P
papatoast
Guest
I'd like to make a suggestion over the build that's listed in the how-to guide for rogues.
The above link gives you everything you need to rip things apart quickly using this technique:
Power Chord, Cadence, Quickshot or keenstrike depending on range (if not at 5 points by now due to channel interrupt on cadence, otherwise skip), Deadly Strike
If low on health then: Cadence, Cadence, Deadly Strike
Of course using the same motifs/buffs/pets as currently being used.
The reason this outputs more dps and survivability is due to the Deadly Dance talent in the Bladedancer tree - this increases the effective dps output of the combo builders by 105% (so they're doing more than double damage AND healing).
You do miss out on a lot of healing further up the bard tree, but honestly its far outshined by the now 205% effective heal & dps of Cadence. If that can't keep you up with ease there's something wrong.
Currently the bot seems to use deadly strike, even when not talented (because it IS a good finisher). It runs ok with the current routine, however it would be far superior if it if it were to use the cycle above. Can anyone with the know-how make it so?
Code:
http://rift.zam.com/en/stc.html?t=0McVN.eI0o.xV0I.EGsz0xoc0Vz
The above link gives you everything you need to rip things apart quickly using this technique:
Power Chord, Cadence, Quickshot or keenstrike depending on range (if not at 5 points by now due to channel interrupt on cadence, otherwise skip), Deadly Strike
If low on health then: Cadence, Cadence, Deadly Strike
Of course using the same motifs/buffs/pets as currently being used.
The reason this outputs more dps and survivability is due to the Deadly Dance talent in the Bladedancer tree - this increases the effective dps output of the combo builders by 105% (so they're doing more than double damage AND healing).
You do miss out on a lot of healing further up the bard tree, but honestly its far outshined by the now 205% effective heal & dps of Cadence. If that can't keep you up with ease there's something wrong.
Currently the bot seems to use deadly strike, even when not talented (because it IS a good finisher). It runs ok with the current routine, however it would be far superior if it if it were to use the cycle above. Can anyone with the know-how make it so?