Install the last release from the main page then copy that over it.
public enum PaladinAura
{
Auto,
Devotion,
Retribution,
Resistance,
Concentration,
}
new PrioritySelector(
Spell.BuffSelf("Devotion Aura", ret => SingularSettings.Instance.Paladin.Aura == PaladinAura.Devotion),
Spell.BuffSelf("Concentration Aura", ret => SingularSettings.Instance.Paladin.Aura == PaladinAura.Concentration),
Spell.BuffSelf("Resistance Aura", ret => SingularSettings.Instance.Paladin.Aura == PaladinAura.Resistance),
Spell.BuffSelf("Retribution Aura", ret => SingularSettings.Instance.Paladin.Aura == PaladinAura.Retribution)
))
public enum PaladinAura
{
Auto,
Devotion,
Retribution,
Resistance,
Concentration,
[COLOR="#FF0000"]Crusader,[/COLOR]
}
new PrioritySelector(
[COLOR="#FF0000"]Spell.BuffSelf("Crusader Aura", ret => SingularSettings.Instance.Paladin.Aura == PaladinAura.Crusader),[/COLOR]
Spell.BuffSelf("Devotion Aura", ret => SingularSettings.Instance.Paladin.Aura == PaladinAura.Devotion),
Spell.BuffSelf("Concentration Aura", ret => SingularSettings.Instance.Paladin.Aura == PaladinAura.Concentration),
Spell.BuffSelf("Resistance Aura", ret => SingularSettings.Instance.Paladin.Aura == PaladinAura.Resistance),
Spell.BuffSelf("Retribution Aura", ret => SingularSettings.Instance.Paladin.Aura == PaladinAura.Retribution)
))
I like to have "Crusader Aura" always on. Don't like the Rotation of: Dismount -> Retribution Aura -> Collecting Herb/Mining -> Crusader Aura -> Flying. Which human player would do this?
Even if you go infight when farming ... no one will change the aura.
My solution works for me, but I am not a dev.
Fill out the form from the first page so I can get a little understanding of what's causing it.When using this profile it never refreshes its seal, if it dies or it times out seal wont get refreshed but Might/kings will but no seal will.
I'm almost out of ideas here. Trying everything I can think of to make it heal us, and it refuses to do so.I updated to latest version and I'm still getting "[Singular] We have no food/drink. Waiting to recover our health/mana back" =/
This was added in the last release. I am about to post a new release that changes it slightly to function a little better.I vote for this to be official as well, as it does nothing but to give us yet another option. There's no loss of functionality.
I have made this edit myself before even noticing this (and have made a very similar edit to FPSWare Paladin back in the day), and it's a bit annoying to have to go through yet another thing that needs to be done every time I make a new installation (I have an HB install per account).
As stated, switching auras every few minutes is not normal player behavior. I can't believe this wasn't made the DEFAULT option...
dropbox.com/sh/agx1i79ewevijqk/rmTLJKBsiM/Paladin.zip
See if this fixes any of the healing issues and food.
The instance rotation (and PvP to some degree) are the only ones with "burst" phases that blow everything at once. During normal combat or on a dummy, it won't use the optimal raid rotation... but will instead blow cooldowns individually or during "Oh crap" moments.
I'll farm with him tomorrow so I can see what's going on. Hopefully healing is added soon to Singular so I can see what's going wrong here.
Ok, this is really sad to hear
I will forward this to Tony so he can spread the word to the devs. Something really wrong is going on with Singular, and more and more devs abandon their fixes. This is really a bad thing when Singular are suppose to be the working framework for CC's that ship with HB.
Right now we have only one CC that have movement in it, and that is EzRet which no longer are beeing updated and still lack alot of features. Still, its a CC that have the basics and works.
Handnavi's ILoveAnimals are also abandon the Singular framework.
Thank you for all your hard work Obliv, it is really appriciated![]()