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[PAID] Superbad (Premium Edition)

Hi handnavi,

I am your biggest Guardian fan! I came top 10 guardian survivability on all US/EU servers for one of the bosses in BRF, because of your amazing work!

I had a query about the 2P and 4P bonuses; will these be acknowledged and accounted for by the rotation?


Hey juice99,

thanks for the feedback.
I totally missed these set bonuses - i can add them, sure. :)
 
Hey juice99,

thanks for the feedback.
I totally missed these set bonuses - i can add them, sure. :)

Great, thankyou so much! Perhaps you could mention what changes you make to the rotation (if any) for these bonuses ;)

10 / 10 work as always!!
 
almost too afraid to ask, but did you break cooldowns again? :D

its not using incarnation / berserk on pulls as it used to. attaching logs soon.
Mh, thanks for the report.
I didnt touch any spell or cast functions - so hopefully hb just bugged. :D
 
Yep, cooldowns are broken for me too now. Last version they worked. Cooldowns work on Dummies but not Bosses anymore.

I have also PM'd you with proof and very strict rules for single target Thrash

With 4pc as well we have a better opener, we try and fit 3 FB's into Berserk. The main difference is we are Using Berserk after Rips GCD, allowing us time to fit 3 FBs in before Berserk wears off.

HT
Stealth
Pot
Rake
Incarnation+trinkets
Shred to 5 CP
TF (if under 40 energy) +RIP
Berserk + Shred to 5 CP
HT
FB
Rake
Shred to 5 cp
HT
FB

Continue as normal trying to fit 3 FB's into berserk
 
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Just started playing my druid again seriously...I was wondering what Incarnation settings would be optimal. I think default is set to bosses only, (2) time to die, and 4 targets. That doesn't really seem right. Can anyone fill me in?
 
currently the CR use only TF (Bosses HM Myth)
i can't say something about brf because at my last run cd's use was perfect.

i will upload loggs after ill be at home
 
Sorry, i accidently broke cooldowns and trinket usage @ bosses.
A new version was just uploaded to resolve the issues. :)

Should be approved in ~14-15 hours.
 
Hey alaerwen,

it highly depens on the situation.
In general Swipe is stronger then Shred for 3+ enemies. (With incarnation the cap is 4+).


yes i know this but it is not prioritized over rake. it feels like the routine is using swipe over rake atm.
what i ment with 10-13 was that over that amount is when it is safe to use swipe instead of rake, if there are only 3-4 adds then rake is still above swipe for filler.

here is good post from stenhaldi with spreadsheet and all if u wanna read it, but from what i understood rake will always be above swipe in priority unless they are more than 11.

The Fluid Druid - View topic - Is feral being ignored?

so in other words on fights where there are lots of adds like beastmaster for example, then he should be swiping. but on fights like iron maidens, using swipe over rake is not viable ):

but maybe i am wrong or had stupid settings idk, i will look into it again next time im on iron maidens.

EDIT: i just tested it and he does indeed swipe on like 4 targets. also I noticed this post from stenhaldi with spreadsheet was pre 6.1 buff, so i made some recalculations and landed on:


2 targets: rake > rip > shred > thrash
3 targets: rake > rip > thrash > swipe (preferred only rip on boss/long lived targets, maybe if it is possible to add it to code to only put rip on the boss and not non-boss mobs?)
4-8 targets: thrash > rake > rip(on boss only, or adds with tons of hp. i know this would be hard to code in routine.. if low hp go FB i guess.) > swipe
9+ targets: thrash > swipe > rip(if boss is there, otherwise FB i guess.)

btw I am currently making a bigass simulationcraft project for u to give u exact details on rotations and theyr dps outputs on multiple targets vs single target and also on short durations and long durations. i will also include the rotations used.

xoxo <3 ur routine is the best
 
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simcrafts:


1 target:
kEzYRoD.png


2 targets:
sJ9W4pl.png


3 targets:
4GQPzlm.png


8 targets:
YbK6kFE.png


12 targets open with rake then swipe over rake:
sOkQ0dx.png


12 targets rake over swipe:
DZ3b49Q.png


12 targets open with rake then swipe over rake (10 SECONDS FIGHT):
bcVv2t1.png


12 targets rake over swipe (10 SECONDS FIGHT):
ZyZU9p8.png



the rotations used was:

