Love the work you have put into this. With v39 feral rotations I'm having a problem. It will go into a savage roar infinite loop. The CC will try to cast savage roar even if the buff is already up regardless of time left. If I manually spam mangle or rake to get at least 3 combo points the rotation will continue as normal. I could attach a log if you like, it will look like the following:
Savage Roar
Savage Roar
Savage Roar
Savage Roar
Savage Roar
Savage Roar
Savage Roar
Savage Roar
Savage Roar
Savage Roar
I may have figured it out and please correct me if I'm wrong and screwed up the rotation. I commented out line 177 (which is the savage_roar() call) of Feral.cs and that seems to have stopped the infinite loop. The if statement before was:
if (buff.savage_roar.remains <= 3 && combo_points > 0 && buff.dream_of_cenarius_damage.down &&
target.health.pct < 25)
Edit: This didn't fix it entirely. The best work around I have found so far is to remove Glyph of Savage Roar
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