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Sub Spec - Singular

yeah this 06 or 05 dont work at all..
Log says:
Could not find a routine fitting for your class. Please make sure you have a proper combat class routine in your folder, and restart Honorbuddy.

I deleted Singular, made a new folder, SVN check out, then took your 06 and overwrote the files..
Not working..

;)
 
Will update today. Not sure what changed but will fix.

Thanks for letting me know.
 
Correct me if I'm wrong but since this is a remake of the singular that is "stock" and we replace it, (not HB team that develops this CC) dont think it will, but tbh, I find this more versitile and more reliable than the original CC..

3 thumbs up Obliv

when will it actually be added to singular itself?
 
Correct me if I'm wrong but since this is a remake of the singular that is "stock" and we replace it, (not HB team that develops this CC) dont think it will, but tbh, I find this more versitile and more reliable than the original CC..

3 thumbs up Obliv


Obliv made the DK singular, which is in singular package. Think the most common reason is that he has to debug first before adding it, so Obliv please confirm this so I know.
 
Cant get this to work

Could not compile CC from C:\HonorBuddy\CustomClasses\Singular!
File: Common.cs Line: 150 Error: 'Singular.Helpers.Group' does not contain a definition for 'Tank'
File: Common.cs Line: 150 Error: 'Singular.Helpers.Group' does not contain a definition for 'Tank'
File: Common.cs Line: 151 Error: 'Singular.Helpers.Group' does not contain a definition for 'Tank'

I cant seem to get your CC to work at all. Any suggestions?

Thanks
 
Could not compile CC from C:\HonorBuddy\CustomClasses\Singular!
File: Common.cs Line: 150 Error: 'Singular.Helpers.Group' does not contain a definition for 'Tank'
File: Common.cs Line: 150 Error: 'Singular.Helpers.Group' does not contain a definition for 'Tank'
File: Common.cs Line: 151 Error: 'Singular.Helpers.Group' does not contain a definition for 'Tank'

I cant seem to get your CC to work at all. Any suggestions?

Thanks


Not sure you tried this but looked like someone had a similar issue with the Singular Ret Paladin CC and he told them to:
"Fresh install of everything."

You might try that and see what happens, couldn't hurt.
 
Not sure you tried this but looked like someone had a similar issue with the Singular Ret Paladin CC and he told them to:
"Fresh install of everything."

You might try that and see what happens, couldn't hurt.


Well I'm not sure if this is because it isnt updated yet. Do you guys have this working ATM?
 
I just got home, calm down folks! :cool: I'll put out an update tonight.

Obliv made the DK singular, which is in singular package. Think the most common reason is that he has to debug first before adding it, so Obliv please confirm this so I know.

I didn't have anything to do with the DK files. I will, however, be helping test the Rogue files as soon as they get to them. THIS exact file won't be included in the next Singular, but I would imagine it to be slightly better considering they actually have coding knowledge. :eek: I'll be testing like crazy to ensure all the feedback I've received is taken care of, as well.

ooh Obliv, dunno if you saw my reply to the Slice and Dice question you had..
(dont know if that was the answer you's looking for but.. )

I did see that post, and thank you for your input. I have made a few modifications, but I haven't had a chance to test it w/ HB down yesterday.

I do apologize for not implementing a lot of the ideas I have (that you don't know about yet because I haven't mentioned them :) ) because of my time constraints. I would LOVE to implement better PvP logic dealing with different classes like Aspalar had, but at this point I'm making sure the basics are fine tuned.

SO... keep all the ideas coming. I'm happy with the way MOST things are working with the CC, so now I'm just maintaining it and adding small features until they get ready for the full release.
 
nice to hear, I can do testing for ya if ya like.
Do 95% PvP on my chars ;)

still, GOOD work mate ;)
 
I just got home, calm down folks! :cool: I'll put out an update tonight.



I didn't have anything to do with the DK files. I will, however, be helping test the Rogue files as soon as they get to them. THIS exact file won't be included in the next Singular, but I would imagine it to be slightly better considering they actually have coding knowledge. :eek: I'll be testing like crazy to ensure all the feedback I've received is taken care of, as well.



I did see that post, and thank you for your input. I have made a few modifications, but I haven't had a chance to test it w/ HB down yesterday.

I do apologize for not implementing a lot of the ideas I have (that you don't know about yet because I haven't mentioned them :) ) because of my time constraints. I would LOVE to implement better PvP logic dealing with different classes like Aspalar had, but at this point I'm making sure the basics are fine tuned.

SO... keep all the ideas coming. I'm happy with the way MOST things are working with the CC, so now I'm just maintaining it and adding small features until they get ready for the full release.

Can't wait to give it a shot! Leveling my rogue with FPS isnt going great at the moment...
 
if anyone is in a great hurry just update the 2 lines that give errors...

in common.cs change

if (StyxWoW.Me.IsInParty && Group.Tank != null && !Group.Tank.Dead)
return Group.Tank;

to

if (StyxWoW.Me.IsInParty)
{
var bestTank = Group.Tanks.OrderBy(t => t.DistanceSqr).FirstOrDefault(t => t.IsAlive);

if (bestTank != null)
return bestTank;
}

you'll also have to update singular to the latest version most likely
 
Almost done. Adding some solo logic since this has almost none. Should make leveling and grinding awesome. Always have recuperate and slice and dice up... it's awesome. Never have to stop to eat.
 
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