requires a lot of bandwidth if there are more then just a few people using it,so i'm sorry but currently we can't do thisTh sounds awesome thanks for the quick responses. If I had anyother request it would be a screenshot taken every few minutes or so, but that just gravy.
its not showing correct percentage of exp
can you please tell us what is shows then? is it just a wrong number os some cripled text?^^
due to the fact that honorbuddy doesn't split deaths into those who are caused by players and those who are caused by monsters i'm sorry but i have to tell you that i don't know how to do this
bool counted;
int pvedeath, pvpdeath;
if (ObjectManager.Me.HealthPercent > 1)
{
counted = false;
}
else if (Styx.Logic.Battlegrounds.IsInsideBattleground)
{
counted = true;
pvpdeath++;
}
else
{
counted = true;
pvedeath++;
}
PHP:bool counted; int pvedeath, pvpdeath; if (ObjectManager.Me.HealthPercent > 1) { counted = false; } else if (Styx.Logic.Battlegrounds.IsInsideBattleground) { counted = true; pvpdeath++; } else { counted = true; pvedeath++; }
I would want to know whether death is caused by PvE or BGs (PvP) - so that would work I guess? Just my preferences though. You are both doing a great job, thanks for all your work!
Auto-refresh would be the icing on the cake btw <3
No, Auto-refresh just eats mobile bandwidth.
just to let you know it dont work with funny characters in names