simcrafts:
1 target:
2 targets:
3 targets:
8 targets:
12 targets open with rake then swipe over rake:
12 targets rake over swipe:
12 targets open with rake then swipe over rake (10 SECONDS FIGHT):
12 targets rake over swipe (10 SECONDS FIGHT):
the rotations used was:
actions=cat_form
actions+=/rake,if=buff.prowl.up|buff.shadowmeld.up
actions+=/auto_attack
actions+=/berserk,sync=tigers_fury,if=buff.king_of_the_jungle.up|!talent.incarnation.enabled
actions+=/potion,name=draenic_agility,if=(buff.berserk.remains>10&(target.time_to_die<180|(trinket.proc.all.react&target.health.pct<25)))|target.time_to_die<=40
actions+=/blood_fury,sync=tigers_fury
actions+=/berserking,sync=tigers_fury
actions+=/tigers_fury,if=(!buff.omen_of_clarity.react&energy.max-energy>=60)|energy.max-energy>=80
actions+=/incarnation,if=cooldown.berserk.remains<10&energy.time_to_max>1
actions+=/shadowmeld,if=dot.rake.remains<4.5&energy>=35&dot.rake.pmultiplier<2&(buff.bloodtalons.up|!talent.bloodtalons.enabled)&(!talent.incarnation.enabled|cooldown.incarnation.remains>15)&!buff.king_of_the_jungle.up
# Keep Rip from falling off during execute range.
actions+=/ferocious_bite,cycle_targets=1,if=dot.rip.ticking&dot.rip.remains<3&target.health.pct<25
actions+=/healing_touch,if=talent.bloodtalons.enabled&buff.predatory_swiftness.up&(combo_points>=4|buff.predatory_swiftness.remains<1.5)
actions+=/savage_roar,if=buff.savage_roar.down
actions+=/pool_resource,for_next=1
actions+=/thrash_cat,cycle_targets=1,if=remains<4.5&(active_enemies>=2&set_bonus.tier17_2pc|active_enemies>=4)
actions+=/call_action_list,name=finisher,if=combo_points=5
actions+=/savage_roar,if=buff.savage_roar.remains<gcd
actions+=/call_action_list,name=maintain,if=combo_points<5
actions+=/pool_resource,for_next=1
actions+=/thrash_cat,cycle_targets=1,if=remains<4.5&active_enemies>=2
actions+=/call_action_list,name=generator,if=combo_points<5
actions.finisher=ferocious_bite,cycle_targets=1,max_energy=1,if=target.health.pct<25&dot.rip.ticking
actions.finisher+=/rip,cycle_targets=1,if=remains<7.2&persistent_multiplier>dot.rip.pmultiplier&target.time_to_die-remains>18
actions.finisher+=/rip,cycle_targets=1,if=remains<7.2&persistent_multiplier=dot.rip.pmultiplier&(energy.time_to_max<=1|!talent.bloodtalons.enabled)&target.time_to_die-remains>18
actions.finisher+=/rip,cycle_targets=1,if=remains<2&target.time_to_die-remains>18
actions.finisher+=/savage_roar,if=(energy.time_to_max<=1|buff.berserk.up|cooldown.tigers_fury.remains<3)&buff.savage_roar.remains<12.6
actions.finisher+=/ferocious_bite,max_energy=1,if=(energy.time_to_max<=1|buff.berserk.up|cooldown.tigers_fury.remains<3)
actions.maintain=rake,cycle_targets=1,if=remains<3&((target.time_to_die-remains>3&active_enemies<3)|target.time_to_die-remains>6)
actions.maintain+=/rake,cycle_targets=1,if=remains<4.5&(persistent_multiplier>=dot.rake.pmultiplier|(talent.bloodtalons.enabled&(buff.bloodtalons.up|!buff.predatory_swiftness.up)))&((target.time_to_die-remains>3&active_enemies<3)|target.time_to_die-remains>6)
actions.maintain+=/moonfire_cat,cycle_targets=1,if=remains<4.2&active_enemies<=5&target.time_to_die-remains>tick_time*5
actions.maintain+=/rake,cycle_targets=1,if=persistent_multiplier>dot.rake.pmultiplier&active_enemies=1&((target.time_to_die-remains>3&active_enemies<3)|target.time_to_die-remains>6)
actions.generator=swipe,if=active_enemies>=3
actions.generator+=/shred,if=active_enemies<3
summary:
actually always rake over swipe.
only reason u would not rake over swipe is if the adds would die on 1 swipe i assume.
so in a 20man mythic raid enviroment lets say swipe should only be used over rake if the adds has less than 1-2 mil hp or so. otherwise rake should always be applied, this is even with 4-set or without. and after 6.1 buffs.
it seems however that on 3 targets he should be swiping instead of building cp for FB, and only throw out FB when rip is applied and u get 4/5 combo points.(i dont know if its best to use FB on 4 CP or 5.. since u can lose one cp if u crit.)
i will whisper u with some more info handnavi. <3