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Sm0k3d's Endgame Healing CC v1.0

Yea I just found put how to check for it. Just letting u guys know it won't be released for a little while there is tons of stuff going into the next one

you say ur doing lots of changes, can i request ONE thing u keep in the next versoin. Can u make sure u never have to modify it? So it works without any configuration! Thats what i love about ur cc so i hope u keep it that way.
 
I agree with last post but a GUI with like playing detection u can untick healing on someone (including pets so pet healing on or off) or seperate option for that, option for changing disable movement or not instead of seperate cc's! Ability to set which flask, buff to use and how long between each one be nice..

But anyway nice CC works well done all heroics with it fine had a few probs due to cant move very well targeting tryna do spells etc when tryna move from aoe, shit on floor etc apart from that seems to work very well!
 
Alright yea I'll put in a GUI with some setting to make it more functional.
 
How do i disable the movement....i love using lazy raider but it moving all over the place arghh
 
Haven't noticed it uses Holy Radiance, can you add this function pls,
Btw what settings you ppl use if you want your slave to follow someone in raid (for example some other healer) .
 
Haven't noticed it uses Holy Radiance, can you add this function pls,
Btw what settings you ppl use if you want your slave to follow someone in raid (for example some other healer) .

I was having problems with HR but I figured out a way to make it work semi well. And I'll add a GUI and in it you will be able to follow a specific person
 
spamming Holy Light too much (no more LK style) even if player are really low pv (<35%).
 
spamming Holy Light too much (no more LK style) even if player are really low pv (<35%).

Well how should the healing go? That's how I've always done it and worked fine for me. The big heals just take up too much mana at least for me
 
there is no light of dawn in the no movement one.

you would also have to add the facing hp count and distance in there as well. Wonder if you can get it to calc 3+ players in cone?
 
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there is no light of dawn in the no movement one.

you would also have to add the facing hp count and distance in there as well. Wonder if you can get it to calc 3+ players in cone?

The light of dawn will be pretty tough to do I'm not sure if HB can tell if there are a few people in front of you I'll see if it's possible
 
Smoked, couple things i noticed with 1_3 that i want to bring to your attention. First, if the tank is out of range for beacon, it will continually spam the spell trying to land on the target, it looks really retarded, i'm sure if anyone sees it in the group they can tell something is up. Also, is there a way to disable the "face target" thing ? It's really annoying when you're healing and especially if like a mob jumps behind u in some heroics and u have it targeted. Also, if there was a way to set a check out of combat where it doesn't heal everyone if you're trying to eat or drink. Thanks as always man!
 
Smoked, couple things i noticed with 1_3 that i want to bring to your attention. First, if the tank is out of range for beacon, it will continually spam the spell trying to land on the target, it looks really retarded, i'm sure if anyone sees it in the group they can tell something is up. Also, is there a way to disable the "face target" thing ? It's really annoying when you're healing and especially if like a mob jumps behind u in some heroics and u have it targeted. Also, if there was a way to set a check out of combat where it doesn't heal everyone if you're trying to eat or drink. Thanks as always man!

Ok the beacon is an easy fix. The face target thing was put in cuz people were complaining that it looked like a retard aometimes stairing at the wall while healing people, I'll figure out a way to make every1 happy. And yea I'll change the resting around also
 
:D
Instead of targeting the tanks target why not just target the tank?
And just have it target tanks target for Judgement?
 
works great in dungeons...doesn't appear to do anything in a regular party unless I'm doing something wrong
 
This is great in 5 mans, have not tried anything higher. Thank you very much!
 
My Holy Paladin is full PvP gear, including vic mace, shield. I stepped straight into heroic 5 mans, and this is AMAZING!

I gotta respec, just realized I am specced for PvP, will test out how Light of Dawn works when this heroic is over. I don't know if its been asked before, but anyway to include Holy Radiance in? (say if 2 or more party members are with in 20 yard radius + taking damage, throw down Holy Radiance?

I use this with LazyRaider, so its not a big deal, I use Holy Radiance on my own.
 
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