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System.Exception: Only part of a ReadProcessMemory

redsector

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i just noticed that trinity is throwing exeptions on my witchdoctor, i did already make a fresh install with the latest trintiy .22 still got the exeption anyone got an idea what that could be:

.[Trinity][Behavior] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 416 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.Actors.ActorMovement.() at Zeta.Game.Internals.Actors.ActorMovement.get_IsMoving() at Trinity.Trinity.<GetWitchDoctorPower>b__124(TrinityCacheObject u) in e:\Demonbuddy\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs:line 363 at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate) at Trinity.Trinity.GetWitchDoctorPower(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in e:\Demonbuddy\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs:line 362 at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in e:\Demonbuddy\Plugins\Trinity\Combat\AbilitySelector.cs:line 147 at Trinity.Trinity.AssignMonsterTargetPower() in e:\Demonbuddy\Plugins\Trinity\Combat\HandleTarget.cs:line 1006 at Trinity.Trinity.HandleTarget(Object ret) in e:\Demonbuddy\Plugins\Trinity\Combat\HandleTarget.cs:line 270
 
No answer to this still?

Many people with these errors now...
 
This is starting to get frustrating!

Looks like they are not picking up on this error...
 
I get this totally random, anywhere from 10 hours to 20 hours to 30 hours its just totally random so far ive found. I have switched numerous settings, IE people saying salvaging whites causes this(NOPE SORRY) etc etc. Just settle down and wait for a release to fix it.
 
same her, there are many post in the support section and the developer gives us the same routine answers.

This was rrrix answer.

Hero is invalid means that Demonbuddy (not Trinity!) is failing completely to read the game memory. Trinity can't work without this.
 
[Trinity] Error in HandleTarget: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 416

I get that, then the bot just simply stops working, it always seems to be out of game though
 
Same here.

I have made a thread about this on the servise support called "what does this mean"
 
Support will tell you to:

-Attach a log
-Try Stable (if you are using BETA)
-Try BETA (if you are using Stable)
-Remove/Install C++

And always ask you to attach a log when you post a reply..
 
[Trinity] Error in HandleTarget: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 416

I get that, then the bot just simply stops working, it always seems to be out of game though

As you say, it always happens when the bot in in the main menu...or, at least when I have seen this error the bot is in menu.
 
I wonder whether this problem is only matter of Rift bot profile or not.
Does anyone struggling this problem with profiles except of Rift bot?
 
Getting this problem with ALL profiles, can't both for longer than about 2 hours at a time.
 
Hi,
I was roll backed to the following version. (means a clean install under a separate directory)
And almost no problem with rift profile for more than three days. (except for maintenance off time)
(If your item-rule contains [ANCIENT] tag, you have to update to remove the tag)

* DB - db-beta (Demonbuddy v1.1.2216.392)
* Trinity - v2.3.2
* Quest Tool - v3.1.14

Be careful in using another plugins.

Good luck.
 
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