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Superbad (Druid CC)

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Guardian is not working for some reason. Clean install and all. Cant seem to choose it woont pop up in the class window anymore.

Compiler Error: h:\Dailies HB\Routines\Superbad\Feral.cs(1757,20) : error CS0260: Missing partial modifier on declaration of type 'Superbad.dot'; another partial declaration of this type exists

You need to reinstall please :)
 
Hey handnavi,

Just tested it out in bgs and it switches to bear great now thanks heaps :). One quick question for bgs I always have movment on but targeting not selected as I like to control it with LR and just have your cr stick to the target. Sometimes the cr will stick to the target automatically and sometimes it just sits there. Is this a cr problem or is it a problem with LR?

Nice to hear that switching works now.
If you disable targetting the cc should not switch targets. I will relook the code.
 
What are the current specs being used for this profile? Opening the cat and guardian just brings me to the curse.com site, thank you.
 
What are the current specs being used for this profile? Opening the cat and guardian just brings me to the curse.com site, thank you.
Choose whatever you like. :)

For cats i prefer:
Dream of Cenarius + Natures Swiftnes + Soul of the forest

For my bear:
Cenarion Ward + Incarnation + Natures Vigil
 
Nice to hear that switching works now. If you disable targeting the cc should not switch targets. I will relook the code.

No it doesn't switch mate I mean when I have movement selected and targeting not selected sometimes it will do the movement part when I select the target and sometimes it wont. I always choose the target it doesn't always do the movement even with it selected seems to be very sparatic. Wasn't sure if it was a problem with Lazy Rider or with the CR? Do i need to have frame lock on or off with your cr?
 
yes

just a way to toggle them on or off in the gui would be nice..
not just those but all cds besides tiger's fury
 
The recent update seems to have broken the CC, I can't get it to load at all.

[22:40:42.109 D] Activity: Initializing Routines
[22:40:42.110 D] Reloading AssemblyLoader<ICombatRoutine> - [RoutineManager] ReloadRoutineAssemblies called.
[22:40:44.660 N] Compiler Error: c:\Users\Eddie\Desktop\HB 2.5.6948.557\Routines\Superbad\Feral.cs(1757,20) : error CS0260: Missing partial modifier on declaration of type 'Superbad.dot'; another partial declaration of this type exists
 
The recent update seems to have broken the CC, I can't get it to load at all.

[22:40:42.109 D] Activity: Initializing Routines
[22:40:42.110 D] Reloading AssemblyLoader<ICombatRoutine> - [RoutineManager] ReloadRoutineAssemblies called.
[22:40:44.660 N] Compiler Error: c:\Users\Eddie\Desktop\HB 2.5.6948.557\Routines\Superbad\Feral.cs(1757,20) : error CS0260: Missing partial modifier on declaration of type 'Superbad.dot'; another partial declaration of this type exists

You need a complete fresh install of the routine. :)
 
No it doesn't switch mate I mean when I have movement selected and targeting not selected sometimes it will do the movement part when I select the target and sometimes it wont. I always choose the target it doesn't always do the movement even with it selected seems to be very sparatic. Wasn't sure if it was a problem with Lazy Rider or with the CR? Do i need to have frame lock on or off with your cr?

Hey wingsta,
movement may also fail, because HB is missing meshes for this area or a valid path cant be calculated.
It "should" always run to the target, if you target manually.

Its your decision if you turn frame lock on or off. You wont notice a difference.
 
Hey wingsta,
movement may also fail, because HB is missing meshes for this area or a valid path cant be calculated.
It "should" always run to the target, if you target manually.

Its your decision if you turn frame lock on or off. You wont notice a difference.

Arghhh ok so its a meshing problem, wasn't sure where the issue was but that makes perfect sense as to why it works sometimes and not others. Silly question as I no nothng about coding for HB is this something that could be added to the HB mesh folder say for bgs etc? Or is that to hard?
 
'System.Runtime.Caching.dll' is missing when start HB... happens only with Superbad routine.

Any help?
 
Last edited:
I AM SO EXITED!

Superbad v3.0 is ready to go, i just need to check it @ 5.3.
You might have noticed that a lot of stuff was going on @ SVN. Here is a short (and not complete) list
of what has changed.


  • Added automatic Symbiosis buffs for Guardian / Feral
  • Added automatic usage of some Symbiosis Spell
    • Feral: Shaman / Monk / Warrior / DK
    • Feral still missing: Rogue / WL
    • Guardian: Paladin / Monk / Warrior / Deathknight
    • Guardian still missing: Shaman
  • Melted Feral and Guardian rotations -> all 4 rotations now work like a charm
  • I`ve fixed ALOT of bugs.

I think this is the most stable / fastest / bug free version i`ve ever released.
So be prepared.

:D :)
 
hey handnavi does this routine works great for arena to rbg like tuanha cc? im going to lvl a feral druid soon. wil you feral druid cyclone to who you put on focus or target etc automaticly? wil it also use all cooldowns to do burst?
 
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