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TankLeader 2: What would you like to see?

I would like to see auto re-login feature. We have disconection 3-4 time per night. When we have disconection, just press "Enter" (go to login screen), "Ctrl+V" (paste password already in clipboard) then Enter (login). Nothing to do in TL2 windows.
Thanks you
 
Why hasn't there been an update for TL2 in almost 3 weeks? This is annoying
 
Features :

Reconnectig (Wargming restarts the server @7a.m. sometimes im @ work at this time and the bot stops farming)

Fireextinguisher (While i play "manually" XD id like the bot to put out the fire as soon as the tank starts to burn)

Chatlog (The bot loggs the whole chat so i can check after a session quickly if i maybe got reported because someone noticed that the bot was farming.

a REAL Aimbot ( not the one included in the game; firering @ weakspots; firerig if only a part of the enemy tank is visible to place a hit; aiming ahead of enemy tanks to hit them on the move)

the rest already was mentioned by others

thx for reading
 
Features :

Reconnectig (Wargming restarts the server @7a.m. sometimes im @ work at this time and the bot stops farming)

Fireextinguisher (While i play "manually" XD id like the bot to put out the fire as soon as the tank starts to burn)

Chatlog (The bot loggs the whole chat so i can check after a session quickly if i maybe got reported because someone noticed that the bot was farming.

a REAL Aimbot ( not the one included in the game; firering @ weakspots; firerig if only a part of the enemy tank is visible to place a hit; aiming ahead of enemy tanks to hit them on the move)

the rest already was mentioned by others

thx for reading

Fire-extinguisher is not needed as a function as you just use the auto-extinguisher that the game provides. cost only 10k credits.
 
Would it be possible for the log to put out "Poi set to Roam. Reason: User-defined way-point 1" 2 3 4 etc. ? easier to modify and identify bad way-points that way.
 
I would like the option to use each tank in the TL garage list and then start at the top again. As it is now just the top two tanks see most of the action. Also, It would be nice to have an option to be able to set a timer on how long TL will run.
 
I would like to see the feature reset credit & time botting counter. In fact, I alway mix autoplay and manual driver including account changing.
More, I would like to see the feature "exit" tankleader for re-logon tankleader in case it has problem. If we "exit" this tool by "close windows" or use Windows task manager then run tankleader again, when logon we have error with message "max section".
I would like to see the feature more than one section in same time (more charge) for tankleader.
Thanks you
 
Predefined Tank setup, example SPG plays different than scout, and medium tank play style vary differs from TD
 
First off I'd like to thank you guys for the trial. It was exactly what I needed to test this bot out before I buy the life time.

Kinda disappointed a TL2 right now but I don't expect much since its new right now :(


I would like to see this bot move up to the quality of a WoW PvP bot. To get there, we're going to need better & more diversity in profiles (Gloomy is working hard!) and a better combat bot. I believe, if these two are improved then the bot will be godly!! Until then I will wait until the bot is finished before buying a life time license.
 
I'd like to describe my vision of how to improve navigation of the bot.
It's not about moving between points because it is implemented and this is just a technical problem.
I'd like to discuss high level logic, how the points are selected.
Now tank moves from one point to another till death :)
But clever players don't rush. They move to bushes and seat there. When friends are far in front, they move to another bushes. What is recommended to do is to increase wait time after spot point is reached. Now it is about 5 sec. For example to add parameter "waittime" to profile for each spot point.
Then spot points could be combined in a tree. When a node is reached, AI selects one of the ways to move.
And I'd like API to be more documented and understandable.
Thank you.
 
Bot detects it's being attacked and switches dogfight mode or something like that, starts angling the armor in the optimal way, considering enemy tank positions in line of sight. Or starts moving between shots to try and avoid bullets. Or, using the new map system, attempts to use landscape and objects as a cover.
 
First off I'd like to thank you guys for the trial. It was exactly what I needed to test this bot out before I buy the life time.

Kinda disappointed a TL2 right now but I don't expect much since its new right now :(


I would like to see this bot move up to the quality of a WoW PvP bot. To get there, we're going to need better & more diversity in profiles (Gloomy is working hard!) and a better combat bot. I believe, if these two are improved then the bot will be godly!! Until then I will wait until the bot is finished before buying a life time license.

I totally agree on this. I tried the bot for few days and actually it feels like a dumb bot: The movement in general isn't very clever: Waypoints are great but the collision routine is always the same and with that you can easily detect a botting play when you bump into him. I guess different collision routines would help here. The arty movement & behaviour is nearly unuseable for me as well - see other thread about arty. IMHO arty should hide in a bush and there shoot. Arty should aim at any detected target not only on visible ones in close range. Of course no endless silly circling around which of course is very obvious for botting once detected. In general the bot should wait few seconds for better aiming before trying to shot: Locking the target close for more accurancy. Shoting directly after aiming will only bring you luck hits. Of course no fixed timing set "fire after 3 seconds" but maybe various routine here - in general with a greater delay then "shoot immediately". In general I expect not perfect bot playing but not that obvious automatic behaviour that it has actually.
 
Wallhack is be nice for see whre enemy players go and conf spot point is be nice to and fix bug max sessions is annoyng!
 
I would like to see that the turret is not stationary while driving. I think it is a dead give away!
I do not know what could be done to this. But when I'm playing the tank often rotate and my turret point in the general direction the tank is going
 
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