Development has been restarted, expect a Alpha build over the next few days.
You used this to win arena matches? I was thinking about doing something for Arenas in HB, but I couldn't figure out how to get all the strategies needed.
My DB right now has over 900 condition/event sets for spells, moveto, avoids, etc. that cover Death Knight, Priest, Shaman, Druid, Warrior, Paladin and Rogues. I usually do 5 man dungeons with this, and PvP-- including arena... and it rocks. As Pios suggests, having a changeable DB like this can be a winner and far better than hard coding in C# and compiling each time.
I'm absolutely chomping at the bit here to get involved with this! I'd love to help development.
Leveling Demo Warlock here (Upper 60's)
Willing to start a completely new character for testing if that's what you need.
Also, a quick idea. How about an option to add & create a secondary (or even 3 different) battle "threads" picked randomly via RNG at the start of every single battle. So different combinations of attacks/spells can be used for better variety of encounters.