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[PAID] Superbad (Premium Edition)

Hey mate, this is good for feral no doubt about it, but fucking sucks on Tanking.

It won't let me select my OWN targets in the PG, It always goes for the one thats far away and I miss out on several attacks because I have to walk my fat bear ass over there.
Hey dannos,

for manual tanking you should really deactivate targeting. Otherwise it will grab the suggested targets from the Botbase you are using.
 
Trinket usage with 2 "use-trinkets" urgently needs to be looked at imo =)

Uses 1st one, doesnt ever use trinkets again if i have 2

i'll attach a log after raid
 
Danke mal wieder für die tolle cr und die weiterentwicklung.

Sage mal ist es vl möglich das man einstellen kann das er soviel wie möglich heilt und zur not auch etwas dps liegen lässt? Bzw auch wenn man herz der wildnis skillt einstellen kann ob er zorn casten soll oder mitheilen?
 
Handnavi don't worry about my last message that fixed itself so don't have to go grabbing logs for you - I think it was just related to the lag, at least for now if it comes back I'll let you know.

Suggestions for Blast Furnace; -

Firecallers spawn and will cast 'Cauterize Wounds' - this is a heal that can ruin attempts alone. The screen becomes a cluster fuck and it's sometimes easier said than done to get these casts. Can you perhaps have it so that it only interrupts this cast (there's another 2/3 various casts that deal damage throughout the encounter but this is the most important). You could have it as a T17 - BRF Config section in the settings perhaps incase other guilds have assigned people to them so that the routine can freely interrupt other casts.

Another one is that when the Primal Elementalist becomes vulnerable it needs to stop AOE - I'm aware you can have a toggle for AOE which I'm using atm but it's easy to forget amidst the chaos, again possible to have this as a config option on a fight specific basis perhaps? I'd love it at least.

Last but not least, Slag Elemental during p2 fixate random players, that player has to ensure they're dragged and die over Primal Elementalist - later on when you can have 2/3 even 4 of these up, it can also be easier said than done to identify which one is targeting you. Can you have it so it will then solely interrupt the slag which has you targeted for the duration of fixate?

Appreciate feedback about this. Cheers as always! If you need more information about any of this I can happily get back to you.
 
As always, Superbad remains a god among routines. Absolutely amazing in BRF (although Ferals themselves suck hard). The only issue I'm having in BRF is on Kromog. Superbad seems to stutter as if the boss is out of range and generally just doesn't work. I know that other routines are having a similar problem so it's not just Superbad doing this. Logs don't show any errors, and I just pause the routine and play by hand for the boss so I don't have much to show that will help solve this problem.

Code:
[04:39:47.551 N] [92][2] "Lucky" Flip
[04:39:47.552 N] [92][2] Berserk
[04:39:47.553 N] [92][2] Tiger's Fury
[04:39:47.653 N] [150][2] Shred--> Kromog
[04:39:48.644 N] [143][4] Shred--> Kromog
[04:39:49.668 N] [150][5] Rip--> Kromog
[04:39:50.654 N] [147][0] Shred--> Kromog
[04:39:51.658 N] [139][2] Shred--> Kromog
[04:39:52.685 N] [134][3] Shred--> Kromog
[04:39:56.648 N] [150][5] Healing Touch
[04:39:57.659 N] [150][5] Ferocious Bite--> Kromog
[04:39:58.679 N] [136][0] Rake--> Kromog
[04:39:59.678 N] [130][1] Shred--> Kromog
[04:40:00.663 N] [143][3] Shred--> Kromog
[04:40:09.671 N] [100][5] Healing Touch
[04:40:10.616 N] [100][5] Ferocious Bite--> Kromog
[04:40:11.686 N] [87][0] Rake--> Kromog
[04:40:12.655 N] [65][2] Shred--> Kromog
 
As always, Superbad remains a god among routines. Absolutely amazing in BRF (although Ferals themselves suck hard). The only issue I'm having in BRF is on Kromog. Superbad seems to stutter as if the boss is out of range and generally just doesn't work. I know that other routines are having a similar problem so it's not just Superbad doing this. Logs don't show any errors, and I just pause the routine and play by hand for the boss so I don't have much to show that will help solve this problem.

Code:
[04:39:47.551 N] [92][2] "Lucky" Flip
[04:39:47.552 N] [92][2] Berserk
[04:39:47.553 N] [92][2] Tiger's Fury
[04:39:47.653 N] [150][2] Shred--> Kromog
[04:39:48.644 N] [143][4] Shred--> Kromog
[04:39:49.668 N] [150][5] Rip--> Kromog
[04:39:50.654 N] [147][0] Shred--> Kromog
[04:39:51.658 N] [139][2] Shred--> Kromog
[04:39:52.685 N] [134][3] Shred--> Kromog
[04:39:56.648 N] [150][5] Healing Touch
[04:39:57.659 N] [150][5] Ferocious Bite--> Kromog
[04:39:58.679 N] [136][0] Rake--> Kromog
[04:39:59.678 N] [130][1] Shred--> Kromog
[04:40:00.663 N] [143][3] Shred--> Kromog
[04:40:09.671 N] [100][5] Healing Touch
[04:40:10.616 N] [100][5] Ferocious Bite--> Kromog
[04:40:11.686 N] [87][0] Rake--> Kromog
[04:40:12.655 N] [65][2] Shred--> Kromog

I think its HB that has problems with this boss atm afaik.

The problem is, the bosses hitbox changes based on what he does. for example try charging him at different times (during breath, during rippling, during normal phase) and you will land at different distances.

Or try pulling the boss, standing right next to him at max range hitbox. the second he turns away to do his stone breath, his hitbox seems to change and you get "out of range" errors.
 
seems really strange, i've got hard fps drops to 8-12 fps down from constant 40-50 hb running.
have done some testing with tidyplates and for this I deactivated elvui nameplates, deleted tidy and used standard plates for a while.
switching back to elvui nameplates with a reload solved my fps drop problem - anyone got an explanation for this?
 
I really enjoy this CC, and it is great on single target. However the options are a bit limited, so I was wondering if it would be automatically updated to include swipe in the rotation for 4 or 5+ targets for next week's patch? Right now I have to pause it and use aoe manually on Kromog as well as it just sits there and glitches.
 
I really enjoy this CC, and it is great on single target. However the options are a bit limited, so I was wondering if it would be automatically updated to include swipe in the rotation for 4 or 5+ targets for next week's patch? Right now I have to pause it and use aoe manually on Kromog as well as it just sits there and glitches.

Kromog is glitchy in general but outside of that fight Superbad should use swipe and use AoE automatically.
 
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