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Singulars Feral Druid CC Slightly Restructured

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^ Yep keep trying the updates guys, they will have the cc's all in order soon, my alterations are merely a work around for missing spells and direct combat with defense and healing. I fully understand the time restrictions the devs have and how complex their work is in comparison to cramming a bunch of spells in a cs like i have, despite how well it works.

As i've said just sharing what i've done to make my druid work in the interim - a work around not a fix hehe.

Thanks Laria ;)
 
AW: Singulars Feral Druid CC Slightly Restructured

Hey just downloaded the new update to hb can confirm the singular version is still not working for me, im finding the op's cc really good tho thanks man and gl

heres the log

View attachment 55308

Thanks for the log... i found the Problem :)
You dont have got Berserk yet... ill add a check for that
 
Hi

In anticipation of a complete Feral Druid cs/cc that works, I've temporarily altered Singulars Feral.cs file a bit adding all abilities especially defensive skills.

+REP for you because you deserve it!
 
AW: Singulars Feral Druid CC Slightly Restructured

You are dev'ing Singular's version of Druid now rather than Junglebook?

I will help with the druid part of singular and i will continue junglebook... :D
 
Sweet, it's great to see you back into it all handnavi :D i loved Junglebook when it was running pre-mop patches, i only started messing with the code for singular druid cc because everything relates to it in all the updates since there was no Junglebook support for a bit and it was annoying not being able to bot my druid.

I will help with the druid part of singular and i will continue junglebook... :D

Thanks :D

+REP for you because you deserve it!
 
Laria: official one doesn't work that great. Only uses faeri fire and it spams faeri fire for me.. so I'm not going to use that one :)
 
Please download the attached file.

Replace Feral.cs in /HBFolder/Routines/Singular/ClassSpecific/Druid

With the next update of HB it should be integrated - so thats only a workaround for the current version.
 

Attachments

Still using my own, the one that came with the recent update is still doing fun and weird stuff. Done a few updates to my own will upload soon.
 
AW: Singulars Feral Druid CC Slightly Restructured

Still using my own, the one that came with the recent update is still doing fun and weird stuff. Done a few updates to my own will upload soon.

What excactly do you mean?
 
It has this incessant tendency to keep spamming savage roar on a target even though the target already has the buff, it's not using Might of Ursoc for some survival, i had set it so it uses Might of Ursoc at 20%(changed to 30%) and spams rage buildng abilities (mangle, thrash etc) and uses Frenzied Regeneration every time it has 60 rage as well as if below 80% life and for damage if above 80% life he will dump rage with Maul while the Might of Ursoc buff lasts.

I like those abilities as they saved my druids life, he will heal up via Frenzied Regeneration and when the Ursoc buff falls off he'll switch to cat and continue combat as usual.

I didn't sit there with it running long enough to see if you added in the use of some more of our defensive skills like Barkskin, Survival Instincts or some solutions for getting out of snares (powershift, stampeding roar.

As I've said before i don't care to edit cs files i just wanted a working cc for my druid and got tired of waiting so long, so i edited singulars and it took me no time at all for the small changes i did even if they were amateur alterations of existing code. At least it worked.

Cheers :D

What excactly do you mean?
 
AW: Singulars Feral Druid CC Slightly Restructured

It has this incessant tendency to keep spamming savage roar on a target even though the target already has the buff, it's not using Might of Ursoc for some survival, i had set it so it uses Might of Ursoc at 20%(changed to 30%) and spams rage buildng abilities (mangle, thrash etc) and uses Frenzied Regeneration every time it has 60 rage as well as if below 80% life and for damage if above 80% life he will dump rage with Maul while the Might of Ursoc buff lasts.

I like those abilities as they saved my druids life, he will heal up via Frenzied Regeneration and when the Ursoc buff falls off he'll switch to cat and continue combat as usual.

I didn't sit there with it running long enough to see if you added in the use of some more of our defensive skills like Barkskin, Survival Instincts or some solutions for getting out of snares (powershift, stampeding roar.

As I've said before i don't care to edit cs files i just wanted a working cc for my druid and got tired of waiting so long, so i edited singulars and it took me no time at all for the small changes i did even if they were amateur alterations of existing code. At least it worked.

Cheers :D


Oh, sorry. I was referring to Feral druids (cats) and not Guardian Druids (bears) i still have not modified the singular routines of bears... :(
 
Oh that's np :D

But i was referring to the Might of Ursoc for the Feral spec, as we can use that ability in Feral, it's good to use it for defense if we are dying, especially in pvp, build the rage up with the bear attacks and use frenzied regeneration to get life up etc...

Oh, sorry. I was referring to Feral druids (cats) and not Guardian Druids (bears) i still have not modified the singular routines of bears... :(
 
OP reads great. I will try it out today when I have time.

Is this for Feral only or could it also be used for instance tanking in Guardian spec?


If Guardian is supported as well, can I simply add something like

Code:
Spell.BuffSelf("Savage Defense", 
						   ret => 
						   StyxWoW.Me.HasAura("Bear Form") && 
						   Common.energy >= 60 && 
						   StyxWoW.Me.HealthPercent > 60),

above

Code:
Spell.BuffSelf("Frenzied Regeneration", 
						   ret => 
						   StyxWoW.Me.HasAura("Bear Form") && 
						   Common.energy >= 60 && 
						   StyxWoW.Me.HealthPercent < 60),

to make it use Savage Defense?
 
At both versions, yours and oficial, when the toon engages a fight at flight form most, if not all, of the times, it doesn't change for cat form and dont fight until death if it's oficial and until it uses the first heal at yours.
 
I've tested the CC now. Works great for the most part.

The only issue I'm having is that it often shifts out of catform, casts Moonfire on the target and shifts back in. That really makes no sense form a DPS perspective.

I'm using it with Lazyraider. Commenting the Moonfire-when-flying part out doesn't help.

It's very strange considering I don't see Moonfire mentioned in Common.cs or Feral.cs...
 
I feel that this is a must since grinding with a feral is soo slow with prowl and quite useless.

i hope author of the original feral.cs dose not mind me doing this but I edited the Feral.cs from the OP,

The Feral druid should now pull with FF and never stealth around mobs.
 

Attachments

works well, the only thing that is not going well:

if the druid cast rejuvenation, he stays too long in the normal shape ...


otherwise very good work!
 
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