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Singular - Ret Pally

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Install the last release from the main page then copy that over it.
 
Scenario (Solo/PvP/PvE):
PVE

Current Bot:
[Release] Honorbuddy 2.0.0.5800

Level of Paladin:
85

What did it do?:
Code:
    public enum PaladinAura
    {
        Auto,
        Devotion,
        Retribution,
        Resistance,
        Concentration,
     }
Code:
                        new PrioritySelector(
                            Spell.BuffSelf("Devotion Aura", ret => SingularSettings.Instance.Paladin.Aura == PaladinAura.Devotion),
                            Spell.BuffSelf("Concentration Aura", ret => SingularSettings.Instance.Paladin.Aura == PaladinAura.Concentration),
                            Spell.BuffSelf("Resistance Aura", ret => SingularSettings.Instance.Paladin.Aura == PaladinAura.Resistance),
                            Spell.BuffSelf("Retribution Aura", ret => SingularSettings.Instance.Paladin.Aura == PaladinAura.Retribution)

                            ))

What should it have done?:
Code:
    public enum PaladinAura
    {
        Auto,
        Devotion,
        Retribution,
        Resistance,
        Concentration,
        [COLOR="#FF0000"]Crusader,[/COLOR]
    }
Code:
                        new PrioritySelector(
			    [COLOR="#FF0000"]Spell.BuffSelf("Crusader Aura", ret => SingularSettings.Instance.Paladin.Aura == PaladinAura.Crusader),[/COLOR]
                            Spell.BuffSelf("Devotion Aura", ret => SingularSettings.Instance.Paladin.Aura == PaladinAura.Devotion),
                            Spell.BuffSelf("Concentration Aura", ret => SingularSettings.Instance.Paladin.Aura == PaladinAura.Concentration),
                            Spell.BuffSelf("Resistance Aura", ret => SingularSettings.Instance.Paladin.Aura == PaladinAura.Resistance),
                            Spell.BuffSelf("Retribution Aura", ret => SingularSettings.Instance.Paladin.Aura == PaladinAura.Retribution)

                            ))

I like to have "Crusader Aura" always on. Don't like the Rotation of: Dismount -> Retribution Aura -> Collecting Herb/Mining -> Crusader Aura -> Flying. Which human player would do this?
Even if you go infight when farming ... no one will change the aura.

My solution works for me, but I am not a dev.
 
Awesome feedback, works great. Updated to 1.02 with this addition and some healing changes... hopefully resting is fixed.
 
When using this profile it never refreshes its seal, if it dies or it times out seal wont get refreshed but Might/kings will but no seal will.
 
I updated to latest version and I'm still getting "[Singular] We have no food/drink. Waiting to recover our health/mana back" =/
 
I like to have "Crusader Aura" always on. Don't like the Rotation of: Dismount -> Retribution Aura -> Collecting Herb/Mining -> Crusader Aura -> Flying. Which human player would do this?
Even if you go infight when farming ... no one will change the aura.

My solution works for me, but I am not a dev.

I vote for this to be official as well, as it does nothing but to give us yet another option. There's no loss of functionality.
I have made this edit myself before even noticing this (and have made a very similar edit to FPSWare Paladin back in the day), and it's a bit annoying to have to go through yet another thing that needs to be done every time I make a new installation (I have an HB install per account).

As stated, switching auras every few minutes is not normal player behavior. I can't believe this wasn't made the DEFAULT option...
 
When using this profile it never refreshes its seal, if it dies or it times out seal wont get refreshed but Might/kings will but no seal will.
Fill out the form from the first page so I can get a little understanding of what's causing it.

I updated to latest version and I'm still getting "[Singular] We have no food/drink. Waiting to recover our health/mana back" =/
I'm almost out of ideas here. Trying everything I can think of to make it heal us, and it refuses to do so.

I vote for this to be official as well, as it does nothing but to give us yet another option. There's no loss of functionality.
I have made this edit myself before even noticing this (and have made a very similar edit to FPSWare Paladin back in the day), and it's a bit annoying to have to go through yet another thing that needs to be done every time I make a new installation (I have an HB install per account).

As stated, switching auras every few minutes is not normal player behavior. I can't believe this wasn't made the DEFAULT option...
This was added in the last release. I am about to post a new release that changes it slightly to function a little better.
 
Hi Obliv,

I've been away from booting for a few releases from you now. I will post some feedback during the day with a fresh install of HB and CC's

I tried it on dummy, and here is what I noticed (I know dummy will not give the proper behavior, but its a fast and nice way to check dps and basic rotation)

1. Wanted to drink during battle, which caused the paladin to stop useing abilities / spells.
2. Did not use Avenging Wrath or Guardian of ancient kings
3. Used Zealotry, and Lifeblood correctly.
 

Attachments

Dungeon feedback

Scenario (Solo/PvP/PvE): PVE
Current Bot: Lazyrider
Level of Paladin: 85
HB: 5800
Singular rev: 607
CC: 1.03

What did it do?:
Even if movement is disabled, the heal logic mess things up. If you are low health, you can't move because the toon spam heals, drink, heal more, drink etc.
What should it have done?:
If you are out of combat, then you need to be able to move freely. The CC should only be alowed to cast heals OOC if the toon stand stil, not lock it on place

What did it do?:
It spams that it want to drink when LOM, which leads it to only auto attack,
What should it have done?:
No drinking while fighting! lawl

What did it do?:
Cast Holy light mid fight.
What should it have done?:
Disable Holy light totally other than Out of combat. I know I can se it to 0% in settings, but I want it ooc with the 300% buff.

What did it do?:
Did not rezz party members

Did not use divine protection.
Did not use Dvine Shield
Did not use LH on on party members under 20%
Did not use divine plea when LOM in combat or out of combat.

