I'm running the Three Muskateers (Ghom, non-instant) with a Mirrorball Conflagrate wizard. My skills are Armor/Familiar/M.Weapon/Crystal Armor/Magic Missile. That 6th skill I keep swapping around b/c it never really finds any use - currently I'm using time stop for a little bit of Attack Speed (better than nothing). I Want to use Hydra but I can't get it to work right. 1 of two things happen:
If I leave it as is then my wiz doesnt cast it until Ghom is in melee range (fight is seconds from over).
If I edit it to cast when an elite is within 40 yards it will spam it every other cast. I dont know why just changing the range (from 15 to 40) causes this... It's obviously smart enough to not over-write old casts with the original code.
The only thing I can think of is to add a line to not cast Hydra if the last spell cast was Magic Missile. With any luck it will lead with Hydra and then start casting Magic Missile and I will at least get 15 seconds of Hydra (the fight lasts ~ 20 seconds). I will try this when I get home - but I could see this getting dirty quickly. Anyone have another suggestion?
If I leave it as is then my wiz doesnt cast it until Ghom is in melee range (fight is seconds from over).
If I edit it to cast when an elite is within 40 yards it will spam it every other cast. I dont know why just changing the range (from 15 to 40) causes this... It's obviously smart enough to not over-write old casts with the original code.
The only thing I can think of is to add a line to not cast Hydra if the last spell cast was Magic Missile. With any luck it will lead with Hydra and then start casting Magic Missile and I will at least get 15 seconds of Hydra (the fight lasts ~ 20 seconds). I will try this when I get home - but I could see this getting dirty quickly. Anyone have another suggestion?