logitech11
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- Joined
- Dec 4, 2014
- Messages
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how do you use SkipPrologue() in your plugin? if i use universal fight or scarecrow etc how can i do it?
there is a function in AB you can use nowaday.
just call SkipPrologue(); in a plugin and youll be out of the prologue.
Hmmm, SkipPrologue is not in my ArcheBuddy.Bot.Classes - and I do not find it in the object catalogue.
Oh, and changing the skipdialogue.g does not work here. The game changes the value to 2 and I have to play the tutorial.
Copy here that should be written in the plugin ) ) thanks)
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using ArcheBuddy.Bot.Classes;
namespace DefaultNameSpace
{
public class DefaultClass : Core
{
public static string GetPluginAuthor()
{
return "Your Name";
}
public static string GetPluginVersion()
{
return "0.0.0.1";
}
public static string GetPluginDescription()
{
return "My very first plugin";
}
public void PluginRun()
{
SkipPrologue();
}
}
}