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Singulars Feral Druid CC Slightly Restructured

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judgedread

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Close thread please

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Mangle works in the current build if you use it like this:
Code:
Spell.Cast("Mangle", ret => !StyxWoW.Me.CurrentTarget.MeIsSafelyBehind)
 
Yeah it was working, but randomly it will fail for some reason and spam honorbuddy log with a flood of mangle but not actually mangle, especially while using GB or questing.

Edit: Mangle seems to be working okay now, i assume it was fixed in one of the recent HB updates, i never checked it again as it was terrible prior, for a while.

Mangle works in the current build if you use it like this:
Code:
Spell.Cast("Mangle", ret => !StyxWoW.Me.CurrentTarget.MeIsSafelyBehind)
 
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If your spec is feral using this cs with singular cc should fix that... i havent taken a look at the balance cs if thats what your referring to.

my feral not using spells, they are blocked oO
 
Gonna try it if the new HB fails. Updated to latest version today and from nowhere Druid is working fine. Dont know if just had luck, but my druid is on cat form just FINE like it was supposed to do.

If it fails, I will try yours. Either way, thanks alot for help us!!!
 
Yeah no problem :D, just sharing what i did to help the druid cc/community, i know a lot of ppl were very frustrated with the wait.. apparently singular has fixed their cc so it will at least rotate and kill, however they still haven't added defensive abilities, to my knowledge.

In their defense though, It's a little more technical than that as they have class files that connect to each other and if one isn't perfect they can't call routines (for a lack of a better word) that would normally be defensive abilities etc, as the Feral.cs file is suppose to be basic but I've done a work around putting all the abilities and conditions in the one file.

Gonna try it if the new HB fails. Updated to latest version today and from nowhere Druid is working fine. Dont know if just had luck, but my druid is on cat form just FINE like it was supposed to do.

If it fails, I will try yours. Either way, thanks alot for help us!!!
 
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Yeah no problem :D, just sharing what i did to help the druid cc/community, i know a lot of ppl were very frustrated with the wait.. apparently singular has fixed their cc so it will at least rotate and kill, however they still haven't added defensive abilities, to my knowledge.

In their defense though, It's a little more technical than that as they have class files that connect to each other and if one isn't perfect they can't call routines (for a lack of a better word) that would normally be defensive abilities etc, as the Feral.cs file is suppose to be basic but I've done a work around putting all the abilities and conditions in the one file.

thanks! I've a different question for you though. How am I able to activate travelform when he moves to other places? Can't seem to activate it:P
 
it should activate travelform when its needed, separate class files of the Singular cc handle when it mounts/uses travelform etc..I've only edited one of their class files "Feral.cs"

thanks! I've a different question for you though. How am I able to activate travelform when he moves to other places? Can't seem to activate it:P
 
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Thanks for the updated cc. The combat rotationis working a lot better than the 1 that ships with the updates.
 
Thanks for the updated cc. The combat rotationis working a lot better than the 1 that ships with the updates.

yeah really good i dont die every 2nd pull now i can actually use it to level my druid big thanks!
 
If it's closer than 8 yards it cant feral charge, thats one possibility, however mine never does what yours is doing, I'm assuming you spec'd into Wild Charge of course.

I'm going to add some code to check if the player has the spells before it tries to use them and only Wild Charge if it's within 8-25 yards.

I don't know if it's just a bug with my hb client, but every time it tries to pull using feral charge, it just sits there for ~10 seconds and just walks forward til it can attack. Any reason why?
 
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Updated CS file - checks distance for Wild Charge and Checks if player has spell before using.
 
Works for my druid on 2 separate accounts, please send me a copy of your log file when it does it, cheers :D

it's still broken, i tab over to wow and my mouse is outlined with the casting aura thing, like click a target to cast type deal. also, the autoberserk function is broken, it just spams it a few times in hb and never actually casts.
 
A Few Little Changes:

Might of Ursoc @ 20% life (goes to bear)
Frenzied Regeneration @ 60+ rage
Maul @ 90+ rage and 80%+ life
Added in Renewal incase preferred over Nature's Swiftness Heal Setup.
Lacerate till 3 stacks
Stay in Bear for duration of Might of Ursoc only

Checks if player has spell Mighty Bash, Nature's Swiftness and Wild Charge before it even attempts to use them. (if they don't work you havent spec'd for them).

Only uses Tiger's Fury if below 30 energy, Same with Berserk unless in Bear Form.

Reminder: If you are still using this cc make sure you replace the Feral.cs with this one each time HB does an update or you'll get their update instead of the one i've uploaded here, sure try the HB update each time if you like but if it's still lacking and you wish to use this for now, make sure you replace the file.

Don't forget to download the updated version.
Cheers guys :D
 
AW: Singulars Feral Druid CC Slightly Restructured

We have updated Singulars Feral Druid lately which should be packaged with the most recent update of hb. You might want to try the official one once again ;)
 
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