actions=cat_form
actions+=/rake,if=buff.prowl.up|buff.shadowmeld.up
actions+=/auto_attack
actions+=/berserk,sync=tigers_fury,if=buff.king_of_the_jungle.up|!talent.incarnation.enabled
actions+=/potion,name=draenic_agility,if=(buff.berserk.remains>10&(target.time_to_die<180|(trinket.proc.all.react&target.health.pct<25)))|target.time_to_die<=40
actions+=/blood_fury,sync=tigers_fury
actions+=/berserking,sync=tigers_fury
actions+=/tigers_fury,if=(!buff.omen_of_clarity.react&energy.max-energy>=60)|energy.max-energy>=80
actions+=/incarnation,if=cooldown.berserk.remains<10&energy.time_to_max>1
actions+=/shadowmeld,if=dot.rake.remains<4.5&energy>=35&dot.rake.pmultiplier<2&(buff.bloodtalons.up|!talent.bloodtalons.enabled)&(!talent.incarnation.enabled|cooldown.incarnation.remains>15)&!buff.king_of_the_jungle.up
# Keep Rip from falling off during execute range.
actions+=/ferocious_bite,cycle_targets=1,if=dot.rip.ticking&dot.rip.remains<3&target.health.pct<25
actions+=/healing_touch,if=talent.bloodtalons.enabled&buff.predatory_swiftness.up&(combo_points>=4|buff.predatory_swiftness.remains<1.5)
actions+=/savage_roar,if=buff.savage_roar.down
actions+=/pool_resource,for_next=1
actions+=/thrash_cat,cycle_targets=1,if=remains<4.5&(active_enemies>=2&set_bonus.tier17_2pc|active_enemies>=4)
actions+=/call_action_list,name=finisher,if=combo_points=5
actions+=/savage_roar,if=buff.savage_roar.remains<gcd
actions+=/call_action_list,name=maintain,if=combo_points<5
actions+=/pool_resource,for_next=1
actions+=/thrash_cat,cycle_targets=1,if=remains<4.5&active_enemies>=2
actions+=/call_action_list,name=generator,if=combo_points<5

actions.finisher=ferocious_bite,cycle_targets=1,max_energy=1,if=target.health.pct<25&dot.rip.ticking
actions.finisher+=/rip,cycle_targets=1,if=remains<7.2&persistent_multiplier>dot.rip.pmultiplier&target.time_to_die-remains>18
actions.finisher+=/rip,cycle_targets=1,if=remains<7.2&persistent_multiplier=dot.rip.pmultiplier&(energy.time_to_max<=1|!talent.bloodtalons.enabled)&target.time_to_die-remains>18
actions.finisher+=/rip,cycle_targets=1,if=remains<2&target.time_to_die-remains>18
actions.finisher+=/savage_roar,if=(energy.time_to_max<=1|buff.berserk.up|cooldown.tigers_fury.remains<3)&buff.savage_roar.remains<12.6
actions.finisher+=/ferocious_bite,max_energy=1,if=(energy.time_to_max<=1|buff.berserk.up|cooldown.tigers_fury.remains<3)

actions.maintain=rake,cycle_targets=1,if=remains<3&((target.time_to_die-remains>3&active_enemies<3)|target.time_to_die-remains>6)
actions.maintain+=/rake,cycle_targets=1,if=remains<4.5&(persistent_multiplier>=dot.rake.pmultiplier|(talent.bloodtalons.enabled&(buff.bloodtalons.up|!buff.predatory_swiftness.up)))&((target.time_to_die-remains>3&active_enemies<3)|target.time_to_die-remains>6)
actions.maintain+=/moonfire_cat,cycle_targets=1,if=remains<4.2&active_enemies<=5&target.time_to_die-remains>tick_time*5
actions.maintain+=/rake,cycle_targets=1,if=persistent_multiplier>dot.rake.pmultiplier&active_enemies=1&((target.time_to_die-remains>3&active_enemies<3)|target.time_to_die-remains>6)

actions.generator=swipe,if=active_enemies>=3
actions.generator+=/shred,if=active_enemies<3

summary:
actually always rake over swipe.
only reason u would not rake over swipe is if the adds would die on 1 swipe i assume.
so in a 20man mythic raid enviroment lets say swipe should only be used over rake if the adds has less than 1-2 mil hp or so. otherwise rake should always be applied, this is even with 4-set or without. and after 6.1 buffs.
it seems however that on 3 targets he should be swiping instead of building cp for FB, and only throw out FB when rip is applied and u get 4/5 combo points.(i dont know if its best to use FB on 4 CP or 5.. since u can lose one cp if u crit.)

i will whisper u with some more info handnavi. <3
 
This is currently exactly (?) how its implemented.

One important step that you are missing is the expected time_to_die of all the adds we are currently fighting.
Its only good to apply rake, if the target will life for more then 6 seconds. This calculation may not work in certain situations - so Superbad thinks
its just not worth to apply Rake on this target.

I can take another look @ my code when i am back from my business trip (which is on Friday).

Thanks for your input!
 
This is currently exactly (?) how its implemented.

One important step that you are missing is the expected time_to_die of all the adds we are currently fighting.
Its only good to apply rake, if the target will life for more then 6 seconds. This calculation may not work in certain situations - so Superbad thinks
its just not worth to apply Rake on this target.

I can take another look @ my code when i am back from my business trip (which is on Friday).

Thanks for your input!


but when i tried it he doesnt rake :S he just swipes ):


ok please do :) i will try again to check if he rakes later on longer living mobs. <3
 
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