OK so i've been doing some testing
- Apparently the assassination stuff works mostly fine now, very much improved
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- Also, still on assassination, the cr applies rupture to 3cp up to 5cp i think, shouldnt it be 5cp minimum? combo points are easy to 'make' but the duration is very much increased via the spent time collecting those 2 additional combo points, i don't know, it just feels a bit odd.
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- Have you also tried handling this new mechanic?
"DoT spells: If a DoT spell is recast with 30% or less time remaining on the original timer, the remaining time will be added to the new duration of that cast. This is a very important change that will make the rotation easier for all specs. To give an example of how this is applied, lets say that you have a 5 point Rupture running, which has a total tick time of 24 seconds. At 5 seconds remaining, you cast Rupture again. Instead of losing those 5 seconds of damage and resetting the timer back to 24 seconds, those 5 seconds will be added to the new timer, for a total of 29 seconds. Now, let's say this Rupture starts ticking down and you recast at 4 seconds. This DOES NOT mean your new Rupture timer will be at 33 seconds. The added time will apply to the original timer length, meaning your new timer will start at 28 seconds. This change is confirmed for all DoT effects and periodic buffs such as Slice and Dice and Revealing Strike."
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- Plus I've noticed cooldowns don't work for sub or combat, they just don't activate (yes, i've enabled cooldowns in the routine and also pressed the hotkey for cooldowns (it said cooldowns enabled)).
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- Also, can you make it so that when i switch specs it detects that and loads the correct routine? because now i still have to re-launch HB even though you've bundled all 3 into 1.
Thanks!
PS: I just bought your routine, keep up the good work