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Singular - Ret Pally

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Still missing WoG on other teammates... can't figure it out. Hopefully soon.
 
Still missing WoG on other teammates... can't figure it out. Hopefully soon.

No problem, take your time.

Right now im testing it in arena, with lazyrider. Huge issues because lazyrider dont take the tanks target anymore.
 
Updated to 1.0 Added healing in PvP. Mainly a PvP update... next will be grinding.
 
TY VERRY MUTCH! Obliv
tryed this at lev 83 maby to late but the default realy bad.
 
Great CC
Much better than default singular one.

A+ CC for questing.
 
Does this use Holy Light with Crusade even outside of combat rather than wasting food? My current CC doesn't do that, and I want to find one that does.
 
Does this use Holy Light with Crusade even outside of combat rather than wasting food? My current CC doesn't do that, and I want to find one that does.

Nope... I've been trying to add the rest behavior but it doesn't seem to work. There's no longer a section for "rest" in the default Singular now. :(
 
Nope... I've been trying to add the rest behavior but it doesn't seem to work. There's no longer a section for "rest" in the default Singular now. :(

Sure?
Code:
        [Class(WoWClass.Paladin)]
        [Behavior(BehaviorType.Rest)]
        [Context(WoWContext.All)]

This could work?
 
Sure?
Code:
        [Class(WoWClass.Paladin)]
        [Behavior(BehaviorType.Rest)]
        [Context(WoWContext.All)]

This could work?
this should work, singular (in it's current revision) still supports the rest behavior
PHP:
    public enum BehaviorType
    {
        Rest = 0x1,
        PreCombatBuffs = 0x2,
        PullBuffs = 0x4,
        Pull = 0x8,
        Heal = 0x10,
        CombatBuffs = 0x20,
        Combat = 0x40,

        // this is no guarantee that the bot is in combat
        InCombat = Heal | CombatBuffs | Combat,
        // this is no guarantee that the bot is out of combat
        OutOfCombat = Rest | PreCombatBuffs | PullBuffs | PreCombatBuffs,

        All = Rest | PreCombatBuffs | PullBuffs | Pull | Heal | CombatBuffs | Combat,
    }
 
The current code in the ret file:
Code:
        [Class(WoWClass.Paladin)]
        [Spec(TalentSpec.RetributionPaladin)]
        [Behavior(BehaviorType.Rest)]
        [Context(WoWContext.All)]
        public static Composite CreateRetributionPaladinRest()
        {
            return new PrioritySelector(

                new Decorator(
                    ret => (!StyxWoW.Me.IsInRaid || !StyxWoW.Me.IsInParty) && !StyxWoW.Me.HasAura("Drink"),
                    new PrioritySelector(
                        Spell.BuffSelf("Word of Glory", ret => StyxWoW.Me.HealthPercent <= SingularSettings.Instance.Paladin.WordOfGloryHealth &&
                            (StyxWoW.Me.CurrentHolyPower >= 1 || StyxWoW.Me.ActiveAuras.ContainsKey("Divine Purpose"))),
                        Spell.Heal("Flash of Light",
                            ret => StyxWoW.Me.HealthPercent < SingularSettings.Instance.Paladin.FlashOfLightHealth && StyxWoW.Me.ManaPercent > 20),
                        Spell.Heal("Holy Light",
                            ret => StyxWoW.Me.HealthPercent < SingularSettings.Instance.Paladin.HolyLightHealth && StyxWoW.Me.ManaPercent > 20)
                        )
                    ),
                Rest.CreateDefaultRestBehaviour(),
                Spell.BuffSelf("Crusader Aura", ret => StyxWoW.Me.Mounted && !StyxWoW.Me.HasAura("Crusader Aura"))
                );
        }

However, it doesn't seem to heal when it's resting.. I'm really not sure why.
 
no matter how i go about it even with basic singular pally class never loads, reg singular or yours... other classes work fine though
 
Hello

I'm having an issue with Consecration in PvP. It seems to be cast randomly, no matter how many targets are near. I've tried to set Consecration count to 0 and it's still being used, tried 50 - still the same. Generally, I'd prefer to not use Consecration and Divine Storm in BGs at all, as they're being cast mostly inappropriately which looks quite bottish. Could you suggest me how to do disable these two spells?

Thank you in advance
 
Was this implemented?

No. I will let the Singular devs implement that if they choose. Yell at them on the main Singular thread. :cool:

Hello

I'm having an issue with Consecration in PvP. It seems to be cast randomly, no matter how many targets are near. I've tried to set Consecration count to 0 and it's still being used, tried 50 - still the same. Generally, I'd prefer to not use Consecration and Divine Storm in BGs at all, as they're being cast mostly inappropriately which looks quite bottish. Could you suggest me how to do disable these two spells?

Thank you in advance

Thanks, I forgot to change those back to the settings when I got done testing. I'll add a better check to see if we should Divine Storm at all, and make it use the setting for Consecration. I'll be doing testing tonight with Ret to see if I can't figure out the TV issue too.
 
No. I will let the Singular devs implement that if they choose. Yell at them on the main Singular thread. :cool:



Thanks, I forgot to change those back to the settings when I got done testing. I'll add a better check to see if we should Divine Storm at all, and make it use the setting for Consecration. I'll be doing testing tonight with Ret to see if I can't figure out the TV issue too.
That'd be great :D For now, I've fixed the issue for myself by removing the AoE block in Battlegrounds.
I also forgot to mention a little issue that might be related to your testing - Divine Protection is not being used under any circumstances, no matter what % it's set to. I've been closely watching my bot during questing and PvP, and it hasn't used it once. It's always off cd, even if I've just been pounded relentlessly by a whole bunch of allies or mobs. Or can this be an issue on my side?
Edit: added Spell.BuffSelf("Divine Protection", ret => StyxWoW.Me.HealthPercent <= 95) into the Battleground block and it started working
 
Last edited:
Didn't even notice it missing. I'll add it to the next release... thanks!
 
How is it going Obliv? :)

Found a solution to the WoG healing? Ive done some dungeons with my pallies lately, and WoG / Layhands cast on others f.ex @ 25% could save a group from wipe :)

Also, I miss the use of lifeblood as part of the burst cycle if you could look into that also :)

In a queue now for LFR with 4 pallies now. I use partybot and your CC. The more toons, the more chance for lewt! :)
 
Still working, slowly. Been on vacation for the past week and a half, so just now getting back in the groove of things.
 
Alright :)

Got a new 2hander from DW yesterday. Need one more then I have it on all my 4 pallies :)
 
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