't attack using the zerg profile. It'll get surrounded and try to unstuck about 60 times. Any ideas?
 
is there a way to use this in zerg mode and with gearswap reloaded?
 
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