change - ((thisitem.WeaponDamagePerSecond / iThisItemsMaxStats[TOTALDPS]) * 100) > 85)) to ((thisitem.WeaponDamagePerSecond / iThisItemsMaxStats[TOTALDPS]) * 100) > 70))
Thank-you.
My bad for not being able to read your post propperly, but hope you understand why I was surprised that it was scored trash as it is now:
[09:53:56.916 N] ===== Type: =====: WeaponOneHand
[09:53:56.916 N] ===== ItemType: =====: Axe
[09:53:56.917 N] ===== Item's LIFEONHIT =====: 900
[09:53:56.917 N] ===== Item's Max LIFEONHIT =====: 850
[09:53:56.917 N] ===== Item's LIFEONHIT Points =====: 5300
[09:53:56.917 N] ===== Item's DPS =====: 980
[09:53:56.917 N] ===== Item's Max DPS =====: 1200
[09:53:56.917 N] ===== Item's DPS Points =====: 20200
[09:53:56.917 N] ===== Final Score =====: 26500
[09:53:56.917 N] [GilesTrinity] Fighting Maw [Axe_norm_base_07-47] [Axe] = 26500
[09:53:56.917 N] ***** KEEP *****
(rounded off for safety issues if you were wondering why the scores does not add up)
*PS: The max value of Life on Hitt on weapons is too low (as you can read above), but I think the max value you gave it (5000) is too low too, (I think it should be 7000, same for % life-steal)
Why do I have to do that since duck files already included the .cs and the .xml files?
Or do I run the bot once with the unified then exit the bot before replacing?
My bad, I thought there were allot more files in the GilesTrinity, what I did was to just put the files in the GilesTrinity over-writing it, but it seems that you can just use what is supplied here as a stand-alone.
(Have been using a older version for a while and when I downloaded this I downladed the newest verson of GilesTrinity and merged them without looking at what was inside) Works fine for me at least
