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Spamming Hydra on Ghom?

zahnen

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I'm running the Three Muskateers (Ghom, non-instant) with a Mirrorball Conflagrate wizard. My skills are Armor/Familiar/M.Weapon/Crystal Armor/Magic Missile. That 6th skill I keep swapping around b/c it never really finds any use - currently I'm using time stop for a little bit of Attack Speed (better than nothing). I Want to use Hydra but I can't get it to work right. 1 of two things happen:

If I leave it as is then my wiz doesnt cast it until Ghom is in melee range (fight is seconds from over).

If I edit it to cast when an elite is within 40 yards it will spam it every other cast. I dont know why just changing the range (from 15 to 40) causes this... It's obviously smart enough to not over-write old casts with the original code.

The only thing I can think of is to add a line to not cast Hydra if the last spell cast was Magic Missile. With any luck it will lead with Hydra and then start casting Magic Missile and I will at least get 15 seconds of Hydra (the fight lasts ~ 20 seconds). I will try this when I get home - but I could see this getting dirty quickly. Anyone have another suggestion?
 
Anyone know anything about limiting spell casting based on a time frame?

And on a separate note: How do you get a spell to cast when there is ONLY 1 enemy around and that enemy is elite plus? This is for meteor (long story). I used the code in "editing trinity for dummies" thread but it caused lots of errors and never worked.
 
you can can edit the spell delays in the trinity variables interface. It is set to 12 seconds in my .22 version.
If that is not working you can add this to the hydra conditions:
Code:
&& (TimeSinceUse(SNOPower.Wizard_Hydra) >= 12000 || SpellHistory.DistanceFromLastUsePosition(SNOPower.Wizard_Hydra) > 10)
So it will cast Hydra only every 12 seconds or if you moved more than 10m.
Try it, at least this works for sentry towers.
You should adjust the range for that spell if it doesn't cast it until ghom is almost dead :)

About meteor:
Please explain when it should be cast exactly. Why does it matter that there is no trash around that elite?
 
Last edited:
I'm having the same issue...I went into my variables and it's set at 12,000 milliseconds (12 seconds), yet it keeps spamming hydra. Possibly because it's the only arcane power spender, since I'm playing the mm/conflag build?
 
NoTimer is set for Hydra on Wizard.cs, you will have to remove that for the delay timer to be used
 
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