What should it have done?:
Use the spells :)

I noticed that it builds up 3 holy power, then use Zealotry + lifeblood. What it used to do was this:
3HP -> Zealotry, Avenging Wrath, Guardian of Ancient kings, Lifeblood, DPS trinket.

Guardian of ancient kings and Avenging wrath was used later on. Is this intended to keep a sustainable damage instead of burst dps every 2 mins?

Suggestions:
1. Use Hand of protection on group members, then LoH.
2. Hand of sacrefice on low health members (if mehealt => 90%)
3. If mana reach rest %, enable Seal of insight. when mana => 90% enable seal of truth.
4. Add Stoneform to the spellist. (good in PVP VS Rogues and as a damage reduction @ 50% health)

I had to abort the dungeon run because of this :) And I got some really nice tells, lol :)

The way it is now I can't use this. Movement while low health need to be fixed, and (non()healing during battle.

OOC Heal priority should be like this (IMO)

1. Check for WoG - use it.
2. Check for 300% buff - cast Holy light
3. Cast flash until oom
4. cast Divine plea (50% less healing from spells)
5. Drink / Eat.
 

Attachments

Last edited:
dropbox.com/sh/agx1i79ewevijqk/rmTLJKBsiM/Paladin.zip

See if this fixes any of the healing issues and food.

The instance rotation (and PvP to some degree) are the only ones with "burst" phases that blow everything at once. During normal combat or on a dummy, it won't use the optimal raid rotation... but will instead blow cooldowns individually or during "Oh crap" moments.
 
dropbox.com/sh/agx1i79ewevijqk/rmTLJKBsiM/Paladin.zip

See if this fixes any of the healing issues and food.

The instance rotation (and PvP to some degree) are the only ones with "burst" phases that blow everything at once. During normal combat or on a dummy, it won't use the optimal raid rotation... but will instead blow cooldowns individually or during "Oh crap" moments.

Ill test it tonight Obliv, thanks for a rappid reply :)
 
Testing now: Reporting as I go (Dungeon)

20:34 Stops rotation because it want to drink (huge dps loss) Results in not useing AW and GOaK.
From log in combat:
[Singular] We have no food/drink. Waiting to recover our health/mana back
20:45 WOG self works :)
20:45 Divine protection works
20:45 LoH self works (Good thing it will prioritize LoH before Divine shield. Didnt see if it uses Divine shield when LoH is on CD)
20:50 WoG members works.

Did not switch to Seal of insight when LoM (If this is implemented)

Holy light in combat fixed, will still Flash which is a good thing.

If you can take a look at three things next I will start running my 5 paladins through LFR to test them there :)

1. Keep rotation up even if LoM
2. Use Divine Plea @ 50% (I think it actually did that)
3. Switch to Seal of insight if mana < and Divine plea is on CD.
 

Attachments

Last edited:
Testing: Farming (GB2 herb + mine encountering mobs)

Unusable when it reaches mana rest % which results in chain deaths (paladin will heal, and not do a proper rotation so it can get HP and cast WoG)

Did not use Lifeblood when LoHealth

22:05 Seems facing is fubar (PB mode)
 

Attachments

Last edited:
I'll farm with him tomorrow so I can see what's going on. Hopefully healing is added soon to Singular so I can see what's going wrong here.
 
I'll farm with him tomorrow so I can see what's going on. Hopefully healing is added soon to Singular so I can see what's going wrong here.

I guess it is just a minor detail :)

Remember, even though I post mostly about the stuff that need fixing, there are alot of good shit going on when my toons play with themselfs :p
 
Well, I'm officially suspending updates on this project. It's becoming too much of a hassle to try to add features back in to Singular. Hopefully this lets the devs know what people are wanting for the ret file. I still think you should use the following link and get them to add the options you want:

Request features / fix bugs with the default Singular here: http://www.thebuddyforum.com/honorb...riven-all-one-cc-just-plain-works-pt-2-a.html
Amazing Raiding CC - CLU: http://www.thebuddyforum.com/honorb...-one/45356-clu-codified-likeness-utility.html
 
Ok, this is really sad to hear :(

I will forward this to Tony so he can spread the word to the devs. Something really wrong is going on with Singular, and more and more devs abandon their fixes. This is really a bad thing when Singular are suppose to be the working framework for CC's that ship with HB.

Right now we have only one CC that have movement in it, and that is EzRet which no longer are beeing updated and still lack alot of features. Still, its a CC that have the basics and works.

Handnavi's ILoveAnimals are also abandon the Singular framework.

Thank you for all your hard work Obliv, it is really appriciated :)
 
Ok, this is really sad to hear :(

I will forward this to Tony so he can spread the word to the devs. Something really wrong is going on with Singular, and more and more devs abandon their fixes. This is really a bad thing when Singular are suppose to be the working framework for CC's that ship with HB.

Right now we have only one CC that have movement in it, and that is EzRet which no longer are beeing updated and still lack alot of features. Still, its a CC that have the basics and works.

Handnavi's ILoveAnimals are also abandon the Singular framework.

Thank you for all your hard work Obliv, it is really appriciated :)

Nothing wrong with the framework itself, or the devs for that matter. I'll still continue to work on CCs (mainly playing with CLU now), but at this time I'm out of ideas for getting any of the healing / resting fixed. Once it's added to Singular, I will most likely start working on the rotations again if they haven't been updated.

I think Singular just needs more people contributing to the rotations and asking for new features. There's a lot on their plates, and technically Singular "works". It's not perfect, but it does work.

Singular Devs - I'd be happy to go through and modify the Instance / Solo rotations for any CC. I've got almost one of every class full PvE geared, so just let me know.
 
Locked on Oblivs request, currently not supported, planned to go upstream.
 
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