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Singularity, The Dynamic Behaviour Custom Class

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You don't have any HB time? How do you not have Lifetime? *gasp*
Sounds like you're asking for donations, to me.. If thats the case, how much are you looking for to get this beast up and running? Haha.
 
I dont have life time, no, and I would not ask for donations, but,i will not turn them down :)
 
Development has been restarted, expect a Alpha build over the next few days.
 
I suppose, I should be giving you guys a bot of an update,
Here is where I stand right now:
1. The past week, i have been working on cleaning up some of the code in the custom class, in doing so, I have changed the behaviour, the custom class has evolved into a similar concept as Instance Buddy, that is to say, you select it from the dropdown list when you choose how to bot, I have spoken to Raphus, and intergration into Instance Buddy does not seem to be too hard, or complicated.

2. I have a working UI now, where skills/spells you choose to use are displayed. This UI allows you to move things around in the 'engine' part of the project.
3. I am on track to release at least a initial new version of the project in the comming week.
4. A few small things came up that were required to be sorted out. Things like targeting being 'odd' at times.
5. Group healing code is now included in the next version of Singularity, it provides the option of cast 'X' on lowest health member, or cast 'X' on group member losing health fastest.

Development goals for this week would be:
1. Ensure all unit tests still pass.
2. Update UI with some common settings.
3. Add intergration support for Honorbuddy quest/PVP mode.
4. Complete SDRAF*(tm) support.


*SDRAF mode is a mode where the RAF members actually know whats happening to each other and will act in a appropriate manner.
 
Is this still being worked on? Seems like an awesome idea and I'd love to test it out.
 
Its still being worked on.

Progress is being made, albeit slowly right now.
 

My DB right now has over 900 condition/event sets for spells, moveto, avoids, etc. that cover Death Knight, Priest, Shaman, Druid, Warrior, Paladin and Rogues. I usually do 5 man dungeons with this, and PvP-- including arena... and it rocks. As Pios suggests, having a changeable DB like this can be a winner and far better than hard coding in C# and compiling each time.

You used this to win arena matches? I was thinking about doing something for Arenas in HB, but I couldn't figure out how to get all the strategies needed.
 
Update

I am still updating this custom class, it's kind of grown into something more than the initial class design, the testers of the class have been giving some awesome feedback in the past week or so. I will update the first page of the thread with the new features as I get closer to a official release. In the mean time, I am setting up the support system behind the development. There is going to be a propper bug tracker, and some really cool features in the program
 
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I'm absolutely chomping at the bit here to get involved with this! I'd love to help development.

Leveling Demo Warlock here (Upper 60's)

Willing to start a completely new character for testing if that's what you need.

Also, a quick idea. How about an option to add & create a secondary (or even 3 different) battle "threads" picked randomly via RNG at the start of every single battle. So different combinations of attacks/spells can be used for better variety of encounters.
 
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I'm absolutely chomping at the bit here to get involved with this! I'd love to help development.

Leveling Demo Warlock here (Upper 60's)

Willing to start a completely new character for testing if that's what you need.

Also, a quick idea. How about an option to add & create a secondary (or even 3 different) battle "threads" picked randomly via RNG at the start of every single battle. So different combinations of attacks/spells can be used for better variety of encounters.

That is alread possible, you could even assign a probability for each to be run :)
 
sounds amazing. how do i participate in the public alpha?
 
Hey i am interested in testing the alpha version if possible
I bot 24/7 and have several low and high level toons and have some understanding about cc's
So if your interested pm me.

Thanks
 
I believe this project has died. I haven't seen much from Pios at all lately. Just my speculation though.

His most recent post was November 18th.
 
Would love to see this up and running again. No good combat rogue CC's atm, and this could be a way for me to create one that suits my needs :)
 
Im still around, just IRL kinda got in the way of developing things, when have more free time,will pick this up again, dont know exactly when that would be, sine so much has changed in HB since i last did some dev work here.
 
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