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[Test] Honorbuddy 2.0.0.2990 for CC and Plugin Devs for Wow 4.0.1

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I start it up, but it won't load any meshes, so it has no idea where it wants to go. I just repeatedly get:

[1:02:06 PM:656] Cleared POI
[1:02:06 PM:859] System.MissingMethodException: Method not found: 'Boolean System.Threading.WaitHandle.WaitOne(Int32)'.
at b0.LoadTiledNavMeshData(Int32 tileX, Int32 tileY)
at Tripper.Navigation.Navigator.a(TileIdentifier A_0, LoadedTileFlags A_1, Boolean A_2)
at Tripper.Navigation.Navigator.FindMeshHeight(Single x, Single y, Single& z)
at Tripper.Navigation.Navigator.FindMeshHeight(Vector3& pos)
at Styx.Logic.Pathing.Navigator.FindMeshHeight(Vector3& pos)
at Styx.Logic.AreaManagement.QuestArea.a(IList`1 A_0)
at Styx.Logic.AreaManagement.QuestArea.CreateHotspots()
at Bots.Quest.Objectives.CollectItemObjective.h()
at Bots.Quest.Objectives.CollectItemObjective.get_CanComplete()
at QuestBot.Actions.PerformQuestObjective.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()
[1:02:06 PM:859] Cleared POI

Thanks
 
Heyho,

I'm back with a problem, I'm currently grinding and honorbuddy need
long time to check battle end -> move to corpse about 4-5 seconds but
not always just sometimes. Also I have a bigger problem sometimes
honorbuddy is spamming (loot mob) stay in front of the corpse but
don't loot. It wouldn't be that important if he would just skip the loot
but he's just standing in front of that mob and is waiting. That's just
bother me cause it means I can't run it at nights.

------------

[20:00:08:271] Cleared POI
[20:00:08:790] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:09:309] Cleared POI
[20:00:09:825] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:10:341] Cleared POI
[20:00:10:856] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:11:368] Cleared POI
[20:00:11:914] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:12:428] Cleared POI
[20:00:12:946] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:13:465] Cleared POI
[20:00:13:988] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:14:517] Cleared POI
[20:00:15:45] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:15:573] Cleared POI
[20:00:16:99] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:16:624] Cleared POI
[20:00:16:936] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:17:237] Cleared POI
[20:00:17:538] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:17:757] Cleared POI
[20:00:18:72] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:18:389] Cleared POI
[20:00:18:707] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:19:23] Cleared POI
[20:00:19:341] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:19:658] Cleared POI
[20:00:19:975] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:20:275] Cleared POI
[20:00:20:576] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:20:876] Cleared POI
[20:00:21:179] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:21:496] Cleared POI
[20:00:21:813] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:22:130] Cleared POI
[20:00:22:449] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:22:766] Cleared POI
[20:00:23:70] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:23:383] Cleared POI
[20:00:23:700] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:24:17] Cleared POI
[20:00:24:335] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:24:652] Cleared POI
[20:00:24:969] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:25:286] Cleared POI
[20:00:25:605] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:25:921] Cleared POI
[20:00:26:238] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:26:555] Cleared POI
[20:00:26:873] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:27:190] Cleared POI
[20:00:27:507] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:27:824] Cleared POI
[20:00:28:142] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:28:442] Cleared POI
[20:00:28:742] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:29:44] Cleared POI
[20:00:29:343] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:29:645] Cleared POI
[20:00:29:962] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:30:311] Cleared POI
[20:00:30:833] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:31:358] Cleared POI
[20:00:31:886] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:32:447] Cleared POI
[20:00:32:974] Changed POI to: Type: Loot, Name: Bloodsail Warlock
[20:00:33:502] Cleared POI
[20:00:33:866] exception in CGWorld__TraceLine:Der Thread wurde abgebrochen. - bei System.Threading.WaitHandle.WaitOneNative(SafeWaitHandle waitHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
bei System.Threading.WaitHandle.WaitOne(Int64 timeout, Boolean exitContext)
bei System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext)
bei BlueMagic.ExecutorRand.Execute()
bei Styx.WoWInternals.World.GameWorld.a(WoWPoint A_0, WoWPoint A_1, Single A_2, CGWorldFrameHitFlags A_3, WoWPoint& A_4) - mscorlib
[20:00:33:890] System.Threading.ThreadAbortException: Der Thread wurde abgebrochen.
bei Styx.WoWInternals.World.GameWorld.a(WoWPoint A_0, WoWPoint A_1, Single A_2, CGWorldFrameHitFlags A_3, WoWPoint& A_4)
bei Styx.WoWInternals.World.GameWorld.TraceLine(WoWPoint from, WoWPoint to, CGWorldFrameHitFlags flags, WoWPoint& hitPoint)
bei Styx.WoWInternals.World.GameWorld.TraceLine(WoWPoint from, WoWPoint to, CGWorldFrameHitFlags flags)
bei Styx.WoWInternals.World.GameWorld.IsInLineOfSight(WoWPoint from, WoWPoint to)
bei Styx.WoWInternals.WoWObjects.WoWObject.get_InLineOfSight()
bei Bots.Grind.LevelBot.e(WoWUnit A_0)
bei System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
bei System.Linq.Enumerable.WhereListIterator`1.MoveNext()
bei System.Linq.Buffer`1..ctor(IEnumerable`1 source)
bei System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
bei System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
bei Styx.Helpers.WoWMathHelper.GetClosestInPath(IEnumerable`1 units, WoWPoint destination)
bei Bots.Grind.LevelBot.bl(Object A_0)
bei TreeSharp.Decorator.CanRun(Object context)
bei TreeSharp.Decorator.a.a()
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.Decorator.a.a()
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.PrioritySelector.a.b()
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.Decorator.a.a()
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.Decorator.a.a()
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.PrioritySelector.a.b()
bei TreeSharp.Composite.Tick(Object context)
bei Styx.Logic.BehaviorTree.TreeRoot.b()
 

