i just noticed that trinity is throwing exeptions on my witchdoctor, i did already make a fresh install with the latest trintiy .22 still got the exeption anyone got an idea what that could be:
.[Trinity][Behavior] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 416 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.Actors.ActorMovement.() at Zeta.Game.Internals.Actors.ActorMovement.get_IsMoving() at Trinity.Trinity.<GetWitchDoctorPower>b__124(TrinityCacheObject u) in e:\Demonbuddy\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs:line 363 at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate) at Trinity.Trinity.GetWitchDoctorPower(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in e:\Demonbuddy\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs:line 362 at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in e:\Demonbuddy\Plugins\Trinity\Combat\AbilitySelector.cs:line 147 at Trinity.Trinity.AssignMonsterTargetPower() in e:\Demonbuddy\Plugins\Trinity\Combat\HandleTarget.cs:line 1006 at Trinity.Trinity.HandleTarget(Object ret) in e:\Demonbuddy\Plugins\Trinity\Combat\HandleTarget.cs:line 270
.[Trinity][Behavior] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 416 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.Actors.ActorMovement.() at Zeta.Game.Internals.Actors.ActorMovement.get_IsMoving() at Trinity.Trinity.<GetWitchDoctorPower>b__124(TrinityCacheObject u) in e:\Demonbuddy\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs:line 363 at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate) at Trinity.Trinity.GetWitchDoctorPower(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in e:\Demonbuddy\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs:line 362 at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in e:\Demonbuddy\Plugins\Trinity\Combat\AbilitySelector.cs:line 147 at Trinity.Trinity.AssignMonsterTargetPower() in e:\Demonbuddy\Plugins\Trinity\Combat\HandleTarget.cs:line 1006 at Trinity.Trinity.HandleTarget(Object ret) in e:\Demonbuddy\Plugins\Trinity\Combat\HandleTarget.cs:line 270