Attachments

No possible to launch multiple honorbuddys at the same time.
RaF "follower" character is constantly "pulling" and does not help to main character in fight.
Quest selection does not working as for me.
 
More details about warrior CC problems :
[05:05:45:383] Spell book built
[05:05:45:385] Compiling C:\Users\Giuz\Desktop\dev\dev\CustomClasses\Default Death Knight
[05:05:45:648] Compiling C:\Users\Giuz\Desktop\dev\dev\CustomClasses\Default Druid
[05:05:45:867] Compiling C:\Users\Giuz\Desktop\dev\dev\CustomClasses\Default Hunter
[05:05:46:82] Compiling C:\Users\Giuz\Desktop\dev\dev\CustomClasses\Default Mage
[05:05:46:313] Compiling C:\Users\Giuz\Desktop\dev\dev\CustomClasses\Default Paladin
[05:05:46:550] Compiling C:\Users\Giuz\Desktop\dev\dev\CustomClasses\Default Priest
[05:05:46:551] Compiling C:\Users\Giuz\Desktop\dev\dev\CustomClasses\Default Rogue
[05:05:46:695] Compiling C:\Users\Giuz\Desktop\dev\dev\CustomClasses\Default Shaman
[05:05:46:696] Compiling C:\Users\Giuz\Desktop\dev\dev\CustomClasses\Default Warlock
[05:05:46:837] Compiling C:\Users\Giuz\Desktop\dev\dev\CustomClasses\Default Warrior
[05:05:47:139] Could not construct instance of Warrior! Exception was thrown. Exception:
[05:05:47:139] Impossible de trouver des chiffres reconnaissables.
[05:05:47:145] Could not find a routine fitting for your class. Please make sure you have a proper combat class routine in your folder, and restart Honorbuddy.
[05:05:47:165] Cleared POI
[05:05:47:257] New bot added!: Mixed
 

Attachments

77 Paladin is working fine except for its only casting 2 spells. Otherwise its moving correctly, looting correctly, eating drinking and skinning. So far so good!

Now if Mord can upload the paladin 4.0. life would be good.
 
Level 40 Mage Works fine!! Everything goes well. Drinks and make hes own food. :)
 
while farming herbs and ores it misses most of the nodes, especially when entering combat
 
Is testing account (test/t3st) not working? All that I'm getting on lvl 1 char is
[21:31:25:39] Authenticating..
[21:31:26:165] Authentication failed.
 
Where is the zip for HB? I can't download from what is up at the moment.
 
had to change a couple of the timers in default hunter to have pet gain aggro be4 shooting.
 
Now Honorbuddy doesn't download the Mesh, thanks to xenn.
The Bot is in Goldhain right now and stand there and do nothing.
 
It says Could not connect to the authentication server. It may be too busy to process your request. Please wait a few minutes and try again!
Authentication failed. What do i do about this?
 
mine is not downloading any mesh either, and my warrior don't attack anything.. whenever a mob comes inside att. range he just stands still:S
 
can anyone tell me a working profile and race/class i would like to test..seems like i tried on druid it doesnt work
 
Mesh Downloading - Fine for me
Training new skills - Fine
Grinding - Fine
PVP - untested
Questing - When picking up or turning in quests, if the quest giver has multiple quests it loops with errors such as
[12:57:33 PM:587] interact done: 0x12198BBC
[12:57:36 PM:21] interact: 0x12198BBC

If I stop the bot and do it manually it works fine until it comes across another npc with multiple quests.
